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    Best posts made by Bobotron

    • RE: Interest Check: Alternate Supernatural (TV) Game

      @insomnia
      I think there's a Cortex quickstarter or SRD out there. It's literally all they'd need. There's next to no other craziness to it, as Cortex is the simplest system I've seen (rank up through die ranks, combine die totals, roll over a target number). And if we're being honest, people are going to pirate it or just ask "oh how do I do eet?' anyway like they do on WoD games.

      posted in Game Development
      Bobotron
      Bobotron
    • RE: Good or New Movies Review

      I saw Star Wars on Friday before I went down to my friend's wedding rehearsal.

      It was epic. I called a couple of things, there was a lot I didn't see coming, and some things I thought were thought-provoking about a couple of characters. Also, manly tears.

      posted in Tastes Less Game'y
      Bobotron
      Bobotron
    • RE: Kinds of Mu*s Wanted

      I'd love to see a game set in the 80's drawing inspiration from things like American Psycho, The Wolf of Wall Street, Cruel Intentions, Igby Goes Down and such things that present a dog-eat-dog high society world? Everyone is of the super-rich elite and it's a non-supernatural game of politics, backstabbing and who is screwing over who.

      That or true post-apocalyptic supernatural ala Vampire Hunter D.

      posted in Adver-tis-ments
      Bobotron
      Bobotron
    • RE: World of Darkness -- Alternative Settings

      @surreality

      Right. Like, the footsoldier-type thing was an inspiration for the Feral thin bloods near the end of the Masquerade LARP I was running.

      posted in Mildly Constructive
      Bobotron
      Bobotron
    • RE: Best Superhero System for a Mush?

      I am a fan of Cortex and the Marvel Heroic game. There's even a preview SRD for the new Cortex book that has some particulars on building superheroes using both that version and the Smallville version, and I think there's a lot of utility in combing the Cortex books for material, since I think the biggest complaint I've seen about MHR is no point-buy chargen?

      posted in Game Development
      Bobotron
      Bobotron
    • RE: RL Anger

      @Ghost
      You have tiramisu and I do not, and I am extremely sad. 😞

      posted in Tastes Less Game'y
      Bobotron
      Bobotron
    • RE: Bloodbags for rent sought for meaningless exsanguination

      @Sundown
      Are you accepting this?

      The Most Tsu of Tsuns

      posted in Adver-tis-ments
      Bobotron
      Bobotron
    • RE: The Death Of Telnet: Is It Time To Face The Music?

      @surreality

      Damn, I was testing it. Some clients use /<stuff> in other manners like BeipMU. I tested it fine in MUSHclient though...

      I have to wonder if doing something unprecedented (for standard MU*s, anyway), like, instead of handing out the address to use standard clients, force people to connect through a web-based client (I can't recall ever seeing anyone try to do it this way)? PennMUSH offers Banana (assuming you can get it set up), there are others like ChroMUD as well. That way, whatever funky code you use for your game to make it accessible with IRC-mirror commands, and such like that, is always consistent to THAT GAME SPECIFICALLY?

      It doesn't get all the things on @faraday 's list, but it gets at least a 'consistency' down so that you can start trying to work around some of the differences in commands via softcode command mirroring.

      The other thing to consider, MU* works for what we do (those oldbides of us) because it's NOT tied to something like a GUI. Which then would require even MORE code knowledge to make something tie to buttons, make the buttons show what they do, etc. Right now you can go 'Oh, the syntax is snarfblatt'. But it'd be more difficult to create a GUI, unless the client is written to map the buttons in an easy way.

      @Sparks

      Re: github/coding live. Eh...? I can't recall the last time that games I played on, or games I was running, did 'coding live'. If a game has a dedicated coder, and that coder has a lick of sense, they're going to have a secondary port with a copy of the game to test their shit on without potentially borking shit.

      posted in Mildly Constructive
      Bobotron
      Bobotron
    • RE: Action Movie MUSH

      @thatguythere

      So, Ultraman?

      posted in Game Development
      Bobotron
      Bobotron
    • RE: Good TV

      The 100 started back up tonight. It was a really good new season first episode.

      posted in Tastes Less Game'y
      Bobotron
      Bobotron
    • RE: Pick Your Poison: A Chronicle of Darkness Interest Check

      @ThatOneDude
      That's the thing that really needs to happen. But there's tons of stuff you could look at and steal ideas or pull things together. Define the supernatural 'baddies' of the city, then work from there as to why various groups of Hunters come to the city, what they do when not blowing shit up, and why they care to not just out the supernatural in such large quantities

      Perhaps there's some darkness on the horizon that has been seen by various psychics and seers and such of various Hunter groups, and each one is slightly different... different enough to allow for more cooperation, as people attempt to decipher the crazy scribblings of blind prophets. The city is built with geomantic craziness, drawing together the power of multiple surrounding ley lines. The vampires are here because there is food -- it's a large city of a few million souls. The werewolves are here because the geomantic craziness makes spirits crazy and they are here, murdering the people who cause the spirits to go MORE crazy. The mages are here to draw power from the crazy leyline magic. Everything else you might want to include, figure out a way to fuck around with the 'Sunnydale nexus of mystical whoozit' and go from there.

      Build the story. Give the Hunters reason to work together or at cross-purposes. Don't make the monsters sympathetic except in situations where it works (think in terms of, say, the reluctant Werewolf chick from Season 2 of Supernatural).

      posted in Adver-tis-ments
      Bobotron
      Bobotron
    • RE: World of Darkness -- Alternative Settings

      You're also forgetting Victorian Lost.

      Non-steampunk Industrial Revolution could be fun, BUT.... Instead of steampunk, go full Nadia: Secret of the Blue Water with schizotech.

      posted in Mildly Constructive
      Bobotron
      Bobotron
    • RE: Vampire 5E Games?

      @sunnyj

      You'll be waiting a while then, as the Sabbat book is announced but no projected date for release.

      posted in Game Development
      Bobotron
      Bobotron
    • RE: Good TV

      @tragedyjones
      It was really good. I'm looking forward to seeing more about A.L.I.E and the Ice Nation of the Grounders.

      posted in Tastes Less Game'y
      Bobotron
      Bobotron
    • RE: Where the hell is everyone?

      @Cirno
      I have to wonder, knowing some people in that fandom RL, how much of that is RP, and how much of it is either:

      • Just random talking about Ponies and Brony'ing out
        or
      • Shangri-La with Ponies

      I don't think MUing will ever truly die, but there's a paradigm shift that you're seeing that we must adapt to. There's this instant gratification, feed me the plot and story, only story that comes from STs matters, mindset that has permeated new MUers. And that's the problem, ad I don't know where or why that's become the norm.

      Even in LJ RPs that I was part of, we'd just do stuff as play and (with ST permission) work major stuff into it (like the Harry Potter GreatestJournal RP I played Neville in, which let us decide how we dealt with the aftermath of the Battle of the Ministry and worked that in for other PCs who wouldn't be ICly aware of that). Maybe people just aren't as inspired to do non-staff-plot scens anymore.

      posted in Adver-tis-ments
      Bobotron
      Bobotron
    • RE: Silly things you'd been tempted to do on/for a MU*

      @sparks

      ... I will end you.

      posted in Mildly Constructive
      Bobotron
      Bobotron
    • RE: Vampire 5E Games?

      @enoch

      Core in August. Other stuff includes an ST screen, a chronicle planner/journal and special dice to make it easier to count successes (but the game is written to be played with d10s).
      Camarilla and Anarch in September.
      Sabbat at some nebulous point down the road.

      @SunnyJ
      To an extent, but the Sabbat were added much later in 1e and 2e playable material. Plus the metaplot for V5 has specific stuff the Sabbat is heavily involved in, which pushes them generally out of the 'main stage' of initial play focus anyway. If the Sabbat book focuses on the Gehenna Crusades going on, they'll have a lot of neat stuff to play with that can intersect back into the other two Sects.

      posted in Game Development
      Bobotron
      Bobotron
    • RE: What are you listening to?!

      Communion After Dark Radio
      Really good mix of industrial-goth-electro-EBM in a podcast, so there's a huge variety.

      https://www.youtube.com/channel/UCihUdHCTzIpcS4WwJAUNsQw

      posted in Tastes Less Game'y
      Bobotron
      Bobotron
    • RE: Kinds of Mu*s Wanted

      @Cirno
      There's something to be said there. At least you could play a yukionna, which is the basis for your snow fairy personality.

      @Wizz
      Heh. The idea I have in my head is less WoD-based though, with kindof a full broken veil (or at least like later Parasyte or Ushio and Tora, where the government knows about the monsters and tries to keep them from spilling over into the populace). The concept more lends itself to 'and the crazy monsters of the region reappear' and so you'd have the ability to build whatever monster you want, though my focus has been extremely narrow of late (my vision for this ends up more supporting just youkai and bakemono, so shit like flying heads that eat people, centipede women and oni with kanabo type stuff).

      posted in Adver-tis-ments
      Bobotron
      Bobotron
    • RE: MU Things I Love

      Writing something fluff and going 'Oh, hey. That... actually, that's an interesting thing to float into a mechanic.' and then brainstorming the mechanic.

      posted in Mildly Constructive
      Bobotron
      Bobotron
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