Good luck. From what we've seen, the buy in for that on player end, not to mention the staff workload, will be the most difficult part.
Posts made by Bobotron
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RE: What do RPGs *never* handle in mu*'s? What *should* they handle?
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RE: What RPG SYSTEM do you want to play on a Mu*?
@Tinuviel
Not that guy, but my experience with MUCK involves a lot of the codebase expectations... I played on a couple of anime-based MUCKs back in the day and there was a level of ways things functioned that was extremely alien to me, as a MUSHer. Like, @-commands at least on one of the games gave you dialogues ala something like, say, TinyFugue... so you'd describe yourself and it'd save in sections, etc.) One of those same things that MUX-to-MUSH is a hurdle for people, differences in familiarity. -
RE: Fear and Loathing
@Arkandel
Considering Changeling switched devs when/during/before David H.'s quitting, who knows. -
RE: What RPG SYSTEM do you want to play on a Mu*?
13th Age
Easy d20, nice mechanics, NO GRID REQUIRED, cool stuff involved.ETA: Thanks Misadventure!
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RE: Comic book diversity
I'd add on here that it's not diversity, but presentation and expectation, in addition to the comment about stagnation above. Marvel has the problem of being 'in the view' of 'normies' via the Marvel movies, and . They recently saw Tony Stark as Iron Man in Civil War and will again in Spiderman: Homecoming (clever naming on that). Random Bob #7 on the street won't want to go back a few months of issues to see how Riri Williams became Ironman (or Ironheart, whatever).
Comics are also getting harder and harder to follow nowadays, I feel like. Comic A references LImited Book H, comic crossover B requires you to know (and care) about all of these other characters (like X-Men vs. Inhumans, I could give two shits about the Inhumans personally, but for me to know X-Men I have to read it).
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RE: PC antagonism done right
@lordbelh
Oh, I'm aware, I tried to staff there for a while and the combination of SO MUCH INFLOW plus an absentee headstaffer during peak hours made doing anything difficult that headstaff needed input on (most of it involving busted codes and such they were working on). I am specifically referencing it in relation to the discussion about attacking things that aren't exploding someone's face with a rocket launcher. There were a lot of good ideas on RfK during both periods, I just think they made themselves untenable.@surreality
Speed surcharges are an interesting concept. Based off of a stat and limited (or having a baseline, and then adjusting that via stats or powers) is best.@Tempest and @Pyrephox
I agree completely. Perhaps a decently high cap but also diminishing returns (like, XP under A, you get X per month max; XP under B, you get Y per month max; and XP under C, you get Z per month max). It works out well in LARP, we've used the suggested rates from the new MET book for our Masquerade LARP and it's done nicely. -
RE: PC antagonism done right
All this is beautiful discussion, but one thing to bring up: how? Or rather, how without it turning into the massive staff overhead that RfK handled?
Like, one of the things that I feel makes it work in my LARP is that downtimes are done as a 'period' thing. It needs to not become something that requires tons of back-and-forth, and also not something that is sudden, instant gratification; it takes a little time, and people seem to want things to go 'oh, I put in this Allies action, WHY HASN'T IT HAPPENED IN THE LAST TEN MINUTES?!'
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RE: Help Wanted (Wiki Needed)
Bobotron casts SUMMON @Volund !!!!
Let's see if he answers.
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RE: Help Wanted (Wiki Needed)
@Claremont
Are you hosting it on Volund's server? If so, you'll be good. If not, the time between loading between the MU* on one server and SQL on another server, in my experience, is a bit troublesome.I can't offer time, but you're free to dig around my game's wiki, hotbmush.com and steal whatever you want as far as code. It's either something I made, recreated/formatted from something I liked on another game's wiki, or code that @surreality helped me with. No credit needed.
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RE: Suitable system for a gritty fantasy game
Also, quickstarts. It contains Revised Quickstarts for Vampire, Mage, and Werewolf; and 2e quickstarts for Changeling and Vampire.
https://www.dropbox.com/s/qdiyrxu2tmj0xe0/Quickstarts.rar?dl=0
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RE: Suitable system for a gritty fantasy game
@fatefan
I recall hearing that FS3 doesn't really do anything but scifi and modern very well without serious tweaking. -
RE: Suitable system for a gritty fantasy game
@fatefan
There isn't, but it's not difficult to do fantasy with it. Just use all the medieval equipment stats from the Armory book, and look at REquiem for Rome to see some 'here's some ancient changes to skills'. From there, use the Second Sight book (or the CofD core) and reskin psychic powers as magic. But at that point you're getting out of gritty territory as you're getitng into nickel-and-dime damage portions and such things like that.ETA: I just suggested the WoD quickstarts 'cause they're simple and quick to use. I'll link a rar of all of them to my dropbox once dropbox finishes uploading.
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RE: Suitable system for a gritty fantasy game
@Kairos
Honestly, if you're doing gritty, low-fantasy, why not just come up with something simple rather than try to use an existing RPG which may have more bells and whistles than you need?I'm a fan of the simple system in the OWoD Quickstarts. You have four stats: Physical, Mental, Social and Willpower. You have 7 Health. You have much simplified Disicplines and mechanics, as you roll d6s instead of d10s. You roll dice equal to <pool>; and in combat, each success is a level of damage, plus the damage rating of a weapon (1 or 2). Something like that could be used as a baseline, as there are rules for 'magic' in Thaumaturgy (fireball, flight, etc.) you could expand from. Requires minimal coding, and other than a potential higher damage output, magic-users aren't as more powerful as D&D, for example.
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RE: RL things I love
The other pins I won at auction came today. $51 plus shipping for 9 pins, so really good deal. I said I'd share pictures, so here we go.
Original Lasombra, Ventrue, Baali, Gangrel and Brujah.
Duplicate Brujah, Salubri, Giovanni and Assamite.
I am pleased with my purchase, oh yes.
ETA: Are the pictures showing for you guys?
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RE: How do you keep OOC lounges from becoming trash?
@SG
I mean, that's no different some someone @creating an object and setting it enter_OK and hopping into it. You might run into them forgetting where it is (and thus having it randomly on the grid) or not knowing how to set it up correctly (which, if you want it to be a private/no nothing room, just enter'ing it is fine). We used to do that for IC personal dwellings on games where building was locked down.Myself, I think there's use in an OOC Room as a place to wind down/be between scenes; the whole 'backstage' thing mentioned previously in the thread is a great example. What seems to be the PROBLEM is not the OOC Room itself, but peoples' culture and concept of it. People need to be willing to police themselves, and this probably should be implicitly said, not just staff going 'hey, stop, that's a topic that's not cool'. You're never going to get a topic that is weird or divisive, like politics, that everyone has the same views on. Change the culture and fix the symptoms.
Besides, if you don't have an OOC Room? There will be points were people are on the IC Grid, idling, and visible on +where... and that defeats the purpose of marking places IC and, assumable, places they can go to RP direclty and randomly, which is what @faraday meant with her comment.
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RE: WW released Dark Pack guidelines
@Ganymede
Yeah, that's my reading of it to. You're not paying for access to the material, and the 'material' is always the crux of what they're talking about in there. -
RE: WW released Dark Pack guidelines
@Ganymede
There's a tizzy in the LARP world over the reading of it and the fact it implies you can't take donations or charge a site fee. My reading of the text explicitly relates to the 'your material' term, at which point charging a site fee is charging for the communal access to hotel space, not 'your material' (IE: the game). Your thoughts? -
RE: RL things I love
@Thenomain
I've thought about getting the Tremere symbol somewhere, but then I am like 'eh, I'm full of holes, that's enough...'