@Sunny said:
it sounds a lot like players would need to jump through hoops to run plot with a potential sphere-wide impact
Exactly the opposite. While we aren't running spheres as such, if someone wants to run a plot that impacts a single global faction (vampires, werewolves, etc), it's a review plot. Which means they put in a notification to let us know what they're doing in general, and then do it. They never actually have to discuss it with staff unless it hits one of the points that knocks it to approval, which means before it gets run, someone has to sign off on it. I have a little template for folks to fill out. It doesn't ask for a lot of information, just enough to know if I need to address anything with the player before they go forth and conquer.
Alright, do you care to go over that point? I think the vagueness is caused by this:
@Sunny said:
Staff are players as well; they are welcome to run player run plots as a player as much as anyone else. But only staff is able to run game level plot. It cannot be done by players, for a reward or otherwise.
And then compounded by this:
@MisAdventure said:
You want to run a Monster-of-the-Week on your player bit? Fine, go ahead, that's what PRP's are for.
Or this:
@MisAdventure said:
It can take weeks or months to build up a really good sphere/meta plot arc. In that interim, player run plots help to fill that void while staff work up the next round of Dire Threat to Everything. PRP's helped to keep people active and interested in plot stuffs between large arcs.
The discrepancy there is that, regardless of the presented ethical issue here regarding rewarding staff for running plot (which is a game in which I have no skin) I don't see player-ran stories in this way, as fillers or one-shots to keep players going between long staff-ran arcs. For instance my story on SHH was 13-scene large, the one I'm running on Eldritch just went over that number; they're by no means disposable one-shots.
Nor are (or should) staff-plots always be enormous spectacles with a dozen people fighting to save the galaxy - in fact that's a systemic problem plaguing staff scenes for years, since they're often either overcrowded with everyone struggling to squeeze themselves in this official metaplotty thing (then complaining about the spam and/or amount of impact they can have) or feel excluded since they didn't make it in (then complaining staff only runs plots for their friends, leading to the aforementioned us-versus-them mentality).
Does that mean staff plot is a bad idea? Of course not. It just means it comes with its own logistical challenges and meta-considerations about matters such as plot availability, scene setups and record-keeping for newer players to find it easy (or even possible!) to hop on later on. Just like PrPs have their own difficulties (avoiding red tape, supporting STs with mechanics since not all are good at rules-lawyering, etc).
But neither is inherently superior or even preferable to the other. So alright, you don't want to incentivize it for staff due to ethics, which I disagree but can work with, and you don't want to use XP as an incentive which is an argument that has been made before, since you attribute the decline of staff-ran plot to player-ran stories being rewarded, although that seems like an empirical correlation since it's happened on some games but not on others.
What I'd be interested in here is seeing the alternative you plan to use in order to incentivize plot-running since historically alternatives to XP haven't yielded very good results; for example recognition ("ST of the week!") has produced antipathy or backfired by devolving into a popularity contest for example. XP has its flaws but it requires minimal staff resources, can be quantified and it's easy to keep track of or adjust over time.