@Misadventure Not to be the cynic here but almost everyone will claim they are super mature about this kind of thing until it actually happens. At least I've never actually met anyone who openly admitted they are a big baby when they stand to lose.
Best posts made by Arkandel
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RE: Roleplay +Prefs
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RE: Optional Realities & Project Redshift
@Thenomain said:
What I am discovering about people who are exclusive Mudders: They have a very specific, almost draconian idea of what "RP" means.
Back in the day I had been playing MUDs exclusively for years when I made the leap to a MUSH.
A lot of things were very confusing, from moving around using uniquely-named exits instead of n/s/w/e, to everyday communication through page, navigating help file structures, figuring out the commands to set up a description, etc.
Roleplaying? It was exactly the same thing I had always known. We used emote instead of @emit but that's about it. Even the quality was about the same on average.
Obviously this is anecdotal, so take it as you will.
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RE: Hello MSBites! Grade your administrators.
@saosmash That's the problem. YMMV but when admins are asked to intervene then it's our standards that decide what gets to stay where.
It took about two minutes from when I moved a thread today to being accused of picking sides, and that's on an issue where if you asked me right now what it was about I wouldn't be able to tell you.
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RE: Downvotes
@skew said:
@tangent I could be misunderstanding here, but people have a reputation score. If your reputation starts to fall (below zero, maybe?) the forum starts to limit how frequently you can post?
Abusable. If I follow your posts and downvote every single one I can make you unable to post and there's nothing you can do about it other than go to mods.
And I know mods would love the extra overhead of paying attention to that kinda thing.
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RE: Burning Post II
@Thenomain said:
Of my untested theories about RP-Mudders, I want to theorize that the severe stance on What RP Is comes from how these games grew out of the Mud culture. I mean, last I knew, a Mud was about running around killing things and having fun coding your own Mud macros, speed-walking, auto-mappers, so forth. The part of Adventure/Zork that became MMOs.
Let me give another anecdotal take on it, perhaps you'll find it useful or at least mildly entertaining.
When I first played A Moment in Tyme back in the mid-90s it was a MUD's MUD. Everyone was a 'channeler' (which in the Wheel of Time theme is an anathema, especially for males) since that's what the coders had made for the setting. People walked around throwing fireballs at mobs or used teleport to go places. RP was pretty thin (think aliases which emoted "Die, evildoer!" before casting said fireball) and so on.
However more people started liking the idea of emoting more and throwing fireballs less. It was small things at first, such as justifying the constant casting somehow ('cast refresh self' was perhaps aliased to 'emote eats a cookie') but it grew, and eventually a new version of the code came out which actually allowed people to make non-channelers. It was pretty organic; the culture started to shift to where better roleplayers were valued - and gained positions of IC influence - more than people who simply had a more powerful characters, knew where the best mobs to farm were, etc.
I mean this wasn't a quick process - it literally took years. By the time I took over coding there we put out more versions of the code where your sheet-power was dependent on how much respect you had as a roleplayer from the community. It was a pretty convoluted system in retrospect but it worked unlike anything I've seen since - each person participating in the system would submit a log of a spar or lesson with someone else, which was anonimized then distributed randomly to other participants who graded the logs and sent them back. So at that point the most powerful characters ended up being the best roleplayers - at least in theory.
But I mean if you look at this from where it started, with the priorities we had given the tools handed to us and where we took things in a natural way - this was never the original plan of the administration who originally owned the game in any way - it's pretty cool. I'd say the quality of posing (we called it emoting) at its peak on Tyme was pretty damn good on average, easily on par with what we consider the same today.
And it started with folks aliasing stuff to say to mobs as they killed them.
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RE: Hello MSBites! Grade your administrators.
@apotheosis Oh, there you are. Goodbye Felicia.
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RE: Downvotes
@somasatori Take care of them like 'take care of them' or... y'know, TAKE CARE of them?
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RE: +poseorder and +repose
@faraday Yeah, and it's a bit annoying to construct them if there's OOC spam, etc in the mix.
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RE: Optional Realities & Project Redshift
@Thenomain said:
Were you talking about something more specific?
I think they're saying if you OOC know your character isn't going to die, you need to stretch a bit to have the PC act like they're afraid of death anyway.
I don't see the difference between that though and any number of things I know that my characters don't.
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RE: Hello MSBites! Grade your administrators.
@derp said in Hello MSBites! Grade your administrators.:
While @Arkandel might not feel that this problem has grown to the proportion of an epidemic, there are those of us who strongly disagree.
Fair enough.
If you're wanting an entire list of the people I think are among those who frequently skirt the line and seemingly suffer little to no actual consequences for it, that's probably material for another thread not in this section of the forum.
Can finger-pointing also not take place in this section though? It's not a matter of cursing at people or anything like that, but I'd rather we look at problems to solve rather than for people to blame.
The former might actually produce solutions, the latter only tends to generate distractions.
Note, also, how the last couple of pages of this thread have managed to somehow mysteriously devolve into a series of insults, though. That's not what I would consider civil.
Oh, people can be very mean without being uncivil. But that's a problem we can tackle as well; being called names and getting carpet F-bombed is just higher on the list for now.
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RE: Computer Science
@Lithium said in Computer Science:
Let's put it this way, they've been talking about Evennia for years now, and yet I've never seen a successful Evennia mush. They may be out there, but I've never seen it myself.
Arx is huge. What's your metric for success?
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RE: Goetia: nWod 2nd Edition and Crossover - Seeking Staff
"I want to use SetThingsOnFire to set you on fire!"
"Nah-UH, I'm not a thing, so SetThingsOnFire doesn't work on me!"
"Sure it does!"
"No it doesn't!""I want to kill you because you murdered my ghoul."
"You don't IC know I murdered your ghoul."
"I do, but I won't tell you where from since I don't want you to know OOC.""I want to kill you because I'm playing a psychopathic serial killer."
"That's not allowed!"
"Sure it is, staff approved me, didn't they?"Just some examples where staff intervention is needed without any OOC conduct issues.
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RE: General MSB announcements
Our backups filled up the partition they were being saved on since apparently 30 days' worth of them got larger over time. Who knew.
We'll be storing them on a much, much roomier partition now. Of course nodebb shit its pants at all this, so I took the chance to upgrade it as well.
Sorry about the unscheduled downtime on a Friday night. Please let me know if anything I'm not looking at is on fire.
Edit: In case anyone wondered what super duper new features this latest version brought to your screens, read and be amazed! https://blog.nodebb.org/whats-new-in-v1-9-0/
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RE: Downvotes
I really, honestly don't care either way about upvotes or downvotes.
I am however curious about it now because when I get upvoted it comes up on the notification icon, and when I clicked through it was for a joke post I made about that old D&D Tom Hanks movie which came up for several upvotes... it's at 0 karma.
... Why is someone downvoting that? It makes no sense. The whole post was just a URL to a movie!
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RE: IC Message Code/Alternative to @mail
@Coin said in IC Message Code/Alternative to @mail:
How awesome would it be if you could clone people's phones?
+phone/clone <name>
Some code rolls your Wits+Computer-Diff of the target phone based on factors. If sucessful the code creates a separate folder in your +txt code that houses all the received/sent texts in that person's phone.
Awyiss.
Now you remind me of a friend who got an abandoned rostered character on Arx and thus inherited all of the last incarnation's sexts.
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RE: Dust to Dust (Formerly the nWoD grenade thread)
@Sunny said:
No. Staff teams essentially said 'whew, the players have mostly taken over storytelling' and stopped.
So you'd rather not have players running plot? I'm not trying to be difficult, I'm just not sure I follow - I assumed you were incentivizing that, just not staff-ran stories.
But either way I disagree with the reasoning. "We have too much plot" is a problem I'd love to have on any game, and if it's so much staff aren't running any because they feel redundant then ... well, I don't know what happens then. I've never seen it happen.
If players running plot is an issue though, and that is the result of rewarding them then how come there hasn't been enough of it on games like SHH or even Eldritch who've been offering those rewards? I mean @Coin isn't about to give up STing because there are a bunch of people waiting in line for their turn to grab some XP, you know?
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RE: Looking for...
@ninjakitten said in Looking for...:
...so what exactly is this meant to be a wiki OF, anyway? What do we intend to contain in it? I'm half-considering volunteering, but is this just the 'we need a replacement for the open games thread' thing, or is it meant to be more? What kind of content will need to be organized? What do we want users to get out of it?
The general answer to that question is "everything forums don't do very well". MSB itself is pretty good for conversation but not for organizing information, categorizing it, searching for it (a task not made easier by nodebb's search function), etc.
So look at game ads - they're a bit of a pain since people go off topic - and I don't just mean by being negative about the advertised games - and there isn't any way to break them down; you can't look at 'all Wheel of Darkness' games in the works, or conveniently flip one from being under development to open beta or whatever. That would be a pretty good start, probably.
People's playlists are one my favorite threads on this entire site as well since they serve continuity and provide a sense of community, which are what MSB is specifically there for but similarly it'd be great if we can let users find each other easier - which would of course be on a volunter-only basis.
So basically the way I envision the wiki is a natural continuation of the forum. We'd enforce the constructive rules very strictly - it's no place to badmouth people we don't like or say negative things about any MU* out there, no matter if they feel justified. It'd be a depository of information although we can provide links pointing to MSB threads in their templates for visitors who're looking for more.
As to what else we can do with a wiki when we're no longer bound by the natural constraints of a single game? I dunno, you tell me (generic 'you', not @ninjakitten specifically).
But the first step in having any of it done is for a skilled person with some time in their hands to volunteer.
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RE: Getting a sense of what sort of MU* ads are okay
@Tanyuu There's an entire forum specifically about posting MUSH ads: http://musoapbox.net/category/5/adver-tis-ments . I don't see why it'd be frowned upon.
I don't think there's any format requirement for it... but you can look around at a couple of posts there to get an idea of what and how ads have been posted up before if you like.