@Coin said:
I would hate to be anyone facing a pack of Uratha whom each have high Pack Dynamics Merits. That shit is fucking terrifying. It may not look like much, until you remember Grappling can be a Teamwork Action, and then you imagine 2-4 Uratha in Dalu grappling you while the last one shifts to Gauru right in front of you.
Now, I haven't actually crunched the numbers so if anyone wants to refute me by rubbing actual figures in my face feel free. But this seems to be a very bad way to spend your turn.
The most valuable resource in nWoD combat is the turn since you only get one. You can have 7 great powers but unless they're reflexive you can only use the one action, so you better make it count, so the idea of devoting an entire turn to delivering even a crippling penalty to any but the most serious enemies seems extremely wasteful.
So to use the example above, let's take 2-4 Uratha. All but one of them could spend their precious one action into a grapple which will going to turn the enemy into claw-bait, sure. That however occupies the entire group, and if the last one's roll happens to be shit due to RNG, there goes that. It's a wiser bet to diversify the risk by having them simply attack that one target instead; unless their defence/armor is truly scary you'll still destroy him and it allows the pack the flexibility to pick a different target if at that point he's no longer in play.
Conversely that's why I never liked powers which convey a penalty 'for the next turn'. There are of course exceptions (such as an enemy in Gauru getting hit with just lethal/bashing) but usually doing some damage now and some next turn is superior to doing a bit none now and a more damage next turn, since those penalties never translate to 'double'.