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    2. BobGoblin
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    Posts made by BobGoblin

    • RE: POLL: Super Hero MU Gut Check

      I have both played and ran a Marvel Heroic game at a table top.

      Good experience, gives a very epic heroic feeling. Good system.

      If you're looking to utilize it however I would suggest looking into the Cortex hacker's guide to modify the system a little bit to make it fit better the theme/feel you're going for.

      posted in Mildly Constructive
      BobGoblin
      BobGoblin
    • RE: POLL: Super Hero MU Gut Check

      I believe the reason people are accepting of it is because there's no alternatives.

      If your choice is Play Superhero Game where you Describe on Stats vs. Don't play Superhero Game, you take the option that is available.

      posted in Mildly Constructive
      BobGoblin
      BobGoblin
    • RE: Adapting FATE for MU*s

      Agreed, at the table top the exchange of currency (fate points) is what keeps it moving.

      On the MU? I'm not as certain, but it at least offers something.

      I'm just also bitter towards FATE (as I dislike it in table top settings as well and consider many other systems to be better) and in all encounters on MU have found it utterly lackluster.

      posted in Mildly Constructive
      BobGoblin
      BobGoblin
    • RE: Adapting FATE for MU*s

      @Dillinger

      This requires a mature role player to be willing to apply their aspects in both positive and negative ways.

      Or dutiful admin to enforce this.

      Both are in short supply.

      posted in Mildly Constructive
      BobGoblin
      BobGoblin
    • RE: Which canon property/setting would be good for a MU* ?

      South Park MUSH.

      posted in Mildly Constructive
      BobGoblin
      BobGoblin
    • RE: The Board Game Thread

      Eldritch Horror; more for the people I play with than the game itself.

      posted in Other Games
      BobGoblin
      BobGoblin
    • RE: New Superhero Game Looking for Staff/Feedback

      Isn't really the whole basis of 'Super Heroes' being 'world breaking' in many situations?

      And sure, you can't baby sit players all the time, or check logs, or make it very and abundantly clear during character generation that these are the expectations for players on the game. I mean, really, there are definitive steps that staff can take to mitigate the situations. Then deal with those who won't respect the expectations and leave the rest alone.

      Have your rules. Have your expectations of what you want players to be able to do in the world. Let them know they need to fit in that structure. You know, how a good GM has a set of table rules printed up and set out for the players so they know what their expectations are?

      And if Staff can't monitor the expectations on their game, then what are they staffing for?

      posted in Adver-tis-ments
      BobGoblin
      BobGoblin
    • RE: New Superhero Game Looking for Staff/Feedback

      I GM games. A lot of games of late. Varying from real table top to OTT.

      Players want to break stuff? As a GM (or in this case admin) smack them with the no bat. Having 'mechanics' of a game system be your hold up on something is no bueno. I'm not overly familiar with M&M, but I am with players wanting to 'max' and 'game' and break things. You tell them no. If they don't like it, they'll leave the table.

      I for one want to sit at a table (or in this case play on a game) where something like this is possible and the admin are willing to say 'No. I don't care what you can mechanically do, that's just not going to happen' when players try to do unnecessary. Making an island could be a cool thing. Doing it just to screw with things is not. If the game staff are capable of telling island player 'No, that's not something we're going to roll with' then there shouldn't be an issue, right?

      posted in Adver-tis-ments
      BobGoblin
      BobGoblin
    • RE: Wheel of Time MU(SH|X)

      Not overly familiar with ares but and deferring to fara in this would it be possible to write a module that was fantasy oriented?

      posted in Mildly Constructive
      BobGoblin
      BobGoblin
    • RE: Wheel of Time MU(SH|X)

      Quality control with a bunch of special snowflakes.

      And we wonder why our hobby has issues?

      posted in Mildly Constructive
      BobGoblin
      BobGoblin
    • RE: Wheel of Time MU(SH|X)

      Is it enjoyable to play in a game where the 'meta' is already decided?

      This is an honest question; something I've been working on mentally myself. WoT (at least in the 'normal world') is one where the story is written; and thus decided. There's a lot of ins and outs of it for players to work on but at the conclusion what happens is going to happen.

      Unless the game will divert from the books; in which case just call it a damn alternate world (since there are an infinite number) and be done with it.

      .02

      posted in Mildly Constructive
      BobGoblin
      BobGoblin
    • RE: 7th Sea Second Edition

      No idea about a mu or anything but getting into a second edition game in September. Pretty amped

      posted in Tastes Less Game'y
      BobGoblin
      BobGoblin
    • RE: Star Trek Theme/Setting Discussion

      Yes. It was used in firefly, marvel heroes, and leverage. Also smallville

      posted in Mildly Constructive
      BobGoblin
      BobGoblin
    • RE: Star Trek Theme/Setting Discussion

      I'm basing my opinion on reading not actually playing. But I did watch a vid of a play through. Looked like a lot of rules referncing rather than just playing

      posted in Mildly Constructive
      BobGoblin
      BobGoblin
    • RE: Star Trek Theme/Setting Discussion

      I do not like ST Adventures. It is (imo) clunky and does not flow readily enough. You mentioned Marvel Heroic; I would (And I'm biased towards the system as I've done this) use Cortex+ for a Star Trek system. Hacking it is very easy and there's great examples in the C+ Hacker's guide.

      posted in Mildly Constructive
      BobGoblin
      BobGoblin
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