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    Posts made by 3543thrh67

    • RE: SerenityMUSH - Discussion

      @Tinuviel Inara was... a special person. Boy do I have stories about some of the stuff that happened. But, personally, I would have put more consideration in the people who played the nobles on the game than the Companions. People are going to be idiots regardless of what they play. Some can fake it quite well too.

      posted in Mildly Constructive
      3543thrh67
      3543thrh67
    • RE: SerenityMUSH - Discussion

      The main comment I have is that it seems rather silly to make Companions require preapproval/special permission. Alliance, sure. They are the 'good guys' or in this case the bad guys.

      On an 18+ game and with proper files people who app a Companion (lets face it, most understand what a Companion is when they join a fan-based game) without needing to explain why they want to play a certain concept before even setting it up. You've got a file explaining what a Companion /is/. So, the extra step seems very redundant. I likely told this to Mal years ago too.

      posted in Mildly Constructive
      3543thrh67
      3543thrh67
    • RE: SerenityMUSH – Still Flyin'

      The Firefly verse has cannibals. They are terrors.

      posted in Adver-tis-ments
      3543thrh67
      3543thrh67
    • RE: Sanctuary

      @auspice said in Sanctuary:

      @tinuviel said in Sanctuary:

      @icanbeyourmuse Entire angel squad goes rogue. Caught behind enemy lines with no hope of rescue. Hated by their enemies, abandoned by their allies. The only ones left to turn to... each other.

      This fall, on NBC. Reach Out and Touched by an Angel.

      I mean, in that situ, at least one person has to play the snarky Half Demon who shows them the ropes in modern-day earth. 😄

      lol. I can do the snarky half demon. Half Demon is one of the concepts I'm considering, after all.

      posted in Adver-tis-ments
      3543thrh67
      3543thrh67
    • RE: Sanctuary

      @tinuviel lol. That would be an awesome show to watch, not gonna lie.

      posted in Adver-tis-ments
      3543thrh67
      3543thrh67
    • RE: Sanctuary

      @Auspice @Tinuviel I'm trying to decide between Fallen Angel, Ghost, Siren, and Half Demon. I could go for Fallen Angel if you two wanna create something together.

      posted in Adver-tis-ments
      3543thrh67
      3543thrh67
    • RE: Sanctuary

      I've been pondering a concept too. I likely never noticed the character page stuff because that does not matter to me. I don't really look at them.

      Anyone considering playing Sanctuary, if you're game, I'd be 100% willing to do a thing together.

      posted in Adver-tis-ments
      3543thrh67
      3543thrh67
    • RE: Sanctuary

      I was looking at the wiki last night and far as I could tell nothing was locked down. Some you just gotta scroll further because, for some reason, it does not line up with the info box.

      posted in Adver-tis-ments
      3543thrh67
      3543thrh67
    • RE: Constructive (keyword) Criticism of Arx Systems

      @roz Hahaha. I occasional play character's who think wearing the same outfit twice is a sin. I have one on a game where, even though it is similar in style, she never wears the same thing twice.

      posted in Mildly Constructive
      3543thrh67
      3543thrh67
    • RE: Constructive (keyword) Criticism of Arx Systems

      @auspice said in Constructive (keyword) Criticism of Arx Systems:

      @sparks said in Constructive (keyword) Criticism of Arx Systems:

      @groth said in Constructive (keyword) Criticism of Arx Systems:

      @saosmash said in Constructive (keyword) Criticism of Arx Systems:

      People definitely know that modeling exists, though. This is a reduction in numbers from people using the command before.

      Before people could run the command in the privacy of their own homes couldn't they? It's a pretty big ask for most people to have to be at a big event to run a command.

      I do think the intention of making it so people were modeling actual outfits (not just privately modeling things named "-" or "shirt" or "for model" that were then immediately recycled) by making you model in front of others kind of backfired in ways we didn't intend; seeing the use of modeling go down (even though the rewards are potentially higher) suggests people don't like the idea of public scenes being required.

      So I'm probably going to back out the public aspect of modeling as part of the prestige changes I'm working on.

      As Apos suggests, though, we're still going to want to come up with some kind of public fashion thing so that people can engage with the system in public, and some way to incentivize real outfits over throwaway. Ideas are being tossed around by staff, but they still need to "gel" a bit more before I think they can be detailed here.

      What if the item has to have been worn for X number of days first? To represent it having been seen by a certain number of people?

      That way they don't have to be in a public (aka big and overwhelming) scene to represent it being witnessed in public, but it will represent that 'being in public' aspect.

      Then if someone is wandering around on grid with 'for model' on their person, they will get appropriately teased. 😉

      ETA: Then you could someday consider some sort of gossip add-on where NPCs might comment: 'I saw JimmyJoBob walking through the market wearing <high prestige modeled item> the other day.' for rooms they passed through while wearing the item during the days leading up to when they tripped the model code.

      Then they really don't wanna name it some stupid throwaway name. No one wants to be remembered for wearing 'bootz 4 da model code.'

      On this rather than having 'model' why not, instead, make people wearing it get increased prestige the longer they wear it. Like if PrincessA wears a wool dress for X period of time she gets X amount of prestige for it. Then the longer PrincessA wears it the prestige increases X amount each time. So, say she gets 50 the first leg of wearing it, 75 the next, etc.

      There is also if X number of people from X number of Noble Houses are wearing a specific material it becomes 'fashionable' and thus it nets more prestige. Though, if they only wear X material clothing for X amount of time even if 20 nobles from 5 noble houses are wearing the material it is not as fashionable because it is 'last year's style'.

      OR a combination of both these.

      posted in Mildly Constructive
      3543thrh67
      3543thrh67
    • Hellofresh

      Hi! I have a gift card for $60 (20 dollars off the first 3 deliveries it says) that I got in a lootbox. I won't use it. So, rather than have it go to waste seeing if anyone here uses hellofresh.com so I can give them the card.

      posted in Tastes Less Game'y
      3543thrh67
      3543thrh67
    • RE: DnD Group

      @jeshin Ahaha. My group is going to be doing Lost Mine of Phandelver, starting this week. Or GM is pretty new to being the GM, though, two people in our group are seasoned DMs. I'll have to mention the Waterdeep ones to him.

      posted in Other Games
      3543thrh67
      3543thrh67
    • RE: Crunchyroll Guest Pass

      @thenomain I'll PM the code to you then.

      posted in Tastes Less Game'y
      3543thrh67
      3543thrh67
    • RE: Crunchyroll Guest Pass

      Rsurrecting this.. I have a Crunchyroll guest pass. Let me know if you want it.

      posted in Tastes Less Game'y
      3543thrh67
      3543thrh67
    • RE: Unlikeable, incompetent, and inactive: Can these characters work in an MU?

      Why couldn't you? A lot of people make unlikable characters. Or they make a character they think is likeable but is not. The only real issue I have is people basically make them static or go to far into the 'unlikable.'

      posted in Mildly Constructive
      3543thrh67
      3543thrh67
    • RE: DnD Group

      @misadventure I think how that is done would depend on the people involved. On the dnd sheet there is a place for descriptions and backgrounds.

      The group I am with do Voice chat so a lot of stuff is said vocally. We have all been friends for a fair amount of time. The GM has visuals and he vocally says what we are seeing. So, I am inclined to say how mu* and tabletop reconcile with each other depends on the people involved.

      posted in Other Games
      3543thrh67
      3543thrh67
    • RE: DnD Group

      @Jeshin I'm learnign on.. um.. 5e. So probably that one.

      @Misadventure I've been winging on it. for the DnD stuff my group has been using there is a autocharacter maker thing for level 1. It doesn't seem that difficult to transition. This is my firstime doing tabletop stuff not on a mu*. And it hasn't been very hard to transition. Though, the friends I've been learning with are awesome and handhold me through stuff.

      posted in Other Games
      3543thrh67
      3543thrh67
    • DnD Group

      Hi! So, I've been doing DnD with a group of friends on https://roll20.net/ and using Discord for Voice. I was wondering if anyone would like to start up a group. I don't think I know enough to be able to DM so we'd need someone like that.

      posted in Other Games
      3543thrh67
      3543thrh67
    • RE: How To Strip Comtitles in PennMush

      @auspice said in How To Strip Comtitles in PennMush:

      Personally, I wish more games would just ask people to keep to a character limit on comtitles. I don't mind the succinct ones. But when they're really long like that, they drive me bonkers, too.

      But agreed, more com systems need ways to gag them on your end. I don't know a way on Penn personally.

      The long ones are annoying but the ones that annoy me far beyond that are the 'changing' ones. I really have no desire to see different 'cute' phrases each time something is said.

      posted in MU Questions & Requests
      3543thrh67
      3543thrh67
    • RE: Mietze's Playlist

      Kushiel's Debut is back? Or did you mean Marsilikos?

      posted in A Shout in the Dark
      3543thrh67
      3543thrh67
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