MU Soapbox

    • Register
    • Login
    • Search
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Muxify
    • Mustard
    1. Home
    2. Bobotron
    3. Posts
    • Profile
    • Following 3
    • Followers 2
    • Topics 56
    • Posts 1987
    • Best 578
    • Controversial 1
    • Groups 1

    Posts made by Bobotron

    • RE: The Music Tastes Thread!!!

      I'll bite. Tried not to repeat genres too much.

      https://youtu.be/rZXprvYB3GY
      https://www.youtube.com/watch?v=JjTV8i_KjXM
      https://www.youtube.com/watch?v=KquTFWUyboA
      https://youtu.be/gGTAmmTiD_Y?list=PLuV2JYJ0B27mGzSVtwnpvhC2yqFcxzYSz
      https://www.youtube.com/watch?v=NkiOHdBHnE0

      posted in Tastes Less Game'y
      Bobotron
      Bobotron
    • RE: Savior of the Universe: Flash AhhhhAAA!

      @AlexRaymond
      I don't know enough about Flash Gordon to help (and I'm shoulders-deep in finishing up my own project), but I wish you luck. There needs to be more different and honestly unique stuff here. And if this allows for general Pew Pew Rayguns and Space Mad Science guys, as long as they fit the Flash Gordon universe, then you should be square. 😄

      posted in Adver-tis-ments
      Bobotron
      Bobotron
    • RE: Vampire the Masquerade 5th Edition Info

      More on the game from the pre-alpha stuff.

      Overview.

      Ken Hite and the WW team showed a preAlpha build of the VtM5. It is by no means a final version. As such, I'll be recounting what I experienced as a ST and staying light on the details.

      It was good. It's light and pretty straight forward and feels like a light version of CofD and CWoD. Easy to follow mechanics.
      The system tracks hunger instead of blood points, which is a pretty neat mechanism, and the hunger is always present in your actions. You can control it, but there's a price, and it can be heavy.
      Hunting is far more personal, with each victim being named and given a storybased boon along with the slaking of the thirst. These boons do not stack.
      I had players thrilled as they understood how much more intense the hunt was intented to be.
      Disciplines are still there.
      Frenzy is still there.
      Willpower is an important resource.

      Humanity is still in the shop. But will be there.

      In this incarnation, Hunger comes from Rousing the Blood. Max of that is five. At the end of each scene, you roll your Rouses, successes add to the Hunger track that goes to 5 as well.
      Hunger is a number of dice on every dice pool that is designated with a special mark, triggering compulsions of the vampiric nature if they roll a 1. To ignore those, you can spend Composure. That is the same dice pool you use to avoid a Frenzy.
      Hunger is removed by Feeding. The better blood, the more hunger you have. But you can never really sate the Hunger, unless you fully gorge yourself in blood.

      (I find the concept of 'you're always assumed to be full unless you're not' to be intriguing, mostly because it's something I was bandying about for HotB.)

      Botch is no longer a thing.
      And if you only score a success beneath the required number, you can succeed at a cost.

      posted in Mildly Constructive
      Bobotron
      Bobotron
    • RE: Savior of the Universe: Flash AhhhhAAA!

      I wish you luck! Something different is awesome.

      Also, will this be canon for you?

      https://www.youtube.com/watch?v=zIpOluaTQj8

      posted in Adver-tis-ments
      Bobotron
      Bobotron
    • RE: Vampire the Masquerade 5th Edition Info

      @Thenomain
      No idea. That's probably on the docket for today in Berlin time since there's a playtest of V5 during the event today.

      @SunnyJ
      The original post is someone's posting on the topics; there's a less detailed one which is probably more accurate I'm putting below too. Less... fanboy-ish?

      Link to the keynote: https://soundcloud.com/chris-handley/white-wolf-publishing-keynote

      • Over 13K responses to the WW survey. 56% say they play a physical game — board, RPG, card — at least once a week. (Side note: a picture of this data showed Malkavians with nearly double the number of players than anything else, no surprises there).

      • WorldOfDarkness.com, which they're planning to turn into a big immersive user portal for WoD game players of all kinds. (Starting with the LARPers, because audience.) Analogous to StarWars.com and D&D Beyond. Open beta this summer.

      • Storytellers Vault, a DM's Guild-like UGC program where people can publish fiction and game supplements—starting with all four prior editions of Vampire: the Masquerade. (50% author/publisher split of money; partnership with DriveThru.) Summer 2017.

      • Announcement of Tampa by Night (September 28-30, 2017), another in the series of WoD boutique events.

      • By Night Studios: Changeling the Dreaming (the next LARP release)

      • VTES Anthology — the first print set for the game in years — given to each attendee

      • There will be V5 playtests at Gen Con and other upcoming events.

      • Vampire: Fifth Edition will come out as one core rulebook—meant to imply cross-compatibility with other 5E games—and two standalone setting books: Camarilla and Anarch. - The setting books will be deluxe, photo-illustrated, and useful as a setting bible for WoD stuff all around.

      • The new Vampire continuity splits off with "Beckett's Jyhad Diary."

      • System focused on species-specific traits.

      • V5 tracks "hunger" rather than a blood pool.

      • The Elder vampires have felt the call to the East, summoned to hidden temples to fight the Gehenna Wars. (Save those who succumb to diablerie and gorging themselves to stay.) The Sabbat have stalked after them. But that's largely offstage now.

      • The Second Inquisition: Mortal intelligence agencies have discovered the nature of the Kindred and are using technology to hunt them down.

      • Anarchs have been exiled from the Camarilla, along with Caitiff and thin-bloods. A new emphasis on the masquerade. City hierarchies are even more drastic.

      • In the face of these challenges, Kindred society goes dark — vampire cities become more isolated, and there's a slow reversion to Dark Ages traditions.

      • Werewolf: "Gaia is dying of fever." Impergium is "back on the table"

      • Mage: There's a reason why vampires have a hard time using modern technology and the internet… "Colliding worldviews." Mage will come 3rd. "In a world where some of the most fantastic things in the book can now be ordered online…we have to step up our game. And, if AI has advanced as far as it has in our world…who runs the Technocracy?"

      • Chronicles of Darkness: It continues. Ask Onyx Path, it's "their thing."

      • Demon: "We'd love to bring it forward. Bring your pitches." Some other lines, like Wraith and Changeling, may come out in different formats first.

      System talk by Karim:

      • aside from what we already know, he actually mentioned the ideal possibility of satisfying many different gaming styles, from freeform/diceless to adding many layers of detail. (this could be good, if implemented successfully, I'd love it, but I'm not sure how they want to do it. WotC promised the same high-modularity with D&D 5e and not quite delivered it at the end. Still, I'd be okay with a simplistic core, if, for example a more detailed "combat handbook" will follow.)
      • dots remain, d10s remain (people love d10, possibility of custom d10s)
      • quite possibly fixed target numbers, counting number of successes for level of success (okay with that. Fiddling with TN has it's merits, it's flexible and gradual, but NWoD and SR 4e-5e went for the fixed TN for a reason)
      • simpler conflict resolution, ideally with 1 roll
      • should be 90% percent compatibility with statblocks in the old books, new people should understand those easily, or play by the old rules if you like and using statblocks from the new books
        -I'm actually started to be getting sold on the new hunger mechanic's concept. It's more risk-management than resource management, which is good, though I'm still not sure how you suppose to fuel supernatural powers this way. (not me, the dude who posted it)
      posted in Mildly Constructive
      Bobotron
      Bobotron
    • RE: Vampire the Masquerade 5th Edition Info

      More stuff...

      • every gaming format will get it's appropriate rulesets (good)
      • the Sabbat is definitely doing something in the Middle East, but I don't think they're behind the wars, per se
      • Martin dubbed it as "welcome to the new Dark Ages", meaning that the global organizations are giving in and much more isolated city-states are the norm (hmmm)
      • the Cam was forced to re-evaluate it's "everyone in" policy and effectively gave the streets to the Anarchs which are bound only by the 1st tradition, the Masquerade. Now, the Cam is more like an elite club, for which you'll get to be a member if you behave well and the main theme is "the privileged few against the unwashed masses" (I'm undecided on this whole thing, it could end in a more flexible setting, but one of the main things which differentiated Masq from Requiem was the global organizations instead of isolated clusters and I hope it'll remain to an extent, although I'm not necessarily against some curbing back)
      • the works of the art director lady seems good and she was in the same role during the MMO development and I liked those concept arts, so I really-really hope it'll be good. Obviously they're thinking that having a very strong visual identity is very important, which I can only nod and wait hopefully.

      (This is all copy/pasted from someone who is at the thing).

      posted in Mildly Constructive
      Bobotron
      Bobotron
    • Vampire the Masquerade 5th Edition Info

      Welp. Here we are.

      EDIT: Adding a link to the first video about it: https://youtu.be/yvwroDSLO3E

      Becketts Jyhad Diary to be the setting and metaplot bible of V5

      Format will be one slimmer than normal core rulebook with all the game systems for each line starting with Vampire but to encompass eventually one for all 5 original games

      The lines will work together but whether they will be balanced to play together is unclear even to them at this stage. Nevertheless I am sure they will try to do so, for now they focus on what they need to develop.

      Demon, Changeling, and all other lines that came later may appear in other media formats before their tabletop games arrive

      In fact MET LARP rules for Changeling are now announced

      The philosophy with KotE is that is if they find someone from the area who can do it they will. They want to avoid the problem of having people write about a culture when they do not know it themselves. So go for it if you live anywhere in Asia and love these games.

      The fact that China is making moves around Africa was talked about as being very interesting from the point of the undead sects in those places now having interactions.

      Setting material will be presented seperately in huge books related to specific groups the first two being Camrilla and Anarch setting and source books

      The setting material will be the reference material for all creative projects from film to larp and tt - and there will be an online hub for sharing every aspect of the wod in every media. Contributors to this "storytelling vault" will be paid 50% of what their contributions earn.

      Vampires first two setting books will be Camarilla and Anarch with Sabbat to come later (see below for the metaplot reasons for this). These will release with the core rulebook for V5

      Art will involve much photography

      Blood Pool is gone. It was described as a gas meter and thus not very sexy. In its place is an elegant and well thought out system relating how you choose to handle hunger to the likelihood of frenzy. You will have composure as a resource. You can opt to spend this when faced with a situation where you want to resist doing something eg feeding at the sight of blood. If you spend it however you get a red hunger die or more in your pools (for probably all your rolls) which will act to increase your chance of entering frenzy. If you dont, you do something you dont want to, avoiding compulsion, but you will have more composure when the chance you frenzy comes up, and less hunger, meaning less likely to frenzy.

      Similar mechanics will replace Rage and other power supply traits in the core books for those games.

      Over 40 books currently in development. Hopes for an adult tv show by 2020.

      System will use dots and d10s and be recognisable to older fans. However some dice may be customised and the inclusion of hunger dice is a sign that further innovations of the d10 system are planned.

      Kenneth Hite of Trail of Cthulhu is on the team as V5 developer

      Vampires will have two looks, one for the mortal world and one for Elysium

      The Masquerade more important than ever

      Its so important the Anarchs have had to agree to join the Cam or be exterminated for not following the 1st Tradition

      The 2nd Inquisition is underway after government agencies have discovered the truth. And its brutal and ugly.

      The 2nd Inquisition ties in with the Technocracy AND Pentex but the vampires have yet to cotton on to how those spies keep outwitting their attempts to stay hidden...seems as if a new and truly ugly Massassa War may be brewing.

      The 2nd Impergium is underway with the Garou finally having presumably listened to the Red Talons (and presumably grudgingly accepted the Ratkins purpose) that humanity must be stopped. Werewolves have realised that Gaia is almost dead.

      The current world tensions between Islam and the west are in truth just the mortal facet of the Gehenna Wars

      The Gehenna Wars have mysteriously called many elders to the east, in something called The Beckoning, the Sabbat have been especially responsive. Some elders are resisting the Beckoning.

      Sabbat reveling in the chaos and war of our times and is now seeking out the ancients to utterly destroy them. This may be what The Beckoning relates to. The Sabbat situation is unclear.

      Camarilla more secretive than ever and Masquerade strongly enforced.

      V5 playtest tomorrow with Mark Rein Hagen in the house to give a keynote address (taking all 5 of my 1st eds to be signed!)

      V5 beta test to be released soon after convention so everyone can try it
      Documentary on netflix next year

      posted in Mildly Constructive
      Bobotron
      Bobotron
    • RE: Web Based Client

      Isn't that what http://chromud.whiteraventechnology.com/ does? It doesn't use my IP when I log into my own game.

      posted in Mildly Constructive
      Bobotron
      Bobotron
    • RE: Kardis?

      @Cupcake

      MC Hammer?

      alt text

      posted in A Shout in the Dark
      Bobotron
      Bobotron
    • RE: Kardis?

      @Monogram
      Succubus?

      alt text

      posted in A Shout in the Dark
      Bobotron
      Bobotron
    • RE: Kardis?

      @Tinuviel

      Jonny Quest?
      alt text

      posted in A Shout in the Dark
      Bobotron
      Bobotron
    • RE: Kardis?

      @Tinuviel

      Mattrex (yeah I got nothin')?

      alt text

      posted in A Shout in the Dark
      Bobotron
      Bobotron
    • RE: Classic World of Darkness

      @DarkDeleria

      Brutal XP costs? It's not much different from NWoD 1e. OWoD XP Costs are actually cheaper than NWoD 1e. I assume you're talking about NWoD 2e where they're flat costs (but really, multiplied by 5 'cause of beats).

      posted in MU Questions & Requests
      Bobotron
      Bobotron
    • RE: Kardis?

      @Monogram
      Linus?

      alt text

      posted in A Shout in the Dark
      Bobotron
      Bobotron
    • RE: Are there any MU* RP log repositories out there?

      @Rachele

      Someone actually roleplayed at Robotech MUSH? When I tried there it was dead as a doornail. Wow. Must be old logs.

      posted in MU Questions & Requests
      Bobotron
      Bobotron
    • RE: Classic World of Darkness

      So I've read the thread, and I feel like I should add my two cents.

      @ThatGuyThere
      Re: Why separate cities
      No one will know until it's tried. But honestly, everything else is either:

      • Run a single-sphere game. The last three of these tanked because ZOMG WHERE IS ALL THE THINGS?!
      • Run a multi-sphere game with no focus. CONGRATS YOU HAVE CITY OF HOPE.
      • Try to run a multi-sphere game that has coherent theme, focus, and plots specifically for each of the supernaturals. This will end up turning to CoH because you can't maintain focus when Busty McVamplass is bumping uglies with a Hugelarge McWolfman and Hugelarge is buddies OOC with Marty McMageguy.

      Re: Why include stuff if you don't want crossover
      Each game has a theme. There is no game existing out there for OWOD right now that isn't a sandbox or something dead in the water, that maintains theme cohesion. @Seamus would like to try to do that, while also allowing some cross-over in ways that make the game more fun. I'm all for fun, and trying something new.

      @Seamus stated one of his goals was to create something with focus, an the OWoD crowd, as much as some of them scream about wanting something a lot, don't seem to ACTUALLY want that.

      Re: Characters in all venues
      I don't think the assumption is that everyone will, but I, personally, think there's enough draw for it. CoH has tons of people who play in, what, twelve venues? Two or three (starting out) is something easy peasy, and taking the ones that people are most passionate about... and if it tanks, then integration can happen.

      There was also some discussion last night of Extras/Rentables, in the vein of F&L's Guest Stars, which were mentioned as CG-to-mid-level 'temporary' PCs that people can grab in another sphere, and potentially upgrade into regular PCs should something tickle your fancy.

      It's something different, at least, rather than just a copy-paste ALL THE THINGS by Night game.

      @Jennkryst
      Re: City Divisions
      During discussion last night, it was discussed that 'each city was an island to itself,' with other supernaturals existing on the peripheral, and not the focus. Sure, the Gangrel may run into the werewolves... but it's not going to be 'SUDDENLY THE ENTIRE WEREWOLF VENUE SHOWS UP AT ELYSIUM' and such.

      Re: Vampires hanging around the sept
      Oh yes, because WoD MU*ers are notoriously hardassed for adhering to theme 100% of the time.

      Re: Big Plots
      The implied goal here is that there'd be REASONS for cooperation. I know exactly how I'd utilize things and create feeder ideas/seeds to help with the cross-venue interaction, for example. And this also implies cooperation on an OOC level between the sphere wizzen in order to make it work. Which I guess, is tantamount to blasphemy on WoD games, right?

      Re: NPCs vs. PCs
      Not necessarily. The NPCs are there as extras, set dressing, etc. They're there to be there IF NEEDED, for plots and such. It's not meant to be a focus, it's stuff going on in the background. And territory issues would come up assuming the ST of that venue, and the players of that venue, want it to be a thing to play out.

      Honestly, it sounds like no one actually wants something different. Everyone wants a Generic City by Night game again. For like the umpteenth time.

      posted in MU Questions & Requests
      Bobotron
      Bobotron
    • RE: Classic World of Darkness

      @Seamus

      • Point A: Okay, so far so good. I also love the idea of using KtE as a backstory event. 😄 I'd be willing to be a sounding board; I love Vampire to death.
        *Point B: Good. Start out small, maybe two venues, and go from there.
      • Point 😄 GET THIS DONE RIGHT NOW. :D:D:D:D:D:D:D:D:D
      • Good luck? From what I understand, M20 is a train wreck across two books that don't explain everything (such as spellcasting STILL not being complete after HDYDT?)
        My suggestion would be pre-Gehenna, but use some later elements like the Assamite Schism to add depth to the setting.

      RE: 2-3 cities. This could work, but there was some discussion about it prior where it became a point of contention of splitting the playerbase across the game. If you have more Shifters than you ahve vampries, Vamptown is empty and there's no vamp RP while Wereville is OVERFLOWING.

      @SunnyJ
      If he can make it work, more power to him. The last two single-venue Masquerade/OWoD games that started tanked real quick.

      posted in MU Questions & Requests
      Bobotron
      Bobotron
    • V20 Bundle of Holding

      Not quite as good as the OWoD Humble Bundle, but with @Seamus looking at an X20 game...

      https://bundleofholding.com/presents/Vampire20th

      posted in Tastes Less Game'y
      Bobotron
      Bobotron
    • RE: Classic World of Darkness

      @Collective
      To be fair, this is why I dislike sandbox multi-theme NWoD games, as NWoD is built to be ST-driven in building the world, antagonists, etc.

      @Seamus
      I'll add that me, personallty, I could do V20... but not much else.

      posted in MU Questions & Requests
      Bobotron
      Bobotron
    • RE: Classic World of Darkness

      I'd posit the following questions:

      • What is the plan? Sandbox? Metaplotty? Pre-Gehenna? Post-Gehenna? Fuck-Gehenna?
      • Do you think you'll get enough staff to support the currently-released X20 lines?
      • Do you plan to include ALL of EVERYTHING from the X20 lines? IE: Allow Cam and Sabbat PCs? Allow all 13 Were tribes and Fera? Allow Technos and Traditions?
      • Are you planning on integrating the train wreck that is M20?
      posted in MU Questions & Requests
      Bobotron
      Bobotron
    • 1
    • 2
    • 41
    • 42
    • 43
    • 44
    • 45
    • 99
    • 100
    • 43 / 100