Nov 10, 2016, 5:32 PM

I feel the game tried too hard to bring back the "magic" of dice, and the "authority" of non-patterned charts, and make a high quality, high cost product. Board games have been going this way for a while.

In the end the non symmetrical distributions via dice, along with the chart with exceptions should just be replaced with easier to use versions.

Likewise, I have found that the results of the dice aren't THAT helpful and could use a lot of suggestions and guidance for the players to work from (eg take your 3 advantage and apply it as a mental/emotional thing, or as a technological thing, etc). The charts seem to be rigorous and important, but so far haven't done much of anything for the game.

Some of the other areas seem okay or even good. The main goal is player engagement.