@Auspice said in PC vs Player Assumptions:
I try asking people what their goal is.
^ This. It's been many years since I've sat down and STed on a game for anything but tiny PRPs I spend the whole time worrying I'm failing at, since I'm way, way, WAY better at all of the 'behind the scenes' of staffing (world building, overarching metaplot writing, job processing) than I am at live GMing, but....
Yeah. That's pretty much always been my solution. If you're way off base and straying over yonder, I'll ask.
If you want to Do the Thing But Don't Know How, just message me and I'll spitball a few options with you. It may not be a quick and easy "Do #1, #2, #3, wiggle your butt once and wish really hard and then you can have the prize!", but I will cheerfully do a version of 'Here are a few ways you can approach this and/or here are the minimum requirements so snag them however you want'. Generally having an open-door policy about that and answering any questions they had with a pre-announced and firmly set boundary of "I will explain anything you want re: theme or decisions or plot, but this is not an invitation to try and argue me into changing it" seemed to prevent most issues. At least from my perspective, anyway. My players may have disagreed.