@Ganymede said in What game system would you prefer for a big-tent nWoD project?:
@Arkandel said in What game system would you prefer for a big-tent nWoD project?:
The exact mechanics, XP availability, city selection and aspirations code aren't very significant in terms of making a flagpole game.
What's a flagpole game?
I don't want to define it in the context of this thread since that's for the OP to determine. The way I took it though it's a game aimed for a 'greater audience' - something that's meant to be popular and appeal to a greater number of players rather than be a niche, intimate MU*.
IMHO staff selection, plot availability and setting (meaning making different interesting concepts available, so think 'post apocalyptic' or 'dark ages' rather than 'Chicago') are all far, far more impactful.
I think this is a truism. If you have good staff, good plot, and a good setting, people will tolerate the clunkiness of a system; conversely, if you have a good system that people like people will tolerate deficiencies in staff, plot, and setting. If you take the four different parts I think you could fairly debate that strength in one or more will off-set deficiencies in the others. So I don't think the opinion is really going to spark a meaningful or spirited debate.
The reason I brought those elements up was to argue that the emphasis in nWoD games often is on things that matters less (pick-a-City-of-Darkness, XP availability, exact mechanics) but the three things you just named - setting, staff and plot.
I do disagree that there's no meaningful debate to be had about the importance of plot availability since there has been in this thread. Opinions do differ, and I can respect that. My take for example is that PrP-runners are among the most important assets a game can possibly have, yet not everyone consents.
These days modern codebases matter.
But this was always the case. We used to have spirited MOO v. PennMUSH v. TinyMUX debates.
The difference between any of those is trivial compared to being able to play the game over a web browser with rich text, have automated scene logging and posting on integrated wikis, automated combat, etc.