Just because. Since there's so many WoD fans out here...
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Highlander?

Posts made by Bobotron
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RE: Which canon property/setting would be good for a MU* ?
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RE: Usekh aka Branwen@Darkspires
That sucks.
I will light a candle for Usekh's passing.
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RE: POLL: Super Hero MU Gut Check
@Ghost
I may ping you to brainstorm. Some of the Cortex setup is what I'm using for HotB, so some things might cross in our brains. -
RE: POLL: Super Hero MU Gut Check
@program
I've been on a game where combat required @program-entries. It killed momentum (I think mostly 'cause people came from Penn and @program doesn't exist there). But yeah, that's likely your best option.
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RE: POLL: Super Hero MU Gut Check
Re: Superheroes
I wonder if you could full-on automate the Cortex system in Marvel Heroic.
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RE: POLL: Super Hero MU Gut Check
Pitch: Batman Beyond. You get Gotham, you get a lack of a lot of FCs (leaving things open for legacy villains and heroes), you get cyberpunk.
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RE: POLL: Super Hero MU Gut Check
@BobGoblin
One of my favorite MUSHes ever. They did an Unaffiliated faction near the end of the MUSH lifespan. It did a good job of making focused plots, and there were some plots that changed things on the MUSH scale.This style of thing would be my ideal for a MUSH. Take a cue from the X-Men: Academy X/New X-Men books and focus on the school.
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RE: POLL: Super Hero MU Gut Check
Focused is good. Even if not one city, one 'team' that stretches out. Young Justice showed a way to do this very well.
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Masquerade: Signs of Gehenna
This board is a trove full of WoD knowledge. I have been digging through the WoD Newsticker for things, and I would love to get some of you Masquerade buff's input.
I am gearing up for the last three games of my LARP. Gehenna is in full swing. I need your best signs of Gehenna, news articles about Gehenna, or cool 'vampire things' that would be neat to see happen in the world. Ever had a Gehenna scenario where the Antes rose you didn't get to run? Gimme that knowledge!
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RE: Vampire the Requiem 2.0 Bloodline Resources
The other problem you're going to run into with fan made material is consistency. You might find four different versions of the Bloodlines, for example. I know RfK had converted most all of them to the 2.0 stuff they had in place.
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RE: Good TV
RE: The Magicians S1 Finale
... what the fuck did I just watch?
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RE: [Original Supernatural/Vampire MUSH] Houses of the Blood MUSH
Still working. I didn't get as much done as I was wanting; some info was lost (apparently I didn't save some of my timeline stuff like a big moron). The first of the Genitors, Aquilia Fabia Severa (who will become a Blood Traitor) is written, though I am afraid that the Setting section is getting too long... Thinking about paring down each of the founders to a more succinct (and appropriately mythical) paragraph. I did upload 7 of the 9 pieces of art and stuck them in a gallery for reference, though...
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RE: RL Anger
@Sparks
Dude, I'm sorry to hear that. I'll light a candle for you. -
RE: [Original Supernatural/Vampire MUSH] Houses of the Blood MUSH
@Bobotron
Continuing development, now that I'm not shoulders-deep in the End of the World for my LARP.Going to try to knock out the rest of the Setting document tonight:
- The founding of the Houses - In which the nine Founders are turned by Titus and Licenia in an attempt to stave off their ennui, and save impressive mortals (or in Licenia's case, murder people who venerate Apollo and desecrate women)
- The Reckoning - When Titus and Licenia have their mythical falling out, and Licenia leaves along with Houses Leilia, Asinius and Fabia.
- The Modern Republic - The overall 'here's what happened when the vampires spread out with the Roman Empire and beyond', focusing on why they settle, what they do and the concepts in NYC.
Wish me luck!
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RE: Vampire 5E Playtest
@Ghost
I wouldn't call it 'back to'. OWoD and NWoD/CofD have existed side by side for a LONG time. This is just the 5E Masquerade. A couple of notes, though, separate from the packet, from the Berlin convention and such...- The core clans will exist. The starting 'core setup' will be Camarilla and Anarch as separate 'setting guides/books'. A Camarilla that is closed off, becoming an old boys club that you have to earn your way into after the Anarchs fucked things up. And Anarchs that are let to do what they want as long as they 1) don't attack the Camarilla and 2) uphold the First Tradition.
- The setting is set during a Gehenna War, which has put a mystical compulsion on many eldeers of 7th Generation or lower to go 'to the East' and fight in it. It implies a huge shadow war (and in some places, open war) in ancient lands associated with the origin of vampires.
- The Sabbat has followed, nearly en masse, followed the Elders to the East to fight in the Gehenna War, using the conflicts there as cover for their monstrosity. The Sabbat will not be initially playable in the core 5E documents.
- Due to the Second Inquisition, the cities of the world are a bit more closed-off, and you can't easily just call up the guy in the next Domain over.
Oh, here's the stuff I transcribed from the Berlin interview.
- 5th Edition plans for a 'streamlined core' with things specific to those games being printed in those games.
- Vampire 5th Edition (or V5) will use Beckett's Jyhad Diary as a jumping off point for the new metaplot.
- V5 draw back the focus more to the street level. There has been a Beckoning of most Elders to the Middle East to fight in the Gehenna War. Some Elders have resisted.
- The Sabbat, some time ago, followed thisbeckoning and flood of elders to the Middle East and have their fingers in many conflicts, using them as cover for their activities. They plan to eliminate the ancients once and for all, and are roughly out of the main stage of the game.
- The vampires are undergoing a Second Inquisition, which is spurred by a govenmental organized purge, even beyond the activities of Project Twilight. It's apparently very brutal and effective.
- The Camarilla cut loose or, in many cases, eliminated many Anarchs, giving them free reign but demanding they follow the First Tradition. Through this, the Camarilla has become the 'secret society' aspect, and you have to earn your way into it. Anarchs have been exiled from the Camarilla, along with Caitiff and thin-bloods. A new emphasis on the masquerade. City hierarchies are even more drastic. In the face of these challenges, Kindred society goes dark — vampire cities become more isolated, and there's a slow reversion to Dark Ages traditions.
- V5's first releases will be the core, Anarch and Camarilla books. The books will focus on the core Cam 7 clans (or maybe Cam8, they DID mention that the Assamite schism happened...), with mention of Independents in later supplements, harkening back to 1e Masquerade.
Other stuff is detailed out here: http://musoapbox.net/topic/1604/vampire-the-masquerade-5th-edition-info/6?page=1