@Olsson said:
Am I overlooking something major? I very well might be.
I don't know if you overlooked it or not, but I believe so. The stereotypes are such because the majority of characters fit certain criteria but such templates are not meant to be made of cardboard. A Fairest can vary in her concept or evolve during gameplay, for example. They are suggestions more than constraints; this is what is expected from someone from that group to act like, not what they are all like. In the real world we have an image of what a US Marine is like but anyone who's met some knows they are just y'know, people. They're not clones.
Similarly how a game should be played merits a whole lot of discussion because not everyone sees it the same way. In fact I'd even say it's a sign of a good game to fit more than one interpretation.
For example I really like SHH's theme, and I'm an elitist bastard when it comes to things I like; see, in my mind that means a constant shortage of essential goods, of having to watch over wells for drinkable water, wearing patched clothes that don't quite fit and coming to realize how much is lost since civilization has all but collapsed and so much human knowledge is gone for good. So I've often grumbled - in private - when other people played like it's any other kind of game and hold big celebrations where alcohol and food flows freely, and their biggest concern is who's dating whom. It doesn't fit my vision of the game, you know?
But that's a peeve. It's not my game (which I mean in the way that it ultimately belongs to its community even more than the people who actually pay the bills and run it), and so I wouldn't dream of enforcing the behavior. What I can hope is that through plot we could make it fun enough that more folks would want to play that way instead.
That make sense?