@insomniac7809 said in Sensitivity in gaming:
Say you put your fantasy setting in a arab inspired setting. How much research is expected? And how much from the game maker, and how much from the players? Who gets to decide what is appropriate, or too cliche, or downright offensive?
And here's a different way to do it - which harbors as many if not actually more pitfalls.
Let's say you don't want to do a ton of research or you actually want to avoid triggering people, so you run a faux-Arab setting instead and make it 'inspired by' 1000 Nights or the Second Crusade or... something. I think there's just as much potential for things to go terribly wrong with that because of this change in narratives since you, or even just a minority of your players, may treat the now-fictional nationalities as a carte blanch to write some pretty racist tales instead - and how dare you be offended because the ArabsSarcenarians are depicted as scum of the earth in the plots?
On the other hand I can see a gamerunner who makes that 1000 Nights MUSH with the very best intentions getting blasted because they didn't read multiple sources and dissertations to properly depict the staggeringly complex politics, racial tensions and socio-economic issues of the time so that the wrong people are depicted as villainous. Hell, if someone perceives it that way and suddenly the gamerunner is being portrayed as wildly racist on MSB.
So let me make a vast exaggeration (but hopefully less offensive than my poorly selected video in the original post) just to offer it as a debate point: At some point you might as well run a WoD game set in Maine just to be safe. No?