@Ganymede said in Space Games and Travel Time? Why? Why Not?:
Have a code-bit that creates a "transit room" for players to enter that represents their ship in travel when a trip is initiated, and essentially locks it down for a period of time equal to the "real time" travel time.
Something like this was done on Elendor so that groups could travel from one culture to another on their gigantic grid where travel times were strictly enforced and where intercultural contact happened almost entirely through staff-run plots. The object used was a "tent." When you set out, everyone got in the tent, which was taken by the person leading the plot. That person would then drop the tent in rooms on the grid along the route throughout the period of travel, which could last for a week OOC.
Characters could leave the tent, RP in that location, then get back in the tent. (Or be transported to the right spot the next time they logged in if they forgot to get back in.) Things could be planned along the way. Once you got to the destination, everyone would RP there for the duration of the event, then get back in the tent for the return journey. Want to go traveling but can't be there when everyone sets out two evenings hence? Just log out in the tent, which is set up in a public room, before the departure.
Maybe this is dead ordinary, but I always thought it worked well in that particularly restrictive setting.