Speaking of hoaxes: http://now.snopes.com/2015/04/24/expelled-from-kfc/
Posts made by Arkandel
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RE: Random links
@Coin How else can you make sure he doesn't rise from his grave to storm mankind? Dammit, man, THINK.
Thanks, nameless head-robber! You've saved us all.
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RE: RL Anger
Some people are such asshats. https://ca.news.yahoo.com/breastfeeding-mother-baby-snatched-primark-154502930.html
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RE: Storytelling
@ThatGuyThere said:
@Arkandel
I think I now see why we have such different tastes. Most Action plot scenes even the fun ones then to be the type of things my chars never talk about latter usually cause it would mean revealing that they are in the know.Oh, wow, I can see that. Y'see I don't play characters who won't go out and spread RP around in some way or the other - I design them that way from scratch. That doesn't mean they're all motormouths who can't keep a secret and/or aren't capable of subtlety, but when plot is thrown my way my initial inclination is to let it make the rounds.
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RE: RL Anger
@Luna said:
Why would person who makes a lot of money but doesn't make it helping people be encouraged to donate money, but a doctor who makes their money helping people be expected to not be rich at all?
I don't like the use of 'should' when it comes to this sort of thing; the job market is still a market, and as such it's subject to its laws. Supply and demand. That's why semi-talented seven feet tall basketball players are paid a fortune - they don't grow on trees.
Having said there, there are more ways to help people than to operate on them.
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RE: Storytelling
@Derp said:
Get togethery type things are not plot.
You need both. Uptime and downtime, action sequences and slow burning scenes where characters interact to figure out that they've changed, or how.
Character development -does- happen there for certain types of characters. Discriminating against this type of thing, and these types of characters, is a huge trigger of mine. There are books and books and books out there where this sort of thing is -central- to the plot. Calling it NotPlot is narrowminded and elitist.
See, obviously your mileage may vary but to me the lure of plot isn't in the development which happens during them. I mean it still can in the right scene, but that's not their upside.
As far as I'm concerned the actual benefit of ST-ran scenes is in the fallout afterwards, in the cascading effect of letting the ripples of these big things reach different aspects of your IC existence - letting your friends now, manoeuvring politically to rally support from allies, etc. And it's absolutely in the enrichment of your character's existent through these new events since no matter what great chemistry I sometimes have with others renewal is essential or sooner or later we'll sit down and have that talk again. In a vacuum plot-lines eventually become incestuous, they get recycled. They need refreshing.
The only risk - speaking for myself - in participating in as many things as you can is that in the same long run a character like that has lived a really fucked-up life. After a sufficiently long time fighting horrors left and right, solving mysteries and witnessing the rise and fall of mad gods ... it all begins to blend together. Such experiences take their toll, and that might be counter-thematic to what some people want to play. Me, I usually roll characters for whom such a fate isn't contrary to what I'm trying to do.
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RE: Random links
Stereotypes! Of course being ripped and intelligent are mutually exclusive things, right?
Now, if I wanted to be the kind of SJW who gets irritated at random things, which I totally am not - no way - I'd wonder if the same things would have been as acceptable if we were to insult any aspect of someone's personality for say, having extra pounds on them in fat rather than muscle.
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RE: Storytelling
@Misadventure I had metaplot similar to that as Waterdeep for the Underworld but there was no city involved and that wasn't the prize. It sounds like some madness a different deranged mind might come up with - I suspect @Coin's.
Blame him for it (I do, as a rule).
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RE: Storytelling
@Misadventure I really don't remember anything about that at all. Can you elaborate? It's been too long, and I'm a goldfish.
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RE: Storytelling
@Faceless said:
- For the participants out there: don't just offer up the canned "thanks, it was fun" at the end of a plot, event, scene, or whatever. If it was fun, please inform me in a @mail, pages, or right then why it was fun. What did you enjoy? If I get the "thanks, it was fun" and nothing else at the end of something I tend to believe that they're just being polite and something didn't suit their tastes. What could I work on?
I can't remember the last time I got any sort of feedback other than a "thanks" at the end of a scene.
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RE: Storytelling
I don't think this is unexpected, though. Frustrating, yes - and I feel you - but not unexpected. Most people don't know what they want until they've been served it. It's a side-effect of many people not being at all proactive; they can respond (often very well) to things but not start them out, including answering the question "what do you want to do?".
My take on it is to just start something. Even if it's not exactly what they'd prefer it beats doing nothing, and I often get input afterwards refining their expectations once they have some.
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RE: Storytelling
See, my concern is more on the PrP side. Staff often feels obligated to run significant things through +events to give everyone access to them and that's fine, but I don't labor under the same limitation - which is by design, it's one of the reasons I'm not staffing, other than the obvious fact no one would want me to.
So as a ST my priority is to entertain my friends. I don't need to give everyone a shot at the goodies, which means coincidentally they will be the guys who rescue the Prince's cat from a tree and end up fighting pirate kings.
What I'm wondering about is if this is unfair and to what extent, since there's a very OOC factor which heavily influences IC affairs - what @Coin experiences as the perception of "staff friends are getting stuff" which is usually skewed, I view as the perception of "the ST's friends got stuff", which is pretty accurate.
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RE: Storytelling
Here's a question that occurred to me yesterday. Do you think there's an 'unfair' element in some people having regular access to plots when others don't?
Participants in such things often tend to be part of rewarding adventures - meaning they get to be heroes, gain opportunities for status/Renown/etc, are given XP, etc. In some cases they may end up with unique titles, items, recognition by (or even access to) NPCs; this is further compounded by the fact once the plot-ball gets rolling it's even harder for others to keep up since characters who got on board early are ones with a better idea of what's happening and gain invites to further scenes.
Is it a problem or a feature when you see someone else end up with laurels of accomplishment when you might have never even known something was happening or had a chance to become involved? Does it matter to you if the person doing it is in the same group (coterie/pack, etc) as the ST?
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RE: Comics Stuff
I... I keep throwing money at the screen... nothing happens.
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RE: Optional Realities & Project Redshift
@Three-Eyed-Crow Wait, that happens? I assumed this was a matter of "Bob somehow survived being drop-kicked from the side of that building into the harbor" as opposed to "I shot Bob five times in the head until his skull was turned into paste".
Theme better have an answer to this if it's what the approach is otherwise how the hell would you explain it IC?