@mietze said in Social Stats in the World of Darkness:
If you want to retain agency and be able to put things in a direction that makes things comfortable for you, then I think by necessity you are going to also have to do some work other than batting down someone else's perfectly reasonable roll and success with a "nah, that just doesn't work for me."
I am starting to develop an intense dislike for that word - agency.
Agency in this context means you have a say in the direction a story is developing and your character's role in it; it doesn't mean you control their every aspect. It doesn't mean there can be no setbacks, losses or embarrassments in the way. Such control is in the domain of writing novels (or fan fiction), not roleplaying.
It's being overused to mean "I never lose". That's not what it's supposed to stand for.
That stands in both physical and social encounters. Sure, no one should feel forced to play out anything they find disturbing but there are plenty of scenarios (especially in the World of Darkness) where success is a zero sum game; for someone to prevail someone else needs to take a hit.
The only real way to retain 'agency' in this manner is to avoid being part of those scenarios, and yet many players who should know better - who ought to understand they can't handle setbacks gracefully - engage themselves in situations they're all but guaranteed to be challenged somehow.
For example one could play an artisan and probably not need to worry about losing face too much because that's not an inherently contested position, therefore if I want to avoid things that trigger my irritation that would be a suitable role to play. However if I go and make myself a High Lord wannabe in a hotly contested hotbed of political maneuvering then something has to give; even removing social rolls there's no way I can retain that precious 'agency' of controlling my character's development. I can have a say in it, for sure, but social rolls don't take that away to begin with.