Alright, that makes sense. See, most players can work well with staff telling them "this is what we are doing in this game and this is how we're doing it", so they can make an informed decision about whether it'll be fun for them to play there.
For example I - and others - have vehemently disagreed with @Coin about the implementation of Renown but once his mind was set I stopped bugging him about it - taking 'no' for an answer is a matter of essential sanity in our hobby.
So afterwards I had the chance to weigh the pros and cons at my leisure and decided the former were more than the latter, thus I'll be rolling a wolf there not because of the system but despite it. In fact I don't believe I even get to complain again about the overall implementation from that point on because, in making this informed choice I accepted it was worth my while.
However that puts a slight onus on staff to make it clear what's yet to be determined and what's in the brainstorming or design phases, otherwise toes will get stepped on both ways. I think it's worth keeping in mind as a practice since it can spare everyone some misunderstandings.
Does that make sense?