@Alzie said:
@Arkandel So, you want a yes first game then tell someone amassing an army icly is trolling. So someone calls you on that and the response is that players should have the right to decide what they feel is appropriate. Would you care to take a single stance? Either they can or can't do what they feel is acceptable icly. Either they are or aren't self policing. Sounds like it's a bad idea and you're having trouble making it sound like a good idea.
Rape aside, there is no situation in which staff can run a yes game. Your first post even says you won't be a yes game, you'll be a yes as long as I think it's okay game. When confronted with that fact you go back to player advocacy and self empowerment. When called on something that would be unfavorable you're back to being a staffer ready to say no.
Would you care to bring up a specific, viable example of what you're asking? I'm not sure where you're saying. "Someone amassing an army ICly is trolling" - what does that mean? They have PC (or NPC?) followers and they are trolling OOC? Because those are irrelevant issues, if someone's disrupting the game OOC then it's staff's job to step in. If you explain further I'll try to address how I'd handle the matter within these confines.
This is not a "yes game" proposal. It's not even the case in the thread's title. It's a yes first game, meaning that when staff is approached with an idea for anything - a character concept, a plot, a new faction, anything - it should be their primary inclination to say yes, and work with the player to try and iron out all the parts which need tweaking or don't work. It in no way takes from them the ability to say no if something is unworkable.
There were concerns raised in the forum we're engaged in groupthink and perhaps that's the case. I am not claiming this is somehow the solution to all issues (in fact I'd be shocked if it was anywhere near ready to be used in an actual game), which is why I brought it up for debate by the community.
Having said that I do think there is something profoundly defeatist in assuming the players are incapable of handling their own shit if given the tools and ability to do so. I know @Ghost means well for example while playing the devil's advocate but one of the examples used there was that a single character would be physically, socially and legally superior to every other character in the game and rape them all. That puts me in an awkward position because it implies other players need someone to rescue them - that they are victims-in-waiting. There is near XP parity within the game by design, so is there really no one who can handle this villain on any or even all of these fronts?
Let's poke all the holes we can into this guys but please let's also keep an open mind?