@Tinuviel said in TS - Danger zone:
I do care that the player in question gets extra time with an NPC that others don't for no reason other than the staffer wants to boink using that glove.
ETA: By "NPCs time" I mean available RL time to interact with the NPC. I don't care that the NPC's IC time is mostly oriented towards chasing tail, or whatever, but if it's impossible to get a chance to interact with the NPC because their RL time being taken up with the arduous task of TSing for hours, that's my issue.
I'm up early so I'll use my extra time wisely by coming up with a TS plot that involves NPCs.
Let's say I'm running a PrP series for a character stranded in the Hedge. She runs across a stranger (NPC) who helps her fight off some critters, he takes her to his home where they strike up a conversation, she picks up some local lore that could perhaps justify an XP expenditure. They also boink.
After the boinking (he was very good, not to brag) he betrays her! Ohnoes, he was working for a True Fae all along but she barely manages to get out of there before things get super awkward.
At this point what has happened? I didn't use any precious NPC's time - I made this guy up after first talking to staff to made sure it was okay to use a Loyalist - and the roleplay was thematic. Furthermore I now have an NPC in my pocket I can reuse in the future; he can be a recurring antagonist who can come back to haunt the girl, and her player can use the experience to drive her character's growth. Also hey, she can justify the pillow talk to buy something with XP.
Who's the victim here?