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    Best posts made by Cobalt

    • RE: Welcome to the Euphoria!

      Hey, look. I made some rosters one each for the different "departments". I need to make a couple of civilian rosters. And then I'll maybe try to make another for each of the departments.

      https://euphoriamush.com/roster

      Meanwhile, still gotta tackle the grid. We're thinking pretty small for alpha and we can build out as we need.

      posted in Game Development
      Cobalt
      Cobalt
    • RE: Influence/Reputation system?

      I know you said not "status" but it's basically the same thing -- LAmush: A House Divided had a +status/rep system where you could vote/down vote other vampires. It linked directly to a +rumor system so you could investigate who was saying what.

      It was either ignored or horribly abused.

      posted in Mildly Constructive
      Cobalt
      Cobalt
    • RE: I need a place to live

      @kanye-qwest Thanks, it's pretty shitty. On the one hand, I can't blame my roommates for not wanting to change their plans because I got dumped. But on the other.... It'd be nice if I could stay in my own home.

      posted in Tastes Less Game'y
      Cobalt
      Cobalt
    • RE: Recc/Squee/Kudos Code?

      @skew said in Recc/Squee/Kudos Code?:

      Would you imagine storing all the historical kudos onto a single attrib on the player bit?

      No. You'd end up with one giant attribute that's hard to deal with and read.

      posted in MU Code
      Cobalt
      Cobalt
    • RE: Hello!Project's Mysterious Game Project Thread

      @Tehom said in Hello!Project's Mysterious Game Project Thread:

      My feeling is if your game concept can be done in Ares, then it really should be - the amount of work that needs to be done to get an Evennia game up and running is pretty daunting right now, even with code samples from Arx or elsewhere. Hopefully that's not always the case, but as is I'd endorse Ares for anything that fits it reasonably well.

      This is why I ended up shelving my Sacred Seed project. Between writing a whole new fantasy setting (and I was convinced I needed to write -so much lore- right out of the gate), AND learning how to code it in Evennia, it was just too overwhelming for me.

      With Ares, however, I'm almost done with my silly sci-fi game enough to start alpha. I highly recommend taking a look at FS3 and seeing if you think you can make it work for your game, and going with Ares if you're able.

      Having poked at Evennia I'm in awe of @tehom and the work he's done, and everyone else who coded for Arx.

      posted in Game Development
      Cobalt
      Cobalt
    • RE: A Regency MU (Conceptual)

      Are we talking Meredith Durand-- espionage, and court intrigue along with balls and debuts and debutantes?

      posted in Mildly Constructive
      Cobalt
      Cobalt
    • RE: Crafting Thread Part ?

      @amethystrose grabby hands

      posted in Tastes Less Game'y
      Cobalt
      Cobalt
    • Room parent / exitformat weirdness

      Okay so my ExitFormat on my room parent separates the exits into two categories: Buildings and Exits. It knows an exit is a 'building' by my putting 'build' attr on it.

      For some reason /a single/ building exit is not sorting out the way it should. Any thoughts?

      Angel Tower;AT;angel;tower(#197E)
      Type: EXIT Flags:
      Owner: Cobalt  Key: *UNLOCKED* Pennies: 0
      Zone: *NOTHING*
      Parent: Exit Parent(#95Y)
      Powers: 
      RxLevel: 
      TxLevel: 
      Created: Sat Aug 27 18:47:59.028991 2016
      Modified: Sat Aug 27 18:50:58.538882 2016
      BUILD: 1
      Source: Downtown - Lewisville - City(#135R)
      Destination: Angel Tower -Downtown -Lewisville(#165R)
      
      ExitFormat: [if(filter(%!/fil.building, lexits(%!)), [divider(Buildings %([words(filter(%!/fil.building, lexits(%!)))]%))]%r [itemize(iter(filter(%!/fil.building, lexits(%!)), name(%i0) %([extract(fullname(%i0), 2, 1, ;)]%) [ansi(hx, %(%i0%))], , |), |)].%r)][divider(Exits %([words(filter(%!/fil.notbuilding, lexits(%!)))]%))]%R [itemize(iter(filter(%!/fil.notbuilding, lexits(%!)), name(%i0) %([extract(fullname(%i0), 2, 1, ;)]%) [ansi(hx, %(%i0%))], , |), |)]%r[footer(get(%!/coord))]
      

      (An exit that is sorting correctly)

      Guild Headquarters;HQ;guild(#356E)
      Type: EXIT Flags:
      Owner: Cobalt  Key: *UNLOCKED* Pennies: 0
      Zone: *NOTHING*
      Parent: Exit Parent(#95Y)
      Powers: 
      RxLevel: 
      TxLevel: 
      Created: Mon Aug 22 20:13:29.66209 2016
      Modified: Sat Aug 27 18:49:09.124525 2016
      BUILD [#66]: 1
      Source: Downtown - Lewisville - City(#135R)
      Destination: Guild Headquarters - Lewisville - City(#355R)
      
      posted in MU Code
      Cobalt
      Cobalt
    • RE: Welcome to the Euphoria!

      Guys, guys...

      Descing rooms isn't nearly as fun as playing with the weather code, or making rosters.

      Guys...

      Can the descs for each room just be: "This is the bridge, use your imagination". Or "This is the medbay, figure it out."

      posted in Game Development
      Cobalt
      Cobalt
    • RE: A Regency MU (Conceptual)

      Oh yeah, I meant to add I'd be happy to write up families/noble houses.

      posted in Mildly Constructive
      Cobalt
      Cobalt
    • RE: Real World Peeves, Disgruntlement, and Irks.

      @lemon-fox Yeah, that and the bath tub are a hard pass. It was pretty big considering it's going to just be me, a cat, and a dog. And it was all hard wood floor, which I prefer with pets. But, I need to be able to feel clean for my mental health...

      posted in Tastes Less Game'y
      Cobalt
      Cobalt
    • RE: Shell help request: +weather text file writing

      @Thenomain said:

      @Cobaltasaurus said:

      When I get home I will grab the thinfs from either DW or Reno for the realworld to game +weather, and will contact ronan (try, I will try to contact him). Unfortunately I think the only place he stored that code was on WORA.

      I have it too. It was originally written for ... I can't remember, now. It's been around since oWoD.

      No? No it wasn't. The +Weather code on DW, Reno, TR, etc. was coded by ronan/grey at my request for DW. Unless he based it off of an older code it was another of the 'coded for darkwater' code that's floating about. : P

      posted in MU Code
      Cobalt
      Cobalt
    • RE: Welcome to the Euphoria!

      @Coin said in Welcome to the Euphoria!:

      @bear_necessities said in Welcome to the Euphoria!:

      I do think you need to add SOME point of reference if you're not doing a narrative desc, such as pictures or specific aesthetics. It's hard to understand where you are if there's absolutely nothing there? But you can absolutely insert pictures in the room desc, @krmbm has done it and can probably tell you how maybe.

      Room designation: Medbay
      Amenities level: Low
      Staff level: High
      Occupancy Limit: 16 people
      Style: Clinical; white; metallic; antiseptic; square shapes with rounded edges.

      Yeah, I'm going to do this for a the rooms that I can't get a narrative-type-desc written for. But even thinking of these things has allowed me to streamline a 'it gets the point across' desc for several places.

      posted in Game Development
      Cobalt
      Cobalt
    • RE: Blood Sorcery

      @Ganymede said:

      and she has a Relic that gives her 8-again on her pool of 15 dice.

      I was skimming past this post to get to the most recent one and misread this as: "And she has a relic magic 8-ball".

      I was like wait- what? Awesome!

      And was sorely disappointed.

      posted in Mildly Constructive
      Cobalt
      Cobalt
    • RE: The Dog Thread

      @greenflashlight She's adorable and I can't wait to go get her.

      posted in Tastes Less Game'y
      Cobalt
      Cobalt
    • Cobalt's Housing Directory Object

      This is an incredibly simple and not very fancy object to track who owns what 'ownable' builds on your grid. It requires that you set an 'ownable' attribute, and an 'owner' attribute, at the request of @il-volpe. I designed it for tinymux, so hopefully it'll actually work on Penn. (If it doesn, please let me know what errors you get so I can try and fix it.)

      There are no fancy +commands to this code. It does run a search() of your grid, so if you have an insanely huge grid, it might cause some lag if you look at it all day long, every day.

      (if somone could tell me how to change font to a more codey friendly way, I'd appreciate it but here's the code:)

      -------------------------------| Housing List |-------------------------------
      Limbo.........................Cobalt
      Conference Room...............Tributary
      Staff Lounge..................Cobalt
      Newbie Room...................No one
      Theno's Closet................Thenomain
      | 5 Housing Builds On Grid |--------------------------------------------------

      @create Housing Directory=10
      &F.HEADER Housing Directory=[center(ansi(h, | Housing List |), 78, ansi(%va, -))]
      @VA Housing Directory=<COLOR YOUR WANT>
      &FIL.OWNABLE Housing Directory=hasattr(%0, ownable)
      @VB Housing Directory=#<YOUR HOUSING OBJECT>
      @Desc Housing Directory=[u(f.header)]%r[iter(filter(%vb/fil.ownable, search(type=room)), [ljust(name(%i0), 30, .)][if(hasattr(%i0, owner), name(get(%i0/owner)), No one)], , %r)]%r[u(f.footer)]
      &F.FOOTER Housing Directory=[ljust(ansi(h, | [words(filter(%vb/fil.ownable, search(type=room)))] Housing Builds On Grid |), 78, ansi(%va, -))]
      @set Housing Directory=INHERIT

      Three things you need to do to set up this code:

      1. after c/p that and make the object, set your va & vb. Va is your color code for your header/footer. It should be 'c' 'b' 'g' 'y' 'hx', etc. (e.g. &va=c) vb is the #dbref of your object. So whatever the number of the object set it as &vb housing=### (e.g. &vb housing=#59).

      2. Make sure every room you want ownable has 'ownable' set on it. IT can be &ownable <thing>=1 or &ownable <thing>=piggletits. Doesn't matter just needs to be set.

      3. Make sure every room that is /currently/ owned has &owner <thing>=THEIR #DBREF set. So for example: &owner limbo=#42.

      Again I coded this on Tinymux, but I'll attempt to make it cross platform. Also, I highly suggest keeping this in your staff lounge or on your build staffers. Not because of privacy but because it does run a search on the game every time you look at the object.

      When I have time I'll set up code that doesn't do this, that'll be more player friendly.

      ETA: If a room is currently unowned but is ownable REMOVE the 'owner' tag. Make sure it is not there, don't set it as 'no one' or anything like that. Otherwise the code will see the attribute and get confused.

      I'll also fix that later, but I either need to sleep or go do homework.

      posted in MU Code
      Cobalt
      Cobalt
    • RE: Welcome to the Euphoria!

      @Darren said in Welcome to the Euphoria!:

      Oh yes, I really like the way this looks! Great idea!
      screen shot

      Oooh, that looks awesome!

      I had been doing this for just the rooms that I as like "eh can't do story desc" but I think I'm gonna go back and through and make sure every room has the listing above the main desc too for those who wanna tl;dr.

      posted in Game Development
      Cobalt
      Cobalt
    • RE: MUs That We Would Love To Make (But Won't)

      I kinda wanna make a steampunky victorian type game with a focus on royal court and intrigue. But I can even get myself to finish my birmingham game. 😛

      I really need someone to poke me with a stick and make me do things.

      lazy

      posted in Mildly Constructive
      Cobalt
      Cobalt
    • Vinz@HM's player needs help

      Hey friends. The player of Vinz from HM needs a little bit of help. He's had a rough go of it the past while, but has gotten a job opportunity that will let him support his family. Unfortunately his car needs some repairs and he need appropriate footwear for the job. Approximately $350 stands between him and being able to work again.

      If you have $5 you can spare to help him out, I know he'd appreciate and I would too because he's a great guy and friend. I know, however, times are hard for everyone so please don't feel bad if you can't help. But even if you can't, if you're able to share the link around that helps a great deal as well.

      https://gofund.me/6fa04ffa

      posted in Tastes Less Game'y
      Cobalt
      Cobalt
    • RE: Turn Off Gifs?

      For now I've installed "Gif Blocker" by awesome.hu for Google Chrome. Remove the gif from loading, but you can hover over where it is to see that there's a link there.

      https://chrome.google.com/webstore/search/gif block?hl=en

      posted in Suggestions & Questions
      Cobalt
      Cobalt
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