@cogne1982 said in The Writing Craft:
Do you know how to write a movie script? I see that here you have such good links that will help to do this.
Where I could find the screenwriting tips? I think it will help me to create a script for my game that I plan to create.
I've written a couple short film scripts. I can point to a few books and links, but I'm not yet completely awake. I'll see what I can stir up later on today. 🙂
I do highly recommend formatting software (Final Draft for paid and CeltX for a free option) because that part is vital and hand-formatting a script is a PITA. Also finding your own 'method' for development is really important. Going from draft to script is a process; it's rare you just dive right in. A lot of people absolutely swear by Blake Snyder's 'Save the Cat' method (http://www.savethecat.com/) and I have to say... it works. I've got two of the books (Save the Cat and Save the Cat Strikes Back).
It uses a beat sheet:
https://timstout.wordpress.com/story-structure/blake-snyders-beat-sheet/
Here's Toy Story 3: https://www.writersstore.com/toy-story-3-save-the-cat-beat-sheet/
(You can find other films applied to it. A lot of people will analyze movies using Snyder's method. Either as a challenge, as part of a class, or just for fun.)
Personally, I will rough out the general idea of my script using the Snyder beats, then transfer them to index cards. From there, I start fleshing out the gaps. Index cards are another sort of 'standard' (aka commonly used, but not required). A lot of software (Final Draft, CeltX, Scrivener) offers virtual index cards. You can lay them down, move them around, etc. You aren't trapped with them in a static location on the page. You can visualize where they are. That way if you move a scene, you can actually physically move it.
I actually plan out all my stories this way now, once they go past the outline stage. It's usually outline -> index card -> rough draft...
Ahem. Anyway. I'll dig up some more concrete links later. I know I've got some good videos, too.