@Arkandel said:
@Cobaltasaurus said:
But re: Status, the merit.
I have a pretty crazy idea of doing like a country-wide consilium / praxis thing. Where the most status a PC can get to is status 3 (because 4 and 5 means you're working at the national level rather than the local). They'd be like a huge council or primogen/priscus council going on, and stuff -- I haven't slept so I've not got many more thoughts worked out from there. There would be 'local' mini-domains throughout the country, but everyone ultimately had to obey the laws of the Big Wigs Outside The Area. The setting could be somewhere close to like the Mage/Vampire-Capital that they could brush up against the national level problems, but far enough away that they aren't in the thick of it.
This idea wouldn't work very well for werewolf. But I think it's kinda eat for mage/vampire. Also frees up the issue of approving new pcs like "are you a member of the consilium? Are you new? I NEED YOU TO PRESENT YOUR PAPERS!" 'cause everyone would be a member of the consilium/praxis already.
As you say, this works better in some spheres and worse in others. 'Status' unfortunately isn't even comparable to Renown (how other Uratha/blooded feel about you doesn't necessarily reflect on how the Lunes do) so it's hard to draw an equivalence there.
How are you thinking status is gained, for starters? Obviously (?) it can't merely be bought in this context since, well, 3 XP isn't exactly hard to come by. Hell, people would have it in CG. On top of it keeping track of achievement may be hard - at least without making people jump through loops (publishing logs, etc) which I openly despise. So the method staff needs to have to decide who's worth that rise in influence should be debated as well.
Typically I don't think people should pay XP for status. I don't think it should be something that's purchased but acquired through play. Especially since it's really subjective. If people think you're an idiot, you're not getting above status 1. If people are afraid of you? You might have status 3 depending on how afraid of you are they are. If people think you're really helpful but not very powerful? You might have status 2.
I know people hate it because it becomes a popularity contest but I think that status should be something voted on by other players, and probably NPCs. (e.g. you can use social dice against NPCs, or favors, and etc to get them to support your PC for status.)
The big question about status, other than the above, is what it does. Giving extra access to RP could be a unique enough way - letting your PC go have an one-to-one chat with a legendary NPC for example, or small things to gain face such as being allowed to sit with the Prince rather than the rest of those peons during sphere-wide activities - but ultimately it'd still fall into staff's laps to do something with it, and staff at least traditionally are overworked as it is. Especially in such scenes. It's not always possible to throw those extra bones to the high status people.
I have ideas about having fleshed out NPCs all with different 'special' things to them, and one or two assigned to different staffers to play on a semi-regular basis, but reporting back to the Head Storyteller. On what happened in those scenes, etc. At which point status could be used to gain influence with these NPCs, etc.
And as @tragedyjones mentioned status itself does have some built in benefits in GMC. It can be used to reduce other people's pools, and idk. I think you can use it in social situations when it comes to rolling. (I might make 'gracefully handling a social roll' as an incentive for a beat.)
A final observation: A scale of 1-3 is limiting in practical terms. It's almost binary - offering characters more 'steps' (i.e. making it 1-5 before you break to the national level thematically) might be preferable so there is gradual advancement without reaching the cap after only a couple of jumps up. It's the same thing on a smoother curve.
That kind of misses the point of what I'm proposing. Which is probably my fault for not being able to express it. The point is to have a small scale amount of status. If the max status you can acquire is status 3, then being at status 1 or status 2 isn't really that bad. The majority of characters stay at status 1 in games, as it is. Status 2 then becomes "pretty active/respective/whatever", and status 3 is "paragon of activity/respect/whatever". Status 4 and 5 reserved for NPCs, or PCs that are transitioning into NPCs / retirement / death / whatever.