Jun 19, 2015, 7:56 PM

Specifically on getting players to engage as a staffer...

  • Consider having an NPC provide them with a reason or the knowledge to become involved. Do they not know that a heist is going down and they're the best lockpicker in the city? Give them some kind of tie-in.

  • Consider a rumor system (automated or freeform) that allows for general information to be distributed that has varying degrees of accuracy thus encouraging players to dig into them if their interest is piqued or use that information to find their own tie-in with the plot that is going on.

  • Have the illusion of fortune or misfortune bring a player into a plot that is relevant to their personal story for the enrichment of themselves and the story you wanted them to be involved in.

Some of these have varying levels of babysitting going on, but if you're having issues on a playerbase wide scale then a little tender love and care from staff can go a long way to making them feel confident enough to begin finding their own stories.