@Bobotron said:
Make it easy to do so.
How?
Make clear rules if there are things that can't be run.
It sounds reasonable. I think many places have a list of things which can't be used because they're not thematic ("No Brood without pre-approval"), and it never seemed to create too many issues if it's not a draconic one.
Give opportunities to do things.
How?
Have a snippets database for people to snag like, one or two sentence descriptions.
This, too, has been done. Usually the problem is that it's not enough; either people already know what they're going to run (and need no modular things) or they require significant hand-holding, especially in terms of mechanics.
It is however something of a common request for some time, getting pre-determined modular plots to try and entice new storytellers out of their shells. The hard part is enticing them to start at all.
Be open to ideas from all parties.
How? What does that entail we haven't been doing enough of?
Enforce staff to run them, particularly metaplot stuff.
How? Quotas? Because at some point we'll dwell into the question of whether it's easier to catch flies with honey or not, and that's been a touchy subject as of late.
I don't think incentives are necessary myself. If necessary, just give them a baseline of like... I dunno, 1 XP or 2 XP. Make this consistent across the board no matter what.
For starters this thread isn't just about incentivizing through XP, there are other methods proposed. But also, since the number seems adjusted for oWoD/nWoD 1.0, can you put it in some context? What would it be comparable to?