@three-eyed-crow said in @Arx: Anonymous Messengers (Answered):
@crysta said in @Arx: Anonymous Messengers (Answered):
Yeah I think Arx Twitter does enough shaming for silly things.
Condemn doesn't work for the same reason no one likes downvoting on forum threads.
It definitely doesn't work and I don't want it back.
What I dislike currently, though, is that serious thematic issues don't receive a blink a lot of the time (murder a dude with an heirloom weapon? Go about your life, nobody really cares) while people freak the fuck out over ultra-minor shit. It makes a lot of thematic things in an honor-bound society feel like they don't have any actual weight, while being paranoid about saying something 'wrong' in journals.
IDK, I honestly wouldn't mind seeing more stuff that impacted IC reputation but I'd like there to be an OOC gate on it, which is probably too much work for staff, so whatevs I guess.
Funny you should mention that.
So a long time ago I decided on a replacement, and how I thought I could implement a system that reduces toxicity while underscoring thematic disapproval of things, and I'll talk about the ones geared towards player control (with staff oversight), that I think will probably do it.
I'll ultimately implement Issues of the Day and Vox Populi that's far more player influenced, but how it works will be important. PCs will show their approval or disapproval based on a specific organization, like say that a Thrax Prince challenges a commoner to a duel, wants to fight as his own champion, over the commoner criticizing the Thrax Prince for being a crafter and selling his own wares in a shop. So the prince is breaking three different thematic taboos.
A vox update on the prince starts, and people link it to specific org principles (respect), in whether the person is taking actions that are contrary or supporting those principles, and that would (if successful) cause a gain or loss in respect to that org. Similarly, if they are causing harm or helping an org, that could cause a gain or loss in org affection. As I'm defining org reputation as actions that reflect on a core principle for an organization is the 'respect' score, while actions that help/harm the org members on a personal level is the 'affection' score.
These would run for an extremely long time (a month, probably), and it would not need to be about a single issue at all. So if during the time he admits to illegitimate children, fights in the street, scoffs publicly at the crown, steals a goat, that can just be added to the running count with different orgs who very deeply and passionately care about the growing scourge of goat theft.
So I'd manually define different principles of every single org in the game (Blackram will have to get goat theft as one of their principles now, I hope everyone realizes), and people would select from the list when they register approval or disapproval, and I'd just look over every vox at the end and delete any that aren't applicable before I do rolls.
ETA: By design, many core principles of orgs would be contradictory and create a web where gain in one would usually automatically cause a loss in another.