It's really a fine line between having something to do on a game when the RP is sparse and those things becoming something that replaces RP. But let's be honest as well, how many game runners/admin have within the past year bitched about how players have 'no self motivation to do things' or the like. That they constantly wait around for plots and events to happen but won't start stuff themselves and that as admin you're tired of feeling like you have to spoon feed players.
Flash back to the 90's and 2000's. I'm thinking of games like CrystalMUSH, Wing Commander Red Horizon that come to mind where the games went and there was activity and RP happening without the constant hand holding of staff. Yeah, staff dove in and made things happen but there seemed to as well constantly be something to do as well. Right now it seems most games exist for players to log on and mill around in rooms; hope that some plot or some person is interested in RP, and then if they aren't they wander off. They do this for a few weeks or months then they stop logging in and staff wonder why their game is dead; blame the players for not being self motivated and there you go.
There must be some kind of balance out there right? Somehow? Not a MUD where it's automated existence, but also not a MUSH (Multi-User Sit and Hover).
What I want is a Multi User Fantasy.
Something I can dive into.
That I can really eat up.
I just want a MUF.