@Pondscum said:
I think it's both rude and ignorant to say 'sure, we'll RP' and then never be available or always have something else that takes precedence.
No, I agree, and I made the disclaimer to begin with. He should have been clear if he just doesn't want to play with OP for whatever reason.
@skew said:
If you accept a position of power in the game, if you take on a lead role in a staff-run plot, if you make yourself integral to the continuation of the game, you are accepting the obligation to work with other PCs. If you don't work with other PCs, I'd expect you to be removed from said position, as a staffer and as a player.
This isn't a Prince meeting a newcomer once. I had to refamiliarize myself briefly with the Maltese Falcon (it'd been forever since I last read the book and probably longer since I watched the film, which is a shame on both accounts) but the two characters had a turbulous relationship to say the least, and perhaps that's not something Sam's player wanted for the character at this point.
Not all FCs - or games - are ran the same way, granted. Some require FCs to be played very close to the original material in which case Sam's player might just be out of luck and he might be obligated to interact with Igrid (which is a very bad reason to do so, but them's the breaks).
On other games though the requirements for FCs are very relaxed. For example if I'm playing Dr. Strange on a game with dozens of FCs around - he's not the 'central character' by any means, just one of many - and someone whose roleplay or personality I don't particularly like for any reason rolled Clea, someone often romantically tied to that character, I wouldn't consider myself to be obligated to play with her. If staff tried to force the issue (which they won't because they are sane) they'll just have to find a different player.
Games shouldn't try to force interaction. The idea is to encourage it, to make it appealing. "Do this or else" is a laughable practice.
The right answer in this scenario for instance for staff wouldn't be to come in wielding a baseball bat but to get the two players in touch with each other and figure out what the problem is, if indeed it exists; maybe Sam's player has no idea Ingrid is bottlenecked without him. Maybe his RL schedule prevents him from meeting with her.
Ideally when FCs who're supposed to be intimate with or particularly tied to existing ones are applied for there should be a mandatory step where this communication takes place ahead of time - that way (for example) could have made it clear his version of the character doesn't like Ingrid that much, they might interact very sporadically but it'll never be A Thing. Or staff could offer to find or run plot for them so there is a different relationship between them, things to do with these two, etc.
But no, forcing people to play... hahah, no. Why would the other person even want them to? I'd be insulted if someone was told they had to play with me.