I like suggestions from @Apos . Seems better than what to do and not do OOC sociallly. Even on the same game what is and isn't accepted can vary from group to group.
Posts made by 3543thrh67
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RE: Mush Online Training
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RE: Make it fun for Me!
@thatguythere @Arkandel I've had people who I don't have matching play styles/tastes with too. We just shrug it off and continue talking to each other and make off screen assumptions about our relationships. We get along great OOC but RPing together just doesn't feel good to either of us because we're not meeting each other's 'needs' due to different play styles/tastes.
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RE: Make it fun for Me!
@darinelle I don't think the blank 'What do you want me to do now?!' is always just players expecting things to be handed to them. There are lots of people who really have no clue what's going on and how to feel like they are part of the game community. Or they have tried everything they can think of. Like, if you're someone who prefers throwing social events (A prayer group to honor a god, a fundraiser to help the orphans, etc) you might not realize other methods to be involved because it is not part of their thought process to, say, pick a fight with someone person who only gives information to a person that can beat him in fisty cuffs. There are also GMs and people in leadership positions that shut down anything a player tries to be involved so, they could be doing a last ditch effort to feel part of things.
One thing I have noticed about the mu* community (it could be very much just my experience) is that people don't like to OOCly, and sometimes ICly, they don't know how to approach a matter to make it enjoyable for those around them. Or those in leadership positions don't like to delegate things to others. Sure, President Isis might know how to create the best connections with Princess Liza but why can't she go 'Huh. Maybe I'll let Socialite Frank see if he can establish a good connection with the Princess.'
So, the not delegating can very much take away from the enjoyment of others because every one has a niche they would like to fill and if they aren't given a way to do that.. they're not going to have any idea how ot IC or OOC proceed with 'claiming that niche'.
I'm well aware my biggest flaw is that once I feel shut down/out I don't push to get involved, I simply stop and just do things with friends because, to me, it seems pointless to fight for involvement when it seems like the others don't want me involved. AKA. I am not an aggressive 'go getter.'
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RE: Make it fun for Me!
@the-sands I'm not entirely certain I agree with that. It might be competitive but they have agreed upon rules, times, and places. They have agreed upon codes of conduct. Yeah, they are competing to 'win the game' but they are working together, in a way, with each other and their teammates.
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RE: Make it fun for Me!
@faraday Yup! It's why I don't like it when games or players implement the 'make it fun and interesting for me' rue.All it does is make me think I have to completely give up what I like for the game/person. I would much rather be told 'Hey! I don't like X thing. can we try finding another way to keep to both of our concepts and still have, at least, passable, fun?' I would rather be /told/ they are not having fun rather than coming to places like here and see people complain about how I didn't make a scene fun for them. If they tell me? I'll ask them to give me a few so I can figure out how to alter my actions to turn the scene down a route fun for them and me or we can FTB and discuss how, for example, a fight our characters were having can be resolved so we can continue to RP together, if we want too.
@Auspice I try to do that too, with the rare times I GM or take leadership positions. I also /try/ to make sure every person has something to do at, at least, one point. I've been in scenes where my character was doing shit that should have made issues but the GM kept going because they had a plan and/or their focus person was 'doing it right.' I took no enjoyment, at all, from the scenes and didn't know why I was even there. Except to add a warm body.
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Make it fun for Me!
I was talking to a friend about how there is a lot of expectations to 'make it fun for someone else.' on GMs and players alike, with little regard for what they like. It is no secret I don't agree with this policy. Because, to me, what people find fun is very subjective. Being able to 'make it fun for someone else' involves knowing what they find fun and people aren't exactly forthcoming with that to new people.
So, for me, it is more about finding middle ground. For example I have friends who like everything about combat scenes. The planning, the battle, the aftermath, etc. All of it. I dislike it. I prefer the social, the occult, the non-combat stuff. They are not big on it. So, rather than make one of us miserable we try to find a place where it might not be 'OMG MY FAVORITE THING!' for us but we both have a decent amount of fun and, since we're friends, we occasionally subject ourselves to what we don't like to let them have their big fun. AKA one of my combat friends will hold a social event with me that involves raising funds for an upcoming battle or I will pick up a concept that is combat heavy and be part of their big fights and in those cases they usually don't mind making most of the combat stuff background noise for me.
So, my 'make it fun for me' is more about finding mutual grounds.
What about others? Do you think players should be the ones to entertain the GMs so they will throw plot to them? GMs have to leave their fun behind to entertain the players in their GMed scenes? Are oyu middle ground like me? Something else?
I totally put it in mildly constructive with the hopes it won't deteriorate into cuss words and insults because of disagreements
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RE: What's your identity worth to you?
@faraday said in What's your identity worth to you?:
@apos said in What's your identity worth to you?:
Currently, I'm on character application #1809 on Arx and I've had to do that special process for the violently email-less exactly zero times.
That's reassuring but hardly conclusive. I mean, setting aside the pages of MSB posts on the subject, I've personally spoken to people of the opinion that: "I simply won't play on a game that requires email registration". They're more likely to just walk away than to jump through extra hoops for a special process. They may be a minority (and hopefully diminishing over time as more of the younger generation comes in), but they do exist.
Yup, I know people who will not join Arx because of the email thing. I just use a throw away email for Arx
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RE: Crunchyroll Guest Pass
Crunchyroll pass. MAKE SURE TO POST WHEN YOU CLAIM. I don't look to see if they are claimed until I get a notification about a new one. Be kind to others who might want it and let them know you called dibs.
QNFDVG79K4C
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RE: Game Design: Avoiding Min-Maxing
@faraday I often pose my characters missing something that is otherwise obvious. I know a fair amount of people who do as well. So, I don't think it is really accurate or fair to say they are 'most have' skills.
I think what skills people think they must have on their sheets is about the way a game presents itself. For example, on Arx, it doesn't feel like I have to have.. um.. 'brawling' to get into fisty cuffs with someone. Yeah, it means when code combat happens I am more likely to utterly fail.
In my opinion, at least, it is all about the OOC culture that a game breeds more than players because the way they think on a game is based on what the game breeds for that.
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RE: Visit Fallcoast, sponsored by the Fallcoast Chamber of Commerce
The only thing I have much care about are Sin Eaters and Possessed. Hopefully they stay.
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RE: DC : Gods and Monsters MUX
@zombiegenesis There is a difference, though. No one, on this board (That I know of), is going to the game demanding oc be allowed. To me /that/ is expecting to be catered to for oc characters. Not expressing that it would be what draws them to the game.
Also, nothing wrong with a fc only game. Just not my thing.
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RE: DC : Gods and Monsters MUX
@zombiegenesis I think, at least for most posting not being for 'Canon' characters is more about how subjective it is to 'play the character right's since people absolutely read how these super heroes should be differently. Playing a favorite character can also ruin it for them. It is also not fun to be told 'that is not how x person should be played!' I also have not seen anyone expecting to be 'catered too' just be given the option to make their own thing. I also have not seen people demanding to be allowed to make something original just, more or less people going 'It sounds interesting but...' Hey, I could be reading the intent people have wrong though.
Except @Mr-Johnson His comment was pretty on the less kind side. Whether it was sarcasm or not.
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RE: Game Theory: Mortal Horror
@pyrephox Same here. Or if the setting has aging. Quicker aging not something 1:1 aging. Sometimes 'being a teenager' can help develop a char but the majority of the time I will play 18+
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RE: Game Theory: Mortal Horror
I would totally play on a horror game that is not woD and not 'forever teenagers.' I tend towards, at least, being 18+ and don't like being forever a teenager.
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RE: Stranger Than Fiction MUX
@theonceler I knooowww. If you are on Arx or Fallcoast, you can hassle me for RPs there!
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RE: Stranger Than Fiction MUX
I didn't really do RP but I was Jessie if anyone wants to keep in touch. I guess I just couldn't reconcile with being a perma-teen.
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RE: Charging for MU* Code?
@faraday Couldn't a lot of that be avoided by not accepting anything from them with a layout of exactly what they want it to do? I am not certain treating mu* coding products like software products is the way to go because people 'looking for a coder' more often than not know exactly what they want and how they want it to work they just don't have the code know how to make it work/if it can work.
I have yet to meet a mu* creator who doesn't know, almost exactly, what they want and a basic break down of how they want it to work.