Welcome to the Euphoria!
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@Coin said in Welcome to the Euphoria!:
@bear_necessities said in Welcome to the Euphoria!:
I do think you need to add SOME point of reference if you're not doing a narrative desc, such as pictures or specific aesthetics. It's hard to understand where you are if there's absolutely nothing there? But you can absolutely insert pictures in the room desc, @krmbm has done it and can probably tell you how maybe.
Room designation: Medbay
Amenities level: Low
Staff level: High
Occupancy Limit: 16 people
Style: Clinical; white; metallic; antiseptic; square shapes with rounded edges.Yeah, I'm going to do this for a the rooms that I can't get a narrative-type-desc written for. But even thinking of these things has allowed me to streamline a 'it gets the point across' desc for several places.
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Really slick, @Cobaltasaurus.
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That really does look nice. I may have to borrow this idea for my Evennia game.
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If more descs were like that I'd actually read them. I hope this catches on!
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@WildBaboons said in Welcome to the Euphoria!:
If more descs were like that I'd actually read them. I hope this catches on!
Obviously needs more purple prose.
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Oh yes, I really like the way this looks! Great idea!
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@Darren said in Welcome to the Euphoria!:
Oh yes, I really like the way this looks! Great idea!
Oooh, that looks awesome!
I had been doing this for just the rooms that I as like "eh can't do story desc" but I think I'm gonna go back and through and make sure every room has the listing above the main desc too for those who wanna tl;dr.
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@Darren said in Welcome to the Euphoria!:
Oh yes, I really like the way this looks! Great idea!
Doublepost to add: @Sunny Def needs all the praise for this. It was her idea.
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Are you still looking for a builder?
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@Ominous said in Welcome to the Euphoria!:
Are you still looking for a builder?
Sure. I have 3 of the 7 decks done, but I could open faster if someone wanted to assist. Since I also need to drop some theme stuff on the wiki I realized probably isn't clear.
Re: simulated weather, technology, law stuff, etc.
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Some important culture/politics/whatever information here:
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@Cobaltasaurus
Looking good.
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@Cobaltasaurus
A lot of capitalism is stripped out. While there are still goods and services for sale, a lot of things are considered universal rights.
From a Marxist framework, what you're describing is called a socialist market economy. I would personally critique it and say that it's "state capitalism," but most people aren't that annoying. Based on there being likely high government regulation of corporations (you say there is never a point of artificial scarcity) and basic services being a universal right, it seems - and correct me if I'm wrong, of course - people would really only buy either extra food, say for an event, or luxury items.
There's also a commonish concept in writings (I've noticed specifically John Gray talks about this) that suggest a kind of market socialism. I think it hinges on the question whether a citizen has access to money and, if not, what they trade to gain market resources. I would also suggest looking up consumer cooperatives, which have some cool ideas about how to handle collectivizing how people observe their behavior towards consumerism. One co-op of note is Mondragon Corporation which, while not a perfectly horizontal entity, does do a lot of work toward showing how a large-scale conglomerate cooperative could work in society.
Ethical Colonization
There is no such thing in the real world. This is not open for debate.Hell yeah.
Anyway, I like it. It's nice to see an original sci-fi game where things aren't bleak as fuck and a massive dystopia.
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Maybe Haslett's Moral Capitalism? Corporations are started by someone with an idea and investors. As it grows and employees join the company, they gain stock. When the investors and the owner want out, they can sell their shares to the employees and it becomes an employee owned business, like Publix.
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Ah, yeah! I read this for a organizational theory class and it was great. Super weird pick for an org theory class, but seriously a good addition to my normally extremely far left catalog of economic theory books.
Edit: Also, as a former Florida resident, I notice and respect your use of Publix as an example.
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I had to read it for a Philosophy 101 class. Definitely wasn't expecting it for Philosophy 101.
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@Ominous said in Welcome to the Euphoria!:
Corporations are started by someone with an idea and investors. As it grows and employees join the company, they gain stock. When the investors and the owner want out, they can sell their shares to the employees and it becomes an employee owned business, like Publix.
Let's talk about this stuff elsewhere, please.
But also, like, this is what corporations were supposed to be back in the day but trust humanity to fuck it all up.
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@Ganymede said in Welcome to the Euphoria!:
@Ominous said in Welcome to the Euphoria!:
Corporations are started by someone with an idea and investors. As it grows and employees join the company, they gain stock. When the investors and the owner want out, they can sell their shares to the employees and it becomes an employee owned business, like Publix.
Let's talk about this stuff elsewhere, please.
But also, like, this is what corporations were supposed to be back in the day but trust humanity to fuck it all up.
While I think a lot of this is not really something most players will really think about it has made me think about what to add to that particular thing. In my mind here's what is provided:
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Food: You are provided with nutritionally balanced if bland food. It'll keep you alive, and it won't be unpleasant to eat but it'll be like eating protein bars every day. It's boring, but not torture to eat.
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Shelter: You are provided with enough space, and bland housing. It's up to you to make it anything more than spartan.
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Clothing: The clothing you are provided with is adequate. You're free to go out and spend money on more exciting clothing. But you're always provided with simple, comfortable, and will-keep-you-safe-from-the-elements clothing. Again, it's bland. It's up to you to spice it up, if you want to.
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Education: You're educated for free from around five-years-old until the age of 22. After your primary education you are given the choice of military academic, diplomatic academy, civilian trade. You then go into that sector. If you want to change up where you're going-- you can, but at that point it will cost you. Otherwise, your education is free. You chose what you want to do, and the government pays for you to learn how to do it.
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