@Entropy said:
I get all of that. And I'm not expecting any sort of problem free environment. Again, I'm not naive. I don't expect to do the impossible. I'm literally just looking to give a group of players that I see with a lot of good people a place to play that is not run by a batshit tyrant. If I could, I'd happily just open BNW2, for example, and keep everything the same, but without the dictator. That's not possible, so I'm just wanting to do the next best thing.... provide an alternative/haven for those players who are less than satisfied but stick around for the other players.
Your goals are noble but you're focusing on them rather than on the means to achieve them. In doing so you're making assumptions such as having access to an inexhaustible pool of staff players who are emotionally stable, active, competent and get along with each other.
These factors can be present, yes, but rarely all at the same time. The nature of the job is that it wears you down; it's not lofty aspirations and good intentions we run out of, it's patience.
Think of a MUSH as an instance of Ship of Theseus - you know, you keep changing parts when they wear out until none of the original ones remain, so in the end is it the same ship? In our games the grind staff faces is tough and endless, so once attrition sets in so and everyone who started out is gone is that still the same game? A Dictator, for better or worse, provides a sense of continuity, of an original promise still kept. Nearly any given M* which has survived more than a year has done so because a person - or very small group of them - stayed at the top in charge of a rotating cast of administrators, and that's for a reason.
Which isn't to say having a Dictator is a panacea. Boy, hah, no. But it's easier to find certain qualities in 1-3 people than to expect them in a whole lot more than that, and over time to boot.