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    Posts made by Arkandel

    • RE: RP Groups

      @icanbeyourmuse said:

      @Arkandel If my Proximus can be in Cabal you're totally welcome to take her. I need that push to get her in RP.

      I don't have a Cabal at the moment (I need to play Adrian waaay more too) so when you see me in game toss me a page and we can meet. 🙂

      Also obviously if people are looking for scenes, c'mon over.

      posted in Adver-tis-ments
      Arkandel
      Arkandel
    • RE: New Prospect MUSH

      @Cobaltasaurus said:

      Unless you're like me and tend to RP at the end of the month, and no one has +Votes to give. It isn't actually the same, Arkandel.

      You can say that in Elbonia they've done away with currency, and everything is going great for the few people content to live only there. And that in neighboring countries they've all but given up currency in name; so long as you work 80hours a week, had seed money to start with, and occasionally file paperwork with the bank to get more money you'll never have to worry about currency either!

      It isn't the same.

      Obviously your milage may vary, I can only go over my own experiences here, but I really don't play very often (I'd say 2-3 times a week tops, with 2 being about average). Now granted, I ST so I'm sure I end up being in more public scenes than some people and I've gotten some +reccs, but I also spend XP like there's no tomorrow. I bet people who're on more consistently and play more regularly than I do are accummulating XP at a higher rate.

      I could be wrong, of course.

      posted in Adver-tis-ments
      Arkandel
      Arkandel
    • RE: New Prospect MUSH

      @Cobaltasaurus said:

      I'd be interested in seeing a multisphere nWoD game try it. The no XP thing I encountered for the first time on Peverel's oWoD game, but it wasn't learning time based it was just justification based.

      SHH is doing this in all but name. With a slight bit of activity XP is near infinite (I'm consistently over the XP I had when I started playing, and I spend pretty liberally). Between +vote/all, irregular PrP participation and if heavens forbid you file for Beats and the such, you'll never be XP starved. You'll almost always be waiting on learning something so you can start on something else, though.

      posted in Adver-tis-ments
      Arkandel
      Arkandel
    • RE: New Prospect MUSH

      @Wizz said:

      Storytellers?

      Staff STs? It's not that radical an idea if players step up. I have to agree with @Coin though in that I don't see how having staff run plot is inherently bad or that they play the role of fun regulator. They're just STs with better hats.

      posted in Adver-tis-ments
      Arkandel
      Arkandel
    • RE: New Prospect MUSH

      Can someone explain what "RP staff" is in this context? Or what the equivalent might be on other nWoD games?

      posted in Adver-tis-ments
      Arkandel
      Arkandel
    • RE: RP Groups

      Eventually (in the mid 2020s) when Eldritch actually opens I'll roll a Werewolf there so if anyone is thinking about that sort of thing, or maybe forming a pack, I'm game.

      I'd also like to find Adrian a cabal on SHH. That's not a CG-thing so I may be off topic here. 🙂

      posted in Adver-tis-ments
      Arkandel
      Arkandel
    • RE: What's That Game's About?

      I don't know if large plotless social scenes are the place to meet new people (but I'm biased because I'm not sure what they are the place for). It's just too spammy, unless places are being used deligently and even then it can get to be too much; for some reason rooms with 9 people in them seem to be precisely where some folks decide to post their novels - I mean I'm as guilty as anyone of posing proliferation but come on, that 12-liner describing your PC's delighted laughter at the sheer pleasure of being with their spouse was probably unwarranted.

      That's just not the best place to meet a new person who's probably miserable and will likely miss your pose (if not this one then the next one where you're directing them to the noodles table) in the madness. I guess at least it gives you both something to do though.

      posted in Mildly Constructive
      Arkandel
      Arkandel
    • RE: What's That Game's About?

      @HelloRaptor said:

      Some people just like more or less pointless social gatherings that are just an excuse to get a bunch of people in a room together, explicitly without any larger goal or inclusion of sub-plots. This doesn't really address @Arkandel's sniper scenario, I'm just commented on the bit I quoted. Different strokes and all that.

      The reason I mentioned it - other than my peeve on the matter 🙂 - is that I literally don't consider that a PrP. It's a bar scene where the setting just happens to not be a bar but a festival, wedding, birthday party, whatever. I wouldn't bring a Sniper to one of those even if my own plot was all bullet-y precisely for the reason you brought up, namely that I'd figure the reason people go to these things is to roleplay having fun and not scrapping chunks of NPCs' brains off their clothes.

      As for PrP crossovers, those are very tricky. Very, very tricky. It takes a great amount of communication between two STs before they can play with each others' toys in anything but the most simple of ways. For instance before I can let others play with Darwin's Creek - which is one of my goals - I'd need to sit them down and explain a whole lot of things. Even then, the storytelling process involves spur of the moment decisions, making shit up on the spot, responding to an unexpected question or action by PCs, adjusting to things the party decided to do... so then they have to sit me down to maintain internal consistency.

      If it's kept really simple it can work without a lot of extra baggage and even then that's conditional. "So can you kill the bride's mother right when they are exchanging oaths?" is doable since relatively little information has to exchange hands, right? Yes, as long as the sniping is actually random and there's no connection between the people he's been killing.

      There's a reason most PrPs are linear and combat based. "Help! I'm being attacked by monsters!" is hard to screw up; the PCs kill the monsters, the end.

      posted in Mildly Constructive
      Arkandel
      Arkandel
    • RE: What's That Game's About?

      @Coin said:

      @Pyrephox said:

      (Seriously, every large social scene should have sub-goals for people attending - exchange packages or information, cause social strife between specific people, repair relationships, lure someone to an isolated corner and shiv them, SOMETHING.)

      This forever.

      I don't want to derail this with my thoughts about large social scenes in PrPs (I think once some things I'm currently running are done I'll make a thread about just that) but I'd expand that to say that if every such scene should include more internal structure than its name.

      In other words if I plan to run the Frankfort Frank Festival and the only parts of my involvement as a ST is to pose the setting while people just play without any external stimuli from that environment, it's not a PrP. It's a glorified bar scene.

      posted in Mildly Constructive
      Arkandel
      Arkandel
    • RE: What's That Game's About?

      So would it be fair to say in general terms it's acceptable to ignore plot you don't like (but others aren't obligated to accommodate you, such as for example if you ask that they don't mention snipers in your presence), but you're strongly urged to communicate with others if you'd run plots which might (or should) interfere with their existent ones?

      Also should or should it not matter if either person is staff? For instance if I'm staff running the festival, do I get precedence over a player-ran sniper plot?

      posted in Mildly Constructive
      Arkandel
      Arkandel
    • RE: What's That Game's About?

      @Pyrephox Do you think though that the "I" in this case would be justified in claiming the first player crossed a line first when he attempted to change theme through their plot?

      Also does it matter (or how much does it matter) if that player is staff or a player with a staff-approved plot? I'm excluding the possibility it's just a ST who decided to run major things without asking first, since that's generally frowned upon.

      posted in Mildly Constructive
      Arkandel
      Arkandel
    • RE: What's That Game's About?

      Here's a question - theme and plot. How much (any? all?) is it appropriate for people to ignore? What about somewhat wide-affecting stories? And how far can others go with ignoring it?

      So for instance someone else runs a plot - let's say it involves a sniper. There's a sniper out putting slugs through people's skulls, there's paranoia, a media frenzy, people are afraid to go out etc.

      So first off - if for any reason I don't want to be involved in it is it acceptable to pretend it's not happening for me? Just ... not incorporate it in my RP, not refer to it in IC conversation, just basically pretend it's not there as far as I'm concerned?

      Now, let's say I take it one step further. I run my own plot which probably wouldn't happen at the same time, such as a festival scene where I pose hundreds of people walking around carefree, not one worry in their heads about their skulls exploding. Is that acceptable?

      In other words, where are the lines of sandboxed freedom drawn?

      posted in Mildly Constructive
      Arkandel
      Arkandel
    • RE: The State of the Chronicles of Darkness

      @tragedyjones Yeah, and many of us appreciate that.

      What's Onyx Path anyway? I mean I read their wikipedia entry but it doesn't make its purpose very clear - are they actually separate from White Wolf? Does it exist only to handle its World of Darkness lines and in that case, why didn't they just have an internal department handle that?

      posted in Mildly Constructive
      Arkandel
      Arkandel
    • RE: The State of the Chronicles of Darkness

      So far their planning seems to be horrible. Starting with the repeatedly broken deadlines, the massive rebranding in the middle of development and their confusing release schedule, it seems like they are just making things up as they go along.

      Even their promotional material meant to generate word of mouth (spoilers, sample Gifts, treatises on what theme will be like in 2nd Edition etc) is buried where people have to look hard for it. Their web site is a mess too, it looks okay but finding what you're looking for is no exercise for the meek of heart.

      posted in Mildly Constructive
      Arkandel
      Arkandel
    • RE: [Eldritch] Sphere Caps & Waiting Lists

      @Coin Why can't you do what every other honest staff member does and just turn to the bottle? What, are you too good for alcoholism and despair now?

      posted in Mildly Constructive
      Arkandel
      Arkandel
    • RE: [Eldritch] Sphere Caps & Waiting Lists

      @HelloRaptor said:

      I hadn't seen the Wolf Blooded thing before. Woo, I might have something interesting to play on this game, some day. 😛

      I hear 2018 looks great for the next GMC release.

      posted in Mildly Constructive
      Arkandel
      Arkandel
    • RE: What's That Game's About?

      @ThatOneDude said:

      @Coin We're not friends?! q.q

      @Coin has no friends. Was that a trick question?

      posted in Mildly Constructive
      Arkandel
      Arkandel
    • RE: What's That Game's About?

      @The-Tree-of-Woe said:

      @Thenomain Legit. And maybe not suitable for a MUX.

      That's actually a very good point. There are many concepts which are a bit further out there, either because they're pet theories of what something is really like or just because it's a bit out there. They could still make kick-ass campaigns, but on MU things are (out of necessity? habit?) more conservative. There are fewer exceptions made. Stuff is more streamlined.

      I can't say if that's a good thing or bad at least for the nWoD because every game I've seen so far didn't toe the line too much, so there's no historical analysis (at least that I'm aware of). Would games have been more successful if they incorporated possessed wolves and reverse Changelings? No idea.

      posted in Mildly Constructive
      Arkandel
      Arkandel
    • RE: What's That Game's About?

      @Miss-Demeanor said:

      @Arkandel You would think so... but not necessarily. There's mechanics for Mages, Vampires, and Werewolves in the Hedge... and speculation of <snip!>

      I agree with just about everything you said but let me put it this way - if your Werewolf pack made trips to the Hedge in most of the games I've played so far, someone would have strong words to say about that. Whereas the Shadow (for example) has traditionally been more welcoming for non-sphere members. Hell, arguably a Death Master is far better off in the Underworld than a Sin-Eater.

      posted in Mildly Constructive
      Arkandel
      Arkandel
    • RE: What's That Game's About?

      I'm relatively ignorant about Changeling-things, but Arcadia or even the Hedge seem to be one of the least hospitable (per se...) places for crossovers compared to any other splat's. For instance there are many ways to access the Underworld and return, it's just that Sin-Eaters are better and faster at navigating it; likewise the Shadow is accessible by other supernatural types, there's even a Vampire Discipline line just for that - they wouldn't be remotely as good as Uratha at it but they can get there and back independently.

      Correct me if I'm wrong but it sounds like going to even the Hedge without some Lost assistance might be an one-way trip, at least if you count on returning with your soul bits mostly intact.

      posted in Mildly Constructive
      Arkandel
      Arkandel
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