The 100: The Mush
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Well off the game topic but if you are eating something that is just being called "fish" and referred to by the species of fish, it will most likely taste like ass, that is because it is likely the cheapest stuff they can find mashed together and breaded. so of course it is bad, not because fish are bad to eat but because you are eating the ocean equivalent of a hot dog.
I eat and enjoy many species of fish but if someone was offering "fish" I would decline in a heartbeat. Much like i would is someone offered me "land animal." -
@Miss-Demeanor : Maybe I'm misreading your intended meaning, but I'm confused as to why staff should be expected to divvy out plot to non-proactive players. Isn't the give-and-take of proactive play the whole point of the exercise? Why is staff obligated to throw bones for people who are, for whatever reason, seemingly uninterested? Or do you mean more along the lines of not having the opportunity for play because of timezones and obligations, etc?
You also mentioned an example of posting updates on the bulletin board of important plot points by staff. Staff is doing that, nd has been doing that for some time. Both on the bboards incrementally as well as maintaining a timeline on the wiki.
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@ThatGuyThere said in The 100: The Mush:
I eat and enjoy many species of fish but if someone was offering "fish" I would decline in a heartbeat. Much like i would is someone offered me "land animal."
Ah, good ol mystery meat.
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It's cabana boys all over again. Derail threads critical to you/your game with nonsense.
Bravo.
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@ThatGuyThere said in The 100: The Mush:
I eat and enjoy many species of fish but if someone was offering "fish" I would decline in a heartbeat. Much like i would is someone offered me "land animal."
Try the soylent green, it's delicious.
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@surreality
Hmmmm people. -
@ThatGuyThere Well, we are technically land animals.
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I have a question for you as the game runner that sorta tags on to the stay together/splinter group situation. To clearly state my preference, I guess I don't have one on that front mostly because both have merits and both have flaws and the game is too new to really say how one or the other is going to work out as the game matures.
That said!
The game has the potential to become pretty big. Already, by some player standards, its pretty big based on the number of PCs who are either Grounder or Delinquent. The game is super early days and the Ark hasn't plummeted to earth yet, we haven't met the Boat People, the City of Light people, Ice Nation/Azgeda people, or the Mount Weather people. Quite a few of these groups, I imagine, will stay NPCs for various reasons but potentially we're adding a semi-separate faction made up of adults from the Ark from the teenagers already on the ground and possibly Mt. Weather pcs in addition to Delinquents and Grounders. Potentially, that's a lot of additional PCs which could push the population higher.
On large population games, you do see a lot of unintentional, natural splintering. The population is just too large for most everyone to interact with and you do sort of find yourself often sort of merging into a play group based on similar PC goals (it helps if you like each other OOC as well too) or as something as arbitrary as world time zone and when you're able to be on. Most of the time when I come into a group alone and cold as I have with The 100, I do eventually gravitate towards other PCs because of all these factors and others as stated above but in doing so, it limits my interaction with other PC and PC groups. And often this is for no other reason than just not having the time to devote to really spreading myself around.
So have you and Orion given thought about how to deal with population pressures from causing groups drifting off from one another? Are you, for example, at some point cutting off the new Delinquent applications and routing new concepts into Grounder or Ark adults (when they finally arrive)? Or just regulating the number of Delinquents to Grounders to Ark adults on a steady basis? Something else?
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But they're little green wafers. Who the hell would want to eat that? Sounds boring. What would that even taste like? Beyond tasting like people.
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@Monogram
I can't believe I am saying this or pondering it either for that matter but I would guess like pork rinds, assuming the whole man = long pig thing. -
@ThatGuyThere
I think it's worse because I actually don't mind pork rinds. -
@GangOfDolls We absolutely expect people to group up with other players of like style/play time/etc. So long as these groups are inclusive rather than exclusive (play groups rather than cliques, as Blu laid it out earlier in the thread), we don't have a problem with that at all. If the requirements of providing and resolving RP hooks for these various groups begin to overwhelm our capabilities as Staffers, we'll look to bring on additional Storytellers.
Our current plan (subject to change based on the actions of the PCs, of course) is that we will open up Ark Adults for PCs as soon as they come down and are in the same physical location as the Delinquents and Grounders. Whether we add Floukru (Boat People), Azgeda (Ice Nation), or Mountain Men into the game as PC-able factions will depend on whether or not it makes sense for them to be interacting with the Skaikru frequently. Our intention is, and always has been, for the Skaikru to be the focus of the game. We even require Grounder PCs to come through with an explicit reason to interact with the Skaikru (whether it's honest interest, suspicion, an urge for tech knowledge, or whatever).
We don't have any current plans to restrict the number of apps into any given faction (besides the fact that there can never be more than 100 Delinquents, including dead ones), but with any outside groups we open up to application being required to have the tie-in to the Skaikru like we do with Grounders, it's our hope that we can keep tugging along on a coherent storyline involving the place of the Skaikru and those who have connected themselves with the Skaikru in the "new" world. We have a couple of story tricks up our sleeve to continue to tie in the themes of survival, exploration, and unity that we've been using to drive RP thus far, but if those storylines end up splintering the playerbase rather than forging it together, we'll just have to do our best to roll with it.
I don't know if that exactly answered your question, but hopefully it got somewhere in the neighborhood.
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Somewhere in the world, there is a park where there are an infinite number of basketball courts. Now, you have to pay a small amount of money monthly to use the basketball court, and it's really less a basketball court and more an area where you can set up hoops, and bring your own paint to paint the lines, maybe polish the floor yourself. You also want the people who play basketball with you to look cool, so you design the jerseys and shorts, too! Anyone who plays in your basketball court can bring their own ball, though, just in case you're not around with yours! But there are an infinite number of these courts, and anyone can have one if they have a little money and the motivation and time to put into it. This is not a public court at a park that needs to be shared. So if I pay for the court, and I put in the time and effort to make it nice and have the hoops and the painted lines and all that shit, and then I say: "Anyone who wants to play, can come play, but on this court, we only play HORSE," then guess what? If you don't want to play HORSE, you don't get to use the court. You also don't get to use the court if I don't like you. Why? Because it's my court. And if I want, I can make it as exclusive or as public as I want, applying whatever filters I want, and deciding whether or not certain rules of the game are applicable--or not.
Basketball is MUSHing. The court is a game server. The painted lines and hoops are setting and code. The rules are ... the rules. And the ball is plot. Sometimes I bring my ball out, sometimes you have to bring your own. Some courts require you to bring your ball more often than others.
This isn't that hard. If a game is promoting a type of play you don't like, don't play. It sure as shit doesn't sound like the people having a good time are actively going out of their way out of character to force other people into having a bad time. They're just playing in a way that other people don't like. Tough. Especially since I'm positive some of the people complaining have, in the past, decided that their fun was above other people's and they could just do whatever they wanted and be fucking dicks because "well, that's just my character".
Relatedly, no one needs a reason to dislike someone else. Some people just don't click. If Johnny and James are best buds, and James and Terry are good friends, but Johnny hates Terry, then if James tries to force them together so they can be a Power Trio, James is an asshole. Conversely, if James goes to a party with Terry, but doesn't invite Johnny, Johnny has no fucking right to be pissed off, because he hates Terry--why the fuck would James be an asshole and put them together in an uncomfortable situation?
Games work the same way, both with playstyle and with people. If I am in a group with Johnny, who hates Terry, I am not going to invite Terry to the same group. And if I play on a game that has a playstyle Terry likes, but Johnny doesn't, there is no reason to change the game, it's just not the game for Johnny.
This is kind of like going to a consent-based, traits-based superhero game and whining because they won't use a system. The only difference is that playstyle changes, grows, and is harder to recognize immediately. But it's still the same concept: if the game doesn't operate in a way you like, it is not the game for you. You can say "this is why it's not", but if staff says "well, then this isn't the game for you", then that's pretty much it, man.
This doesn't excuse people from being assholes, but this sort of "public games are for everyone, if they aren't, don't advertise them as public" bullshit has got to stop. Public games are public, but that doesn't mean they're for everyone. These things are not synonymous. Stop conflating the two, this isn't government and your taxes are not paying for someone's MU.
If we want to build a better community, we need to start by defining which parts of the hobby we all have in common, and which parts are particular. Playstyle is the latter.
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@Coin said in The 100: The Mush:
But there are an infinite number of these courts, and anyone can have one if they have a little money and the motivation and time to put into it. This is not a public court at a park that needs to be shared.
A thousand +1s for this. There are some pretty insane things that staffers do that are abusive, underhanded and craptastic. (A certain thread in the Hog Pit comes to mind.) But playing an active role on your own game, allowing players to play their PCs as they see fit (barring OOC abuse) and expecting people not to splinter off into unmanageable sub-factions that might destroy the game are NOT things that should invite public shaming.
If you don't like it, cool. Mark your disagreement politely and vote with your feet. But respect that staff is devoting their own time and money to running a game for the entertainment of others. That doesn't mean all others. It means others whose vision aligns with theirs.
The amount of OOC hostility and antagonism on a thread complaining about IC antagonism is staggering.
(And for those taking "you're just on the bandwagon" potshots... I will reiterate that I neither play on the game nor know any of the people involved. I judge solely based on what's been said here.)
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@Coin Yeah - what I don't understand, and I don't mean that sarcastically, is how anyone who's watched The 100 can expect most characters to not be total assholes to each other. Especially among the delinquents, those kids on the show were goddamn jerks.
It's like going to a hardcore Vampire political game and hating backstabbing and snarky attitudes. Hell, it's probably not entirely unlike playing an FPS if what you're looking for is a first-person RPG.
Games can't be all things to all people and, more importantly, they shouldn't.
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@Lithium Samson! I wondered where you went! I play Martin, and I was hoping to RP more with you. I didn't think the one scene we had was antagonistic, but I understand, if you joined with the expectation of someone else playing with you, that your interest waned when the someone else didn't play.
As for too much antagonism, I didn't really encounter much o that. Then again I tend to RP with Fiona, Lip, Cookie, and Frankie, and they aren't antagonistic at all. I will agree that there is a touch of cliquishness, especially as a lot of scenes keep occurring in the PRP rooms, but it isn't near Firan levels yet.
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@surreality said in The 100: The Mush:
Well, we are technically land animals.
Technical arguments are the worst.
"In this case we are called on to determine whether a cow is an uninsured motor vehicle under appellants’ insurance policy."
Link to case, if you want to know the answer: http://www.supremecourt.ohio.gov/rod/docs/pdf/11/2003/2003-Ohio-6695.pdf
I apologize for this digression, but it seemed a perfect opportunity to whip out this hilarious gem of lawyer humor.
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@Arkandel said in The 100: The Mush:
Does not compute.
Imbecile.
"Or, in the words of the competition judge to Adam Sandler’s title character in the movie, “Billy Madison,” after Billy Madison had responded to a question with an answer that sounded superficially reasonable but lacked any substance,
Mr. Madison, what you've just said is one of the most insanely idiotic things I've ever heard. At no point in your rambling, incoherent response was there anything that could even be considered a rational thought. Everyone in this room is now dumber for having listened to it. I award you no points, and may God have mercy on your soul.
Deciphering motions like the one presented here wastes valuable chamber staff time, and invites this sort of footnote."
Link to actual court order: http://www.txwb.uscourts.gov/opinions/opdf/05-56485-lmc_King.pdf
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@Ganymede Your mom had sexual intercourse with me!