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    Best posts made by Cobalt

    • RE: Welcome to the Euphoria!

      @friarzen I've started the preliminary steps for setting up Ares, but I'd still love any help you might wanna give!

      Also... if anyone has any good resources on blue prints for star trek ships or any other sci-fi ship blueprints that house large populations of people, I'd love to take a look at them! When I did a 30-second google search earlier I mostly got blueprints showing me the outside of ships, and I'm interested in the inside. Stuff like habitation, engineering, etc. etc.

      posted in Game Development
      Cobalt
      Cobalt
    • RE: The Dark Side of online Role-Playing

      @Ghost It's honestly only the known troll that is Carex.

      posted in Mildly Constructive
      Cobalt
      Cobalt
    • RE: Cobalt Streams

      #Streaming #KDM (#kingdomdeathmonster) with EmmahSue on @Twitch ! Check us out here! #coop #coopgames #TwitchStreamers #twitch #tabletopsimulator #tts #boardgames

      https://www.twitch.tv/lyrateal

      posted in Tastes Less Game'y
      Cobalt
      Cobalt
    • RE: Muxify (MU code editor)

      @HelloRaptor said:

      I'm about to release some kind of doomsday curse on the world.

      This is essentially what MUX code is. It's an eldritch horror that warps the mind of any who know it. ^.^

      posted in MU Code
      Cobalt
      Cobalt
    • RE: Welcome to the Euphoria!

      @faraday Not more disruptive than someone's connected character suddenly getting idlenuked, I think. Or just going "inactive" and no longer being played and leaving the players to decide whether they are still around in the background or what is happening with them. I think that I'll bake into the theme the idea that some people have either neurological or physiological issues with coming out of cryogenic sleep so sometimes people need to go back into it off and on throughout the trip to get their bodies used to it.

      Kinda like slowly thawing someone back out.

      posted in Game Development
      Cobalt
      Cobalt
    • RE: Random GMC game brainstorming

      @Arkandel said:

      @Cobaltasaurus said:

      But re: Status, the merit.

      I have a pretty crazy idea of doing like a country-wide consilium / praxis thing. Where the most status a PC can get to is status 3 (because 4 and 5 means you're working at the national level rather than the local). They'd be like a huge council or primogen/priscus council going on, and stuff -- I haven't slept so I've not got many more thoughts worked out from there. There would be 'local' mini-domains throughout the country, but everyone ultimately had to obey the laws of the Big Wigs Outside The Area. The setting could be somewhere close to like the Mage/Vampire-Capital that they could brush up against the national level problems, but far enough away that they aren't in the thick of it.

      This idea wouldn't work very well for werewolf. But I think it's kinda eat for mage/vampire. Also frees up the issue of approving new pcs like "are you a member of the consilium? Are you new? I NEED YOU TO PRESENT YOUR PAPERS!" 'cause everyone would be a member of the consilium/praxis already.

      As you say, this works better in some spheres and worse in others. 'Status' unfortunately isn't even comparable to Renown (how other Uratha/blooded feel about you doesn't necessarily reflect on how the Lunes do) so it's hard to draw an equivalence there.

      How are you thinking status is gained, for starters? Obviously (?) it can't merely be bought in this context since, well, 3 XP isn't exactly hard to come by. Hell, people would have it in CG. On top of it keeping track of achievement may be hard - at least without making people jump through loops (publishing logs, etc) which I openly despise. So the method staff needs to have to decide who's worth that rise in influence should be debated as well.

      Typically I don't think people should pay XP for status. I don't think it should be something that's purchased but acquired through play. Especially since it's really subjective. If people think you're an idiot, you're not getting above status 1. If people are afraid of you? You might have status 3 depending on how afraid of you are they are. If people think you're really helpful but not very powerful? You might have status 2.

      I know people hate it because it becomes a popularity contest but I think that status should be something voted on by other players, and probably NPCs. (e.g. you can use social dice against NPCs, or favors, and etc to get them to support your PC for status.)

      The big question about status, other than the above, is what it does. Giving extra access to RP could be a unique enough way - letting your PC go have an one-to-one chat with a legendary NPC for example, or small things to gain face such as being allowed to sit with the Prince rather than the rest of those peons during sphere-wide activities - but ultimately it'd still fall into staff's laps to do something with it, and staff at least traditionally are overworked as it is. Especially in such scenes. It's not always possible to throw those extra bones to the high status people.

      I have ideas about having fleshed out NPCs all with different 'special' things to them, and one or two assigned to different staffers to play on a semi-regular basis, but reporting back to the Head Storyteller. On what happened in those scenes, etc. At which point status could be used to gain influence with these NPCs, etc.

      And as @tragedyjones mentioned status itself does have some built in benefits in GMC. It can be used to reduce other people's pools, and idk. I think you can use it in social situations when it comes to rolling. (I might make 'gracefully handling a social roll' as an incentive for a beat.)

      A final observation: A scale of 1-3 is limiting in practical terms. It's almost binary - offering characters more 'steps' (i.e. making it 1-5 before you break to the national level thematically) might be preferable so there is gradual advancement without reaching the cap after only a couple of jumps up. It's the same thing on a smoother curve.

      That kind of misses the point of what I'm proposing. Which is probably my fault for not being able to express it. The point is to have a small scale amount of status. If the max status you can acquire is status 3, then being at status 1 or status 2 isn't really that bad. The majority of characters stay at status 1 in games, as it is. Status 2 then becomes "pretty active/respective/whatever", and status 3 is "paragon of activity/respect/whatever". Status 4 and 5 reserved for NPCs, or PCs that are transitioning into NPCs / retirement / death / whatever.

      posted in Mildly Constructive
      Cobalt
      Cobalt
    • RE: Cobalt Streams

      @ominous Cause EmmahSue works a normal job like a weirdo, and can't stay up late. XD

      posted in Tastes Less Game'y
      Cobalt
      Cobalt
    • RE: Code Teachers?
      ===================> Coding Lessons - Mon Jun 20 17:00 est <===================
      Coding lessons! Are you interested in learning MUX code? I'm going to host a lesson. We'll go over:
      - Permissions & Inheritance
      - @commands vs functions
      - Build A +Who!
      
      Time: 2pm PT / 5pm ET This will be no more than 1.5hr long.
      
      Storyteller: Cobaltasaurus
      Genre: OOC
      Signups: Millicent, Katherine, Toma, Nope, Hamlet, Deckard, and Jackson
      ========================> 3543: Coding Lessons - Mon Jun 20 17:00 est - 7 <====
      

      It won't be anywhere near as indepth or REAL PROGRAM like @Ashen-Shugar's stuff up above. But it'll hopefully be friendly enough that non-RL programmers will get something out of it. Since I learned to MU* code before anything, I have that as my perspective. It'll be short because I work that afternoon and frankly, I don't want to use my last day off before summer term starts teaching people how to code. (Sorry!)

      But I'll probably try to do one the next week depending on how homework and stuff goes.

      posted in MU Code
      Cobalt
      Cobalt
    • RE: Welcome to the Euphoria!

      I have a website and a game, I need to sit down and hammer out a bunch of stuff. But things are preceding! People are welcome to log in but I would caution you to only make OOC bits for chatting right now. Do not start any character ideas until we have more theme and stuff nailed down.

      posted in Game Development
      Cobalt
      Cobalt
    • RE: Gauging Interest in a new Erotic RP MU* (with anonymous survey)

      @bear_necessities said in Gauging Interest in a new Erotic RP MU* (with anonymous survey):

      @Cobaltasaurus OK I'm down but no TS, I'm only going to play to hunt the dickcows and craft dildos.

      That's cool you can be my sibling that earns me all the money while I go have sex parties in the town square.

      posted in Mildly Constructive
      Cobalt
      Cobalt
    • RE: Cobalt Streams

      Switchin to Phasmophobia. :X gulp

      https://www.twitch.tv/lyrateal

      posted in Tastes Less Game'y
      Cobalt
      Cobalt
    • RE: Code Teachers?

      I thought it was page/noeval? o.O

      posted in MU Code
      Cobalt
      Cobalt
    • RE: Welcome to the Euphoria!

      Sorry folks I was down for the count with a migraine yesterday. Thank you all for the help and direction. A couple of folks have offered some stuff privately and I think we'll get moving again shortly.

      I need to do some RL stuff but then I'll be hammering away at theme and getting things out together for most of today.

      posted in Game Development
      Cobalt
      Cobalt
    • RE: Gauging Interest in a new Erotic RP MU* (with anonymous survey)

      @Bliss Okay, when can we play?!

      runs away

      posted in Mildly Constructive
      Cobalt
      Cobalt
    • RE: Health and Wealth and GrownUp Stuff

      @greenflashlight I'd also offer internet hugs. 😞 I'm sorry.


      So, for a treat since it was my birthday recently, a little before said birthday... I went out and got -short- acrylic nails put on. Had them on for three days... Was getting out of my car when I slammed my pinky against my door.

      ***=Gore.***

      click to show

      I tore the fake nail completely off of the nail bed, ripped the nail out down the finger, and a good amount of skin. I, having already been at the ER e-fucking-nough this year was like 'whatever it's just a ripped off fake nail' and asked my boyfriend to clip it off for me.

      Cue pain and agony, while we realize that it's too bad to deal with at home, and a trip to the ER. Where they -put the nail back inside my skin- and wrap it up.

      After my got numbed so I wouldn't feel it, I realized what I thought was just a flap of skin hanging off of my finger was actually my nail...

      Also they had to numb up my hand from multiple places because the first round didn't numb it enough and having your nail tucked back -inside of your finger- hurts.

      Plus on top of that we cut off the majority of the fake nail at home, because instead of going to the ER immediately I decided to try and take care of it at home, because who goes to the ER for breaking a nail? Well, yeah, I didn't break the nail at all I ripped it the fuck out.

      But anyway I have exposed fucking nail bed on my pinky, and it constantly hurts.

      Do you have any idea how much you actually use your pinky? It's alot. I -can- type, but it hurts. I -can- hold things, but it either hurts or my grip is terrible. I have my finger wrapped up, of course, while the nail and cuticle and skin heals, but god damn it hurts.

      ....I'm gonna stop typing now, but I just needed to vent.

      posted in Tastes Less Game'y
      Cobalt
      Cobalt
    • RE: @lock help?

      you need to make sure the @cpflags and stuff are set correctly, if you're using MUX.

      posted in MU Code
      Cobalt
      Cobalt
    • RE: Welcome to the Euphoria!

      @krmbm Aha! Thank you!

      posted in Game Development
      Cobalt
      Cobalt
    • RE: Pacing in Ares Scenes

      @Roz said in Pacing in Ares Scenes:

      There's a lot of "I'd prefer" in the responses, but I don't think that's what was being asked.

      The problem is that it isn't cut and dry. It depends on if the scene is specifically stated as a "slow web scene" or a "live scene".

      posted in Mildly Constructive
      Cobalt
      Cobalt
    • RE: Health and Wealth and GrownUp Stuff

      @greenflashlight yeah, neither image bothers me but finger injury is a pretty common squick for others.

      posted in Tastes Less Game'y
      Cobalt
      Cobalt
    • RE: WTF And?

      Aaaaand I found it!

      Hello MSB! Welcome to "Cobalt knows what she's doing, honestly." masterpiece theatre.

      posted in MU Code
      Cobalt
      Cobalt
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