@Ganymede said in What game system would you prefer for a big-tent nWoD project?:
@Arkandel said in What game system would you prefer for a big-tent nWoD project?:
XP is not the problem. It's a paper tiger. It's idleness that kills game after game. This cannot be fixed via systemic changes, it requires active recruitment of STs and promoting those plots aggressively.
I concur in part and dissent in part. A game should focus on how it will keep the players occupied, first and foremost, but your advancement system is important to its longevity and continued success.
Oh I agree. But I think the importance of XP is vastly overrated and over-discussed compared to aspects of games that matter far more.
It's not unlike the debating "which city should I choose for my nWoD game?". It's still a factor but not that big a deal. Both Haunted Memories and The Reach both had very liberal XP policies, they were based in dramatically different settings yet they both drew a hell of a lot of people.