@Thenomain said:
@Arkandel said:
No, the point of a game is to have fun within the constraints put upon you. Maybe you think throwing the Monopoly money into the air and stuffing the pieces up your nose is fun, but you're not playing Monopoly.
When Magic: the Gathering came out its developers had a vision for it. For the most part they were right; one of those gameplay elements they included though was having an ante. The idea Garfield had was that it was a collectible game, no one would ever have all the cards, but each player would pick a card at random in each game and the winner would take it. There were even cards which affected that ante card.
It was right in the rules.
No one used it. The game itself was a smash hit but that rule was unpopular in practice and was ignored. It doesn't mean the rules were thrown to the wind ("let's have more than four of each card!") because the limitation improved gameplay.
It's not all or nothing, either accept constraints or throw them all to the wind. Some rules make no sense for the actual environment they are implemented in, no matter its original purpose and intentions.