@Monogram said in The 100: The Mush:
@Cupcake said in The 100: The Mush:
Even if I played a character that was like that(and to some extent, my character is)/I/, being me the player, wouldn't allow my character to go in that direction because when it comes to what I want as a player, I'm willing to sacrafice that desire as a player to make sure that the game keeps operating smoothly and everyone is integrated in what plot development or RP that's out there. Splitting up limits this, regardless of the IC justifications for it. It's small price to pay. For me, at least.
Why are you assuming, if you are assuming, that this is what anti-Ark players actually OOCly intend? (And @Cupcake for that matter.)
Also, hi, @Ghost. (And @Kanye-Qwest.) Since you asked: I'm the one who downvoted that post about how staff should encourage splinter-factions. I think it's a terrible idea that will do the game no good, for all the reasons @Monogram and @GirlCalledBlu stated.
I want to say that I play one of the three most vocal Rebel characters in-game. She's frequently made her anti-Ark stance clear, and has voiced support both privately and publicly for the idea of a splinter-faction that will go off and do their own thing. Despite this, let me make it clear that I have no intention of actually doing so, OOC.
And here's the rub, and is what really grates my cheese the most about this thread. IC conflict is important. It provides challenges and obstacles for characters (and their society as a whole) to deal with. It provides opportunities for character growth. When my character ends up doing something nice, changing her mind about something or slowly warming up to people, I like to think that they find it surprising, refreshing and rewarding, but they wouldn't get that if she was nice all the time. But instead of dealing with these things IC — or just ignoring it and finding someone else to play with, YMMV — people insist on taking it OOC and making it a big issue where it actually might not be. This is exactly what is meant by WrongFun attitude. Moreover, we are burning bridges before they have been crossed through fear-mongering. No one has actually tried to seriously PvP anyone, even if they've said 'I will cut you, bro.' No one has actually tried to go off to form a splinter-faction and divide the playerbase. These players are standing right in front of you, willing to engage. It is your choice not to engage them because you're nervous about imagined OOC intentions. When shit actually hits the fan? Panic then rather than flinging shit at it yourself.
There has been more antagonism in this thread than I have experienced in-game. I do not find a character falsely accusing mine of murder and trying to sic a mob-justice execution on her OOCly stressful. That was some of the most fun I've had in game. I am not even stressed that my character recently cracked her skull. But this attitude, these tea-cup storms, this drama — legitimately, so far, this has been the only thing about this game that has made me want to quit, along with a few conversations in pages about the subject by people who insist on foreseeing doom and gloom. A lot of the posters in this thread are being plain nasty. I doubt some are more than trolls sour over whatever happened over in 5W, a game I did not play. I respect your right to feel the things you're feeling and voice your criticisms of the game, but less so when you use your personal preferences as an excuse to lambast those who differ and are having fun.
To those of you who think I'm an arsehole for the fact that I enjoy playing an antagonist who starts IC conflict, I say this: I think you're arseholes for your snap-judgements and needless OOC aggression towards players and dedicated staff who do their very best to try and make everyone happy providing this kind of fun for others, in their spare time. We're even. ¯_(ツ)_/¯