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    Topics created by Bobotron

    • Bobotron

      Searching?
      Suggestions & Questions • • Bobotron

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      Glitch

      Yeah, the search sucks. Hardcore sucks. Google search with site really is the only way to get decent results, though it has fewer recent results.

    • Bobotron

      Before the Dawn MUX
      Adver-tis-ments • • Bobotron

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      N

      Honestly, it depends how it is handled.

      This seems like a ripe setting to explore Blade vs Edward.

    • Bobotron

      WoD-esque new system: Undying
      Mildly Constructive • • Bobotron

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      Anonymous

      This sounds badass

    • Bobotron

      Theatre of Shadows MUSH - OWoD MUSH Seeks Developers/Staff
      Adver-tis-ments • vampire the mas development owod seeking staff pennmush • • Bobotron

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      R

      So any updates on this? 🙂 Is it still upcoming?

    • Bobotron

      Settings and Canon
      Mildly Constructive • canon mush theory player agency • • Bobotron

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      il-volpe

      True to the base theme, yep. Situations where no matter what players do, they cannot change a course of events, never never never, in spite of the fact that the characters are creatures that could, conceivably, change events, that's not cool.

      eg, I am running something set in San Francisco in 1906. The PCs cannot stop the earthquake from happening, because they are humans with the powers of humans in 1906 and it's just an earthquake, they can't even predict it. Okay. Same setting, but now I say that the earthquake is caused by the Eldrich Powers the PCs are fighting. They are superheroes, and can fight Eldrich Powers. I can set them up so that really, stopping the EPs is beyond them, but it is not okay for me to say hard-stop never-never-never.

    • Bobotron

      Update Errors
      Suggestions & Questions • • Bobotron

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      Glitch

      Yeah, that error is the forums running out of memory, which is why I said I was going to upgrade Friday. I forgot to do so, but the error this morning was a nice little kick in the nuts as a reminder for me.

    • Bobotron

      AnomalyJobs Install Issues
      MU Code • • Bobotron

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      Bobotron

      @Thisnameistaken
      You're welcome. Still not sure what the issue was, but glad that it's fixed. Plus it's up there for me to have later on, or others on here that might have the issue

    • Bobotron

      Mediawiki: User deletion
      MU Code • • Bobotron

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      Bobotron

      @Quibbler
      MW 1.24.1, and both are installed and working separately. They just don't work in tandem like I expected them to, per the documentation.

    • Bobotron

      Tracking Alts
      Mildly Constructive • • Bobotron

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      ThatOneDude

      @Coin said:

      @Rook

      This is a misconception, though. For example, in nWoD 1e, raising a Skill or Attribute got you diminishing returns, because each dot cost more than the one before. So having lots of mid-level stats (and thus becoming a true Jack-of-all-Trades, Master-of-None) was a lot cheaper and easier than being the master of a bunch of them.

      No, in nWoD 2e, it costs you the same.

      I'm not saying one is better than the other, but the latter certainly doesn't favor the jack-of-all-trades type more.

      Agreed. My best PC ever in nWoD 1e was a vampire with all 3's in attributes and a rich helping of 2's and 3's with a few 4's and 5's thrown in on various skills. He was scary because he looked like he could do anything if you didn't see his dice and only the successes because he succeeded at most anything. On top of that he was a PK monster which use to make me laugh when someone would try to kill my PC with their all maxed out combat stats and then would get smashed with a combo of smart tactics, discipline use and an understanding of mechanics.

      I'm curious to see how 2e plays out all around and am very excited for it.

    • Bobotron

      Game Advice
      Mildly Constructive • • Bobotron

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      No one has replied

    • Bobotron

      Good or New Movies Review
      Tastes Less Game'y • • Bobotron

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      ZombieGenesis

      @Ghost I enjoyed the new Hellraiser. Maybe not as much as the first one but on par with the second one. I don't think it was perfect but what is? I'll definitely watch it again and I'm eagerly awaiting the announcement of a sequel.

    • Bobotron

      New CWoD MUSH Seeking Staff
      Adver-tis-ments • • Bobotron

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      Wizz

      @Miss-Demeanor
      The social penalties thing is actually changing in 2.0. But we'll continue the discussion in the other thread.

    • Bobotron

      MUSH Mapping
      Mildly Constructive • • Bobotron

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      Creepy

      I base it on how big you want the player base to be, and what sort of stuff you want to include. As an example, when I built the grid for The Reach, we knew (or hoped anyway) it was going to be a big player base so that necessitated plenty of rooms. The grid's skeleton was sorta in place when I took over the pre-launch build so I left the street names intact and expanded outwards. Diversity of the environment was important, so I added swampy wilderness areas for a more rural character base, added some underground caves, expanded the cemetery, etc. Basically, I thought to myself, HiD/Gangrels need wilderness, Bone Shadows need cemeteries, etc. Financial/crime levels played into the design as well. We wanted some high crime, impoverished areas, and we wanted some wealthy areas.

      As far as mapping goes, modeling after an existing city's general structure, then filling in the gaps with your custom content is a good way to go. You can search for things like "city-name neighborhoods" or "voting districts" or "crime rate map" to broadly divide the city into large chunks, then drill down from there.

      The setting's geography plays a big role too in how you lay out the grid. So does the age of the city you're looking to copy/emulate.

      GoogleEarth was helpful with some of the stuff I did on HM. Mozart sent me the Earth files with the grid breakdown and I could see how they'd separated everything based on the major streets.

    • Bobotron

      [Request] Good AnomalyJobs tutorials?
      MU Questions & Requests • • Bobotron

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      Cobalt

      I can do that, but not tonight. So if someone else gets to it first, whee! Otherwise sometime this week I can write something up.

    • Bobotron

      Bobotron's Playlist (because why not)
      A Shout in the Dark • • Bobotron

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      Bobotron

      @Wizz
      For something like that, I think it'd be hard. There's so much of a cultural difference in MU*s and RPers nowadays. I just think it'd be a much harder concept to pull off nowadays.

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