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    Posts made by Apos

    • RE: How much Code is too much Code?

      Like it might sound strange coming from me, but I played systemless freeform games for way longer than I've done any kind of MU play at all. The reason I personally go with a more coded approach now is just wanting to make sure there are tools to let players create RP and drive story, and facilitate their finding RP. I definitely don't want people to feel overwhelmed, but it's a hard thing to balance since some people really do want something more like a sim (RPI style where everything is coded), versus people who feel an intense dislike to coded systems due to feeling like it's a roadblock rather than a help to just finding RP and really hate having to work through new systems.

      The goal I think is to make things as intuitive and easy to use as possible, and that's a really hard, ongoing struggle that pretty much doesn't stop ever.

      posted in Mildly Constructive
      Apos
      Apos
    • RE: How should IC discrimination be handled?

      @saosmash said in How should IC discrimination be handled?:

      @arkandel You know you're feeding the troll, right? Roll your eyes and move on. Their stated position is as far from constructive as it is possible to be.

      Yea, registered recently. I've never met anyone that held those kind of stances that didn't also get extremely offended when similar stuff was directed at them, so their life philosophy is easiest summed up as, "Any kind of offense directed at me is bad and should stop immediately, any offense directed at others they should suck up because they are oversensitive."

      posted in Mildly Constructive
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    • RE: How should IC discrimination be handled?

      @collective For clarity, I meant people wanting to RP racist/sexist/whateverist characters in the edgy quip, in the whole, 'I'm playing an asshole' mindset that enjoy disruptive RP. I don't include anyone who would rather not deal with those themes at all in that. I don't even include people that -do- wanna deal in those themes as that, unless they go out of their way to involve players that have zero desire to touch on it.

      And, in agreeing with you, this is a huge problem in that people just wanting to play a gunslinger in a wild west game don't really want to deal with the problematic themes they find zero fun to RP. A lot just want to play a gunslinger shooting bad guys, not deal with racism, sexism, homophobia or whatever, but other people do want to play those themes almost always from the sense of overcoming them and I think the only fair answer to that is more games- purist historical vs ones that don't touch those themes at all. I'm usually in the later camp, but the problem is more people really liking one part of a game and hating another part, and wanting to change the part they hate even if it would make a lot of other players miserable that do like that part. It'd be a whole lot less of an issue if there were clearly different games that appealed to different tastes.

      @Ganymede Hey man I feel you, I was horrified when I played WoD briefly and saw channel chats. But I don't really think that's a matter of players so much as constant, relentless vigilance and every staffer being on board with being the bad guy and being called hitler for telling people they can't passive aggressively whine someone didn't RP with them or make fun of someone else's RP decisions or imply someone is wrongbad or any of a million things. Really only takes one staffer to be like, 'Aw Bob was just kidding when he said that Sarah's character was better off dead and her RP was stupid' to undermine it. And I think you know better than most that pretty much everyone wants maximum leniency for themselves and their friends and maximum punishments for people they personally dislike. I see it as a given that someone will think it was too harsh for us to call someone out for something problematic, while others will think we gave them a pass by not immediately banning them.

      posted in Mildly Constructive
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    • RE: How should IC discrimination be handled?

      @arkandel said in How should IC discrimination be handled?:

      @apos said in How should IC discrimination be handled?:

      Other PCs think that the reason it's not a slap on the wrist is due to homophobia, and want the Sheriff to sweep it under the rug. What should he do?

      Opinions on what the Sheriff should do may vary, and for good reason.

      What I want to see is the Sheriff's player not being forced into an IC action due to OOC reasons, such as reactions by other players. Especially if staff doesn't give him a direction and leaves the player to face the backlash.

      There's not a lot of good options for that staff side, even. For example, a leader does something bold/risky. At what point is dogpiling on it inappropriate? If you have 60 characters that all have Strong Feelings about it, that player is going to be well and truly miserable by scene #7 of someone bringing up how they Strongly They Disagree, let alone scene #60. Or do you just tell people they aren't allowed to RP about something? Do you then oocly punish players that persist, even if they just don't got the memo, or make some passing reference to a storyline that has an IC authority figure about to quit the game?

      Let me be blunt, @Collective - it is VASTLY more common to use edgy themes as an excuse to beat up IC authority figures than it is to bully PCs of that type. Like it's not even close. And I'm telling you that the whole, 'someone called a character a slur' isn't even on the radar of most players and staff because a single edgy player is not even remotely an issue. What IS an issue is someone trying to create a story that can be argued either way, and then players getting feelings about it.

      Here, let's give another example. Old West storyline. A black PC goes for a job as a deputy, do you punish the sheriff for saying no?

      posted in Mildly Constructive
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    • RE: How should IC discrimination be handled?

      @collective Also with no disrespect intended, but in my experience the sheriff WOULD have more important things to do with his time, staff would already be providing that, and the other players would give absolutely zero fucks about how miserable this makes the sheriff in having to deal with a non issue being repeatedly hammered home.

      posted in Mildly Constructive
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    • RE: How should IC discrimination be handled?

      @collective said in How should IC discrimination be handled?:

      @apos said in How should IC discrimination be handled?:

      @collective said in How should IC discrimination be handled?:

      @apos

      So, I'm curious. What's your threshold for the amount of IC abuse that's okay and doesn't need a disclaimer? I thought we were at the point in the discussion where folks were saying that as long as everything is IC, we're all good?

      When I think that it is not exceedingly unlikely someone would reasonably encounter it IC.

      Okay, this is what I'm getting at. Let me approach it from another angle, if you'll be patient with me on this.

      Is there such a thing as a character that you find too bigoted for the good of the game? Even assuming the player is lily-pure and has absolutely none of the baggage of the character she's portraying, is there a limit to how nasty and abusive, entirely in character, you'd allow?

      Of course, absolutely. I think I've said as much in other posts, when in the same place I said I wouldn't allow serial killer characters, if I think a concept is too disruptive, it's too disruptive. Even in a fantasy game of fantasy prejudice against fictional people, if I think a character would ruin the fun of all the players of that type there is absolutely no way I'd okay it.

      Let me go a step further. I don't think outliers like that are even much of an issue at all. I think what Faraday was trying to get at earlier, and it seemed like no one responded to, was that the more nuanced problems that come up are ones that people will debate endlessly, and put characters in very difficult situations that people can argue either way, and someone -will- take personally. Those are the ones that this board is zero help with addressing but the actual ones that have to be dealt with. Here, let me give an example.

      Someone is playing a historical western MU. Great, fine. Sodomy is technically a crime. The sheriff PC is not in any ways generated as a homophobe, and likely doesn't even care about that. Two PC characters have sex in public and get caught, because #thatstheirfetish. Some other PCs imply that if the sheriff isn't going to keep the streets clean, he should lose his job. Other PCs think that the reason it's not a slap on the wrist is due to homophobia, and want the Sheriff to sweep it under the rug. What should he do?

      You can modify the same situation a hundred different ways with different degrees. Maybe it was in private. Maybe nothing happened and it's just a rumor because some character wants to discredit another. Maybe it would be treated the same way as if the characters were straight. Maybe they were mixed race and adds another bit of cultural baggage to the mix. Maybe the sheriff already let some trivial incident go by, and if he does so again, he's done. You can modify all of these on an unending scale of how reasonable or unreasonable each person is, and how you perceive them.

      So what does staff do for those situations? THOSE are the ones that staff actually deals with, not, 'hurr durr someone used a slur'. That stuff is so easily resolved it is a non issue. The above is way more common, and it is -not-, and does not in any way involve, 'oh sure I allowed some player to make a homophobe.'

      posted in Mildly Constructive
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    • RE: How should IC discrimination be handled?

      @collective said in How should IC discrimination be handled?:

      @apos

      So, I'm curious. What's your threshold for the amount of IC abuse that's okay and doesn't need a disclaimer? I thought we were at the point in the discussion where folks were saying that as long as everything is IC, we're all good?

      When I think that it is not exceedingly unlikely someone would reasonably encounter it IC. For example, most games allow sexual activity- a few have rules specifically trying to ban TS. However, most also have rules that prohibit graphic sexual scenes in public rooms. I think it is misleading to make a big disclaimer saying that a game has strong sexual content under those circumstances, because the implication would be it is a sex orientated game, when it is not.

      What kind of disclaimers do you make for games you've run, and what themes did they have?

      posted in Mildly Constructive
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    • RE: How should IC discrimination be handled?

      @collective That is wildly disproportionate, you could have one dude say one problematic thing once a year and it being the rarest of unicorns ever sighted upon the MU greens, and reading a disclaimer like that people would think it happens in every scene ever.

      posted in Mildly Constructive
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    • RE: How should IC discrimination be handled?

      @rebekahse said in How should IC discrimination be handled?:

      This is actually a really good example of what I meant when I said it felt like there had been some kind of shift in the hobby over the past few years. Nobody would be asking this question, as @surreality already pointed out, about murdering another PC. You can end my character that I've worked on for five years in the blink of an eye, and that's not wrongfun, but playing a construction contractor who won't hire me because I'm a woman is somehow far worse and somehow has far more impact on my enjoyment of RP? I genuinely do not get this point of view.

      I dunno about that. I wouldn't understand a game that has intense limits on how characters can speak but then unrestricted PVP and no limits on PKing. I think you either have a collaborative environment where you have reasonable restrictions or you don't police it at all and let the chips fall where they may. There is absolutely no way I'd approve like a serial killer PC, or I'd be permit like random PKing newbies or whatever because that's not the kind of game I'm making. Some games are fine with that, and I can respect the entirely hands off style, but I would have no idea why they would only be interventionist on speech and not on stuff that arbitrarily ends stories for no reason.

      posted in Mildly Constructive
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    • RE: How should IC discrimination be handled?

      @rebekahse said in How should IC discrimination be handled?:

      As someone who sticks around these games for the day-to-day narrative/social RP aspects rather than the endless cycle of PRPs, I get frustrated when a game's setting goes out of its way to remove every negative societal trait that I would potentially have to deal with. Maybe sometimes I want to play Joan Holloway or Betty Draper, you know?

      Games set in crappy/oppressive worlds have flourished before, but it seems like there was some seismic shift over the last few years where everyone got worried they'd be labeled some sort of '-ist' and now everything's sanitized and pretty boring.

      I'm pretty sympathetic to this. My take though is it's not a seismic shift so much as there just being less games. Like if someone wanted to make super grimdark gritty Gorean style Arx, I wouldn't think they were wrong or anything like that, just it isn't what I was going for, and I hope people do make more games that can appeal to things that are more mutually exclusive, like just whether something has a more competitive rather than collaborative vibe.

      I'm definitely not trying to remove conflict entirely because of course that would be boring, but it's just what kind of stories staff wants to tell. Like I'm perfectly down for telling stories about classism and the abuses of power therein, and if someone was looking to play like some of the tropes that deal with hard lives on my game, I'd nudge them in that direction (and have). I think the issue is less sanitizing settings and more what kind of RP someone is looking for in an environment and whether the game is set up to accommodate it, regardless of theme, lemme give an example.

      Say Jill really wants to RP a character as dealing with institutionalized disadvantages, and enjoys the RP from overcoming systemic struggles. Okay, maybe racism and sexism doesn't exist on the setting, but classism does, and she rolls up a character that's impoverished and could get pushed around for being poor. That still might not be what she's looking for, for a couple reasons, even if it fits the bill.

      Because when people want these conflicts, the way they find them fun can be really wildly different. Like some people really want an organic feeling of antagonists jumping at them unexpectedly. That can be a blast for some people. But if you have a super collaborative environment, people just might not be playing antagonists at all, even if it's implicit in the setting, unless you have key ways of encouraging that and making sure it's okay. Basically it veers towards full consent, and that can be murder towards immersion and organic development as people fall back and carefully construct encounters to be mindful of comfort levels. Some people would find that zero fun, since they just want to jump right in, let people hit them as hard as they can, and roll with it. Most RPIs are like that, and other people would find that INCREDIBLY offputting, and quit immediately if they had that because they did not sign up to be bullied the moment they hit the grid.

      Games might have the exact same theme, but wildly different ways of approaching player conflict, and it could either give a player what they want or not at all.

      posted in Mildly Constructive
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    • RE: Regarding administration on MSB

      @ganymede Yeah but so would, "LISTEN UP PLEBEIANS, MODERATOR HERE". And I mean that could be used as a joke and go over well but then quickly become not if someone used it pissily.

      posted in Mildly Constructive
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    • RE: Regarding administration on MSB

      @auspice said in Regarding administration on MSB:

      Well, obviously. All the times we discuss and choose 'no,' you guys don't see it.

      I'm really sympathetic to people getting shit while doing a lot of invisible work, as one of the lone apologists for staff everywhere on the boards. And I'm one of the people that argued for more moderation. That said, I kind of think the term MOD VOICE should be sent up state to live with a nice farm family and quietly retired.

      When we didn't have much moderation, it almost never came up, and ES and Glitch weren't exactly throwing themselves into every discussion so it just wasn't jarring. But going into more moderation, I think it really doesn't fit the boards well. Everything here is conversational and frequently argumentative, so when you have something super formal suddenly showing up right in the middle of threads, it's super jarring, and comes across as a little patronizing. "Hey time to MODERATE with MOD VOICE to make sure there is MODERATION." It's just offputting, even if what it's doing is fine.

      I think it would read a thousand times more helpful if a mod just said, "Speaking as a moderator, this thread is way off track and we need to split it." I don't think people are going to forget any of the moderators are moderators, and that's just the nature of the forum, so it's better to approach it more conversationally than have strict distinctions. Just my opinion.

      posted in Mildly Constructive
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    • RE: Questionably viable character types and tropes (tangent from staff ethics convo)

      It is painfully obvious when lonewolf independent characters are created because someone has the burning need to be the central, driving protaganist in the story. They never seem to realize that other people on a MU don't just exist as the supporting cast for them.

      posted in Mildly Constructive
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    • RE: Questionably viable character types and tropes (tangent from staff ethics convo)

      @derp I played a wretched, terrible human being with no redeeming qualities IC for several years and I never had a single person treat me poorly ooc for it, and the game was a toxic cesspool.

      It's not very difficult. The fault isn't with the people being antagonized. If you're getting into fights and having people treat you like a jerk for your actions, you are probably just really, really bad at playing an antagonist or you don't care how you are perceived. It is not challenging to ask yourself, "Are my actions going to be fun for these particular players"? Someone could be incorrect. But if you aren't asking it at all, then it's kind of on you.

      posted in Mildly Constructive
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    • RE: Questionably viable character types and tropes (tangent from staff ethics convo)

      I honest to god am not sure how many characters that are Ramsay esqe that I've denied, or had the potential to be. I'd have to count.

      posted in Mildly Constructive
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    • RE: Celebrities that are Dead To Us

      @ganymede said in Celebrities that are Dead To Us:

      @apos said in Celebrities that are Dead To Us:

      Predatory individuals have relied upon the willingness of others to dismiss something not easily provable for decades. It is very prevalent to many people's daily experiences. This is a backlash against that, and it is a good thing.

      Sure, I understand this. Cosby's laundry list is long. Roy Moore's hometown corroborated how much of a sleaze he was.

      But Takei? That's a single accuser for an act that occurred around 36 years ago. I'm not so willing to run him under the bus quite yet. I'd like to learn more.

      Yeah I agree, they all should be taken in different contexts. There's some people accused that I just don't think are that awful, and some that I think are pretty vile. I agree with your post earlier about degree being really important.

      posted in Tastes Less Game'y
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    • RE: Celebrities that are Dead To Us

      @derp said in Celebrities that are Dead To Us:

      @apos said in Celebrities that are Dead To Us:

      'dishonest accusations could bring me down' comes from a position of immense privilege that is ethically bankrupt.

      Or, like, any of us who have worked in criminal defense in states where this sort of thing happens fairly routinely.

      That might be a slightly smaller number than say, half the population of the united states. Who have experiences that also happen fairly routinely.

      posted in Tastes Less Game'y
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    • RE: Celebrities that are Dead To Us

      @derp said in Celebrities that are Dead To Us:

      @Apos
      What, it's a good thing that people can have their reputations ruined by a handful of accusers with no evidence of their claims? No. We'll just have to agree to disagree on this one.

      Sure, I'm fine with agreeing to disagree. Yes, I think it is an extremely good thing they can. And I mean no disrespect by this, but I think that people relating to the accused in these cases and thinking, 'dishonest accusations could bring me down' comes from a position of immense privilege that is ethically bankrupt.

      posted in Tastes Less Game'y
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    • RE: Celebrities that are Dead To Us

      @derp When multiple people with no previous affiliation all corroborate a pattern of behavior, I find it credulous. It's one thing to take an accusation with a grain of salt. It's entirely another to assume that a score of people with no provable prior connection must be involved in a grand conspiracy to get back at Bill Cosby for his jello commercials. I think that is an extremely foolish stance to take.

      And let us be blunt. Predatory individuals have relied upon the willingness of others to dismiss something not easily provable for decades. It is very prevalent to many people's daily experiences. This is a backlash against that, and it is a good thing.

      posted in Tastes Less Game'y
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    • RE: Reporting Roadblocks: Denial, Fear, Shame, Guilt, Embarrassment, etc.

      @gangofdolls I think you pretty much should always do it, and if you have doubts about whether you should just say, 'Hey I don't wanna make a big deal about this, and I'm not sure this is actionable, but this happened so you know just in case it points to a larger pattern'. It can be decisive if there was larger issues and even something you had that seemed minor was indicative of a larger, worse pattern of behavior.

      posted in Mildly Constructive
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