Also, more about Disciplines and Hunger.
On Disciplines...
Yes, disciplines are totally still a thing.
Including different level of disciplines.
Like for example you still got dominate with command, hypnosis and mesmerize. Which each got their description of what they do. Every application of your discipline, whether it is dominate or celerity, does rouse your blood a bit and thus is likely to increase your hunger after the scene concluded.
In regards of celerity the description of the various levels did change somewhat.
Like you don't get a +1 extra action anymore but like (significant) imitative boosts and stuff on the line of that.
Various clans do as well get various disciplines to start with.
Like I believe none of the Ventrue got e.g. Auspex.
If you obtain a discipline by feeding (my Ventrue got a dot of celerity after taking from a young guy on speed or similar) the effect will fade after an application. You can only have one feeding effect available at a time. Like if I got the celerity blood lingering, eating from the presence DJ wouldn't help the character on top.
I wonder if the guy is mixing up what was prior stated about, say, +1 stealth from a homeless dude.
On Hunger...
As a note if you manage to rouse blood to five before the scene concludes you will roll for hunger before the scenes end.
Like discipline happy Brujah rouses his blood by,...
throwing Presence 1, throwing Presence 2, pushing 3 attributes
-> immediate roll
The same scene, the fight begings,..
throwing Potence 1, throwing Celerity 1, pushing 2 attributes, throwing celerity 2
-> immediate roll
Healing 3 health levels after the fight
-> the scene concludes and the three rousal dice will be checked whether or not they increase hunger
So you check for hunger (which increases the hunger dice) essentially every 5 times you rouse/spend blood. Not a terrible mechanic and could be easily automated.