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    Posts made by Arkandel

    • RE: Poll: Did you pay for most of your nWoD books?

      The main reason most of my collection is downloaded is that it was easier to get all than some.

      But I've mainly read the ones I actually own. Part of it is because they were the ones I was actually interested in (so I bought them) while I use the rest just as references for specific powers, full Bloodline/Legacy texts, etc.

      Another part of it though is that physical books are more convenient for some things and less so for others. I can go through a hardcover book faster, since reading PDFs even on a large screen tablet is a bit awkward (and I dislike doing so on a computer screen). But I can do things like search and copy/paste far easier on a digital copy, for obvious reasons.

      Either way I wouldn't want to own most of these books. There are some I haven't even opened once in all this time to do more than look at something very specific.

      posted in Mildly Constructive
      Arkandel
      Arkandel
    • Poll: Did you pay for most of your nWoD books?

      Hey all,

      I am curious to see if users here who have played nWoD have paid for the majority of their book collection (this would also include purchased digital copies) or if they downloaded most of them online for free from torrents or whatever.

      Since this forum doesn't have a poll feature I went ahead and started one on polljunkie. It's completely anonymous (and obviously voluntary).

      If you care to answer this is the link. You don't need to make an account, just click away.

      I'm not trying to prove something, it really is just curiosity on my end, but maybe it'll be interesting to see the results.

      posted in Mildly Constructive
      Arkandel
      Arkandel
    • RE: The State of the Chronicles of Darkness

      @HelloRaptor said:

      @ThatOneDude,

      At least in reading Vampire and some of the changes it reminded me of oWoD in some of the powers and the FEEL of it. I think they are making a good move forward.

      It's not really about the powers, but as for the feel... oWoD vampire was more or less about being a fish feeding on other smaller fish while avoiding being eaten by the much larger fish who swim upstream from you, who were themselves in turn terrified of even larger fish. I've never really gotten that sense from nVampire at all.

      Years ago when I first heard about Vampire the Masquerade it wasn't hype that got me. I knew no one who played it on table-top at the time and it'd be a long time before I'd be on a MU* at all, let alone a WoD one. So I wasn't drawn in by anyone else.

      But damn if it didn't make sense. I just loved the entire metaplot, every bit of it. The Elders manipulated by Methuselahs and they themselves played by Antideluvians, the slow revelations leading up to ancient truths, the idea of raising your power through diablerie, the constant hypocrisy of Camarilla's rules (which the higher-ups did fuckall to obey) and the Sabat's freedoms (which its higher-ups did fuckall to respect), all of that crap. The theme was amazing, and the nWoD never quite managed to capture that for me.

      Maybe it's nostalgia? I don't know. I doubt it though, when I played on an oWoD MUSH briefly a few months ago I had a lot of fun. It was stagnant and tiny though, full of feature chars played by staff alts, and that was the only reason I left.

      posted in Mildly Constructive
      Arkandel
      Arkandel
    • RE: RL peeves! >< @$!#

      @Usekh said:

      End of the day you can do what you like with your own body, but don't encourage others to try woo-woo treatments.

      End of the day, I don't even care what you're encouraging others to do, unless they're not consenting adults. Part of adulthood is deciding for yourself what's best for you. If you decide to not take penicillin because it's an evil chemical that's your call to make.

      ... But for all that is holy, don't mess with herd immunity. People who don't get vaccinated shouldn't be allowed within their communities. Be crazy on your own dime.

      posted in Tastes Less Game'y
      Arkandel
      Arkandel
    • RE: The State of the Chronicles of Darkness

      @tragedyjones said:

      It kills me inside when I am reminded that people still prefer the oWoD versions of Werewolf or Vampire. Mage was ok.

      And @Bobotron, the Blood and Smoke was FreeRPG Day 2013. 2014 was an M20 thing.

      I much prefer the old theme of both these spheres. I prefer the new mechanics though, as flawed as they are (or well, at least as flawed as 1st Edition is, I'm not versed enough in the 2nd Edition to have an opinion about it yet).

      Did that hurt? Are you more dead now than 30 seconds ago? 🙂

      posted in Mildly Constructive
      Arkandel
      Arkandel
    • RE: I don't know...

      @tragedyjones said:

      @Cobaltasaurus said:

      We still like you.

      Why would anyone upvote that post of yours? I am history's greatest monster.

      So you haven't met my cat, then.

      posted in Tastes Less Game'y
      Arkandel
      Arkandel
    • RE: The State of the Chronicles of Darkness

      @Coin said:

      @Arkandel said:

      That can't be the result of just not having enough room in the book because they could have easily made an official web page with rules about how to convert their content to games like ours. A centralized reference like that would have been invaluable.

      This would require them to familiarize themselves with our style of online roleplaying (we're not the only style out there) and given how many differences there are from group to group--and person to person--in playstyle and preferences in MUing, the effort on their part would probably not be worth it.

      That's my point. I don't mind if the choices they made weren't what I would have wanted them to, only that there would be a central point of reference for everyone to comply with if they wanted. I think that would have been really handy.

      posted in Mildly Constructive
      Arkandel
      Arkandel
    • RE: RL peeves! >< @$!#

      I know nothing about mental illness or addiction except for what I've read in books or seen on TV, so my opinion means nothing. But it always seemed a very odd thing that anyone suffering from an illness of any kind would be expected to just 'get over it'. That's why it's an illness, and in this case a chronic one. If you have a severely broken leg you can't get over that, you can medicate to treat the symptoms and that's it.

      As for making jokes... same deal. I guess if I'm close enough to someone that I feel comfortable making fun of any condition they have knowing they won't be upset, I probably would from time to time. But even then it'd need to be very sporadic. It's fine to be at ease around your friends and shoot the shit but there's a very definite line past which you're just being an asshole.

      posted in Tastes Less Game'y
      Arkandel
      Arkandel
    • RE: The State of the Chronicles of Darkness

      @tragedyjones said:

      They know we exist - or at least that we did. I know there was mention of MU way back when in SOME book, probably oWoD. And during the Golden Age of WWGS, they of course had a much larger online gaming presence. A Palace Chat, New Bremen, etc. Hell I remember they used to have newsgroups.

      If that's so I must assume we're at best a secondary priority for them, or view prioritizing MU-related content to conflict with their mainstream table-top concerns. For example they're specifically not balancing spheres (something which MU* traditionally care a lot about), crossover rules exist but they are fairly sporadic and summarized in a single page, etc.

      That can't be the result of just not having enough room in the book because they could have easily made an official web page with rules about how to convert their content to games like ours. A centralized reference like that would have been invaluable.

      posted in Mildly Constructive
      Arkandel
      Arkandel
    • RE: The State of the Chronicles of Darkness

      @tragedyjones said:

      I am curious but really I don't have any true idea of how much of the playerbase online gamers represent. If I had to estimate, I'd say 10% as a generous high end. But that is just a guess with no factual basis.

      Alright, second trick question with a little follow-up then. Do you think they know we exist? If so, do they care?

      posted in Mildly Constructive
      Arkandel
      Arkandel
    • RE: The State of the Chronicles of Darkness

      @tragedyjones said:

      Also, I don't believe OP markets to brick and mortar stores at all. The only products they ship to them, AFAIK, are demos for Free RPG day. And I don't think they even do that every year - don't see them on the list for 2015.

      How large a market would you folks figure we (as in, the online-playing crowd) constitute compared to the exclusively table-top segment? I mean neither market is exactly bottomless or thriving, and I doubt there's any data to back this up - especially for us MU-players - but at a gut check how would the two compare?

      Would it have been profitable for them or any other RPG-making company to adjust their product to take into consideration our kinds of games? I'm obviously not saying to gear them specifically for MU*, that'd be crazy, but to accommodate them in play-testing, official multisphere rulings, etc.

      posted in Mildly Constructive
      Arkandel
      Arkandel
    • RE: Dead Celebrity Thread

      ...

      http://www.inquisitr.com/1885437/leonard-nimoy-funeral-westboro-baptist-church-cancels-protest-plans-cant-find-where-funeral-will-be-held/

      posted in Tastes Less Game'y
      Arkandel
      Arkandel
    • RE: Car 54, where are you? (Wildcard Want Ads)

      @Sanguine said:

      @Arkandel Why do you crush my hopes and dreams?

      Think of how all that sweet anticipation will just make the new, new, new World of Darkness feel so much better when you finally get it. It's for your own good, really.

      posted in Adver-tis-ments
      Arkandel
      Arkandel
    • RE: The State of the Chronicles of Darkness

      What absolutely puzzles me is the sheer amount of incompetence shown by the company so far. Over the weekend I went to one of Toronto's largest and oldest roleplaying stores which is being ran by this guy who describes himself as 'an old wizard'. Kind of looks the part, too. Anyway, he knows everything about every game I dared bring up in his hallowed presence, he's got stories, their history down, behind the scene anecdotes from the time TSR still owned AD&D, which products are on the backburner, everything I could throw at him. It's his job.

      Anyway, he had no idea what's happening with the World of Darkness these days.

      He basically said they've burned their bridges with their suppliers so they're just trying to keep themselves afloat now; there's no information coming out of there (at least that brick and mortar stores would be aware of) and since even their print on demand stuff are on such loose schedules, with their rebranding causing confusion before these products even come out ('Blood and Smoke! The Idigam Chronicle! No! Second Edition!') and reliance on Kickstarter campaigns based on their much older lines... I'm not terribly optimistic about them.

      I dunno, maybe they're onto something, maybe they'll usher RPG gaming into the new millennium with their PDF offerings and whatnot... but I wouldn't bet on it. At this point my only hope is that although they suck as marketing and creating a viable sales network they can at least make good games.

      And note that even if they do, even if the 2nd Edition is absolutely fantastic, that's still not enough. Many companies have made excellent products in the past and still died a lonely death, and that was at much better times for this sort of thing, when files weren't put into torrents the day after (... or before) they were released and board game stores were still nexuses of gamer activity.

      posted in Mildly Constructive
      Arkandel
      Arkandel
    • RE: Car 54, where are you? (Wildcard Want Ads)

      @Coin said:

      @Sanguine, glare all you want. The game is coming along. We've had a few setbacks because code is taking longer than expected (and werewolf still isn't out). 😛

      1. I called it. You can take it to the bank.
      posted in Adver-tis-ments
      Arkandel
      Arkandel
    • RE: RL peeves! >< @$!#

      @Cobaltasaurus said:

      @Arkandel said:

      What I don't get is how people can ride their bicycles to work in weather this cold. It makes me feel like some kinda lame wimp when I don't just because it's -23C outside and I don't go around pedalin' away at 7:30 in the morning.

      But they do. I don't know if I should hate them or be in awe of them. Bastards. Glorious crazy bastards.

      That made me think of the story I had to read for Literature: Fiction, about a man who decided against other advice to take a very long walk in the freezing of Alaska. Something about once it is more than 10 below freezing you shouldn't ever walk alone, and the man doing it anywise.

      He died.

      Don't bike in freezing weather, @Arkandel.

      -10C? -10C is weather I'd consider wearing a t-shirt for at this rate. 😛 It's shocking how quickly you get used to cold weather. But anywhere under -20 is where I draw a very definite line.

      posted in Tastes Less Game'y
      Arkandel
      Arkandel
    • RE: RL peeves! >< @$!#

      What I don't get is how people can ride their bicycles to work in weather this cold. It makes me feel like some kinda lame wimp when I don't just because it's -23C outside and I don't go around pedalin' away at 7:30 in the morning.

      But they do. I don't know if I should hate them or be in awe of them. Bastards. Glorious crazy bastards.

      posted in Tastes Less Game'y
      Arkandel
      Arkandel
    • RE: Crafts & Things

      I... I guess it counts as a hobby?

      I'm just going to leave this here.

      You're welcome, MSB!

      posted in Tastes Less Game'y
      Arkandel
      Arkandel
    • RE: New Prospect MUSH

      As for the rest... of course corrupt, self-serving administrators are an impediment to a game. I don't think that's a good reason on its own to not have Storytellers on staff though, it presents a fair bit of an overreaction to something that can just as easily impact other aspects of the MU*. After all you'll need staff for other things.

      The absence of metaplot consistency alone is probably something to be concerned about. Not that a global sandbox doesn't go well with consent-only rules because it does, but I still don't think it's worth the loss of thematic oversight and the possibility of at least occasional introduction of new elements to enrich the game.

      Still, I'd be curious to see how the experiment goes.It could be fun, especially if you get enough player interest around launch to get some momentum going.

      posted in Adver-tis-ments
      Arkandel
      Arkandel
    • RE: New Prospect MUSH

      @The-Tree-of-Woe said:

      Have people not yet learned that a Storyteller System game with NO STORYTELLERS is no game at all?

      Just because there are no Storytellers on staff it doesn't mean there are no Storytellers.

      posted in Adver-tis-ments
      Arkandel
      Arkandel
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