@Miss-Demeanor said:
But if you have someone with a limited amount of time to RP, are they more likely to sign up for the 4-5 hour dangerous combat scene or the party event where they can grab an extra Beat for just hanging out and socializing for an hour or two? If you stop rewarding for those mundane social events, then you're DEFINITELY going to see more of the HM deal where people felt they could never possibly compete with the 900+ xp dinos.
True, but I don't think that's a good solution for this particular problem.
About the the basic part of that argument, every game lacking a catch-up mechanism which rewards activity in any way will end up with dinos given enough time. There's no avoiding that, it'll happen. Any approaches toward that issue can't be solved through adjusting Storytelling rewards.
For the other part, you asked a rhetorical question but I don't agree that the obvious answer to it is the one you're (I think) implying. If I have limited time in my day to play games - and I do! - then the last thing I want to do with my evening is to sit at a mundane party where nothing happens. I'd want to invest those hours into something with meat in it that can change my characters, help him bond with his pack/coterie and create RP hooks to use in my actual mundane socialization scenes when there's are no PrPs happening.
You know those bar talks where we have nothing to talk about except the weather? Well, they get so much better if instead I get to pose going over to the other person and go "hey, so there are Brood everywhere in those catacombs, did you know that?! They nearly took my head off!".
Compare that to the vast potential of walking up to that same person and going "uh, so I had pizza last night". Those are not great returns for an evening's work - not in XP, not in RP, not in anything. At least in my book, people's milage may vary.