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    Best posts made by Cobalt

    • RE: Development Thread: Sacred Seed

      I’m without net right now, so I can’t share everything but I’ve pretty much hammered out all of the cultural aspects of marriage, fidelity, divorce and side pieces.

      Marriage is one part business transaction, onenpart political alliance. You can take a Companion to be the person who sees to your emotional needs. But you are expected to only have children with your spouse, and only be with your spouse and your companion (if you have one).

      Divorce is rare and usually the result of an alliance falling a part and the families demanding the marriage be dissolved or from one party producing a child outside of the marriage bed.

      Same sex marriages are a thing and not considered any different save that the heirs from such a union must be from the titleholders siblings or cousins, and not a third party entering the marriage.

      Nobles caught being unfaithful will face consequences ranging from social ostracism to banishment depending on how far the injured spouse wishes to push it and how much social clout they have.

      Commoners caught being unfaithful will face as much consequence as their community puts on them.

      Clorians have both tea based contraceptives and plant based condoms, that both work pretty decently. To the point that accidents are rare and bastards are either willful or from the extremely careless— both players have to consent to baby making, staff doesn’t want to be involved in any way.

      (If you ask us to GM anything about your baby it’s probably going to be a monster that devours everyone, rather than a Chosen One).

      I worked up basic policies;

      Alts can’t benefit each other, you can have one Seeded and one Seedless.

      Be cool, don’t harass people, keep public areas SFW.

      You have to be 18+ to play and all characters have to be 18+.

      Staff encourages non-character death PvP, but consent is not required if all other options have been exhausted. (Be prepared to justify while character death is the only option left to you.)

      Next I’m going to work on religion, laws, and etc.

      If anyone has any suggestions or questions on what part of culture or the world they’d need to know to play, please let me know so I can get it cleaned out.

      ETA: please forgive any typos or terrible grammar (worse than my usual) I’m writing this from my phone — hence why I can’t share the stuff I’ve written because it’s all on my laptop.

      posted in Game Development
      Cobalt
      Cobalt
    • RE: Helpful Spellcasting Flowchart

      @arkandel Don't bicker-shame me. 😐

      posted in Mildly Constructive
      Cobalt
      Cobalt
    • RE: The Dog Thread

      @ominous We've had our first argument today, over chewing on our living room tent and being destructive. Boy us he stubborn.

      posted in Tastes Less Game'y
      Cobalt
      Cobalt
    • RE: Request: Halp!

      @Thenomain ❤

      I am not a dog, sir. And I don't mind the code chat. I just like yanking your tail.

      posted in MU Code
      Cobalt
      Cobalt
    • RE: Development Thread: Sacred Seed

      @coin yeah I need to theme-y up the age stuff, but figured for OOC reference it would be easier to say 18+.

      posted in Game Development
      Cobalt
      Cobalt
    • RE: @Arx: Anonymous Messengers (Answered)

      @saosmash said in @Arx: Anonymous Messengers (Answered):

      @scar said in @Arx: Anonymous Messengers (Answered):

      @saosmash You know how rich ladies on tv shows always hug each other with their eyes wide open right before ruining one another's galas? That's what I'm doing to you right now.

      You're seriously just going to destroy me. This is like a battle of wits with the unarmed!!

      I'll stand champion for you. >:|

      posted in Mildly Constructive
      Cobalt
      Cobalt
    • RE: The Dog Thread

      @ganymede said in The Dog Thread:

      @cobaltasaurus

      Why do you have to re-home the puppers?

      I also don't want to talk about it, tbh. I'm angry and devistated by the entire ordeal. And it's less I willingly rehommed him and more boyfriend's family took advantage of my being sick and my rental company being assholes to steal him.

      I only really said anything on here so that someone wouldn't accidentally be like "Cobalt, how's your puppy doing?"

      When I don't have him anymore and am no longer speaking to people who claimed to love me and called me their family.

      posted in Tastes Less Game'y
      Cobalt
      Cobalt
    • Cobalt's +Glance

      So I've been working on +glance for Fallcoast. It pulls all of the connected people (that you can see, e.g. no dark staffers) in the room with you. It pulls up the following items:

      • Name, Gender, Shortdesc (automatic).
      • Hair, skin, and eye color, height and weight, apparent age (you have to set these).
      • Notable "mundane" merits (automatic, staff have to configure what merits you want pulled).
      • Glance-Notes (notes you want to put on).

      What I have planned?

      • Add attributes for changelings (fae-eyecolor, fae-haircolor, etc).
      • Autopull "mien" merits that only changelings can see.
      • Autopull other supernatural merits, specific to spheres.

      Should I note these?

      • Attributes at 5+?
      • Skills at 5+?
      • Gnosis/Primal Urge/Wyrd/Etc 6+?

      I'm not giving the code just yet, because if you're not using Fallcoast's arcane SADNESS for a chargen code it won't pull the merits, and I'll need to recode it to pull merits based off of Thenomain's code. (So, so, so much easier to code, mind you, I'm just not doing it just yet).

      posted in MU Code
      Cobalt
      Cobalt
    • RE: Development Thread: Sacred Seed

      Marriage:
      Marriage is a promise of support and fidelity between two people. It is contract between two people to better both of their families by entering in a union. This is true for both the Seeded nobles and the Seedless commoners of Cloria. In practice this means that nobles are expected to marry someone who will bring a needed skillset, money, prestige, or some other benefit to their family. Marriage between two nobles is one part business contract and one part political alliance. Commoner marriages are much the same save without the political alliances (unless one is a member of a merchant family or a gang or some other powerful commoner family). A commoner will find pressure on themselves to marry someone who can help their family get ahead in the world, however, they will face less social backlash if they marry for love. A noble marrying for love will be seen as a foolish child who cannot do their own duty— especially since they could simply take a Companion.

      Companionship:
      Marriage is not for love, every noble knows this. Companionship is where you find love. Entering into a Companionship relationship with someone is almost as formal as getting married. Your Companion is the person that you love, that takes care of your emotional needs. You are expected not to have children with them, and you are expected to place them slightly below your spouse and your family, but you will not be ostracized by the public for being seen with them. You will not be spoken about and looked down upon for displaying affection and love upon this person. So long as you are clearly doing your duty to your family, you are permitted the happiness of a Companion. Entering into a Companion relationship is also a contract like marriage— a person declares to love and be faithful to their Companion (outside of their spouse). They are, after all, the person that loves them and takes care of their emotional needs.

      Fidelity - Nobles:
      When one is married one is expected to be faithful to their spouse. When you get married you are signing a legal document saying that you will not have children with someone else, you will not pass on your powers to another. While Clorians do have contraceptives and prophylactics they are not 100% successful and accidents happen (Clorians are humans and some are forgetful). Being with someone outside of your spouse or your Companion risks spreading your powers outside of your marriage and is seen as you being disloyal and unable to keep your promises, and should a bastard result from it— it is seen as you breaking an oath to your spouse (and potentially your Companion!). You are expected to be with your spouse and your Companion only, to do otherwise risks great consquences.

      Fidelity - Commoners:
      Commoners take fidelity just as seriously as nobles, but for different reasons. A Seeded bastard would tear a family a part. For the Seeded child and their parent would be uplifted in society but not the spouse in cases where there is absolute proof of who the true parentage is. Fidelity is also expected because two families come together to try and uplift themselves, being unfaithful suggests that when one “makes good” they will abandon their spouse. Such is unacceptable in the eyes of the Seedless populous. They must stick together and be good to each other.

      Side Pieces & Adultery - Nobles:
      It happens. There’s always someone who thinks they can get away with it, or someone who just doesn’t care. It is incredibly shameful and adultery is a serious issue. It is technically a crime in Clorian, as an adulterer is breaking the legal oath they swore to their spouse (and perhaps their Companion). The consequences of being caught are not absolute, of course, nor are they equal from person to person. The consequences of being caught being unfaithful to your spouse and/or your companion range from the dissolution of your binding oaths (marriage, companionship) to being cast out of your family to being denobled and banished from {The Grove} depending upon how much political power the injured party and their family possesses and how much they wish to press the issue.

      Side Pieces & Adultery - Commoners:
      Commoners by virtue of their station have less power to deal with adulterers. So it usually comes down to social consequences. It is considered shameful to be unfaithful to your spouse or your companion to the point that a commoner who is caught will find themselves clipped. They may find themselves divorced and then spurned by the people in their community; shopkeepers will not sell to them (or will grossly over charge them), their birth family may turn their back on them, people will turn away from them in public, they may find their wages being cut, the guard may even be disinclined to help them unless they are being outright murdered. The community decides just how far too take this clipping, and just how long it will last. A beloved fop who is caught may only face the consequences for as long as it takes for the community to be charmed by them again. A disliked merchant who is seen as overcharging may have to move to another domain completely to overcome the consequences of being caught being disloyal.

      Divorce - Nobles:
      Divorce is sticky for nobles. It happens, surely, but it is rare. It is seen as something very tragic. It’s regrettable. Divorce happens only when a political alliances has fallen apart so badly it cannot be salvaged. This typically comes about when one party has a bastard, and thus cannot be trusted to fulfill the terms of their marriage agreement. Or it happens when two houses have come into a dispute that cannot be solved easily. Such as a dispute over land if the two houses are near to each other and are both expanding, or a dispute over trade rights. If two houses are on the brink of warring with each other a divorce may come into play … and is usually at the behest of the family heads rather than the spouses themselves. If the union has not produced any children yet (which especially makes a divorce because of a bastard particularly shameful on the one who produced the bastard) then the divorce is typically easy — it is just a formal dissolution of the agreement. If the union has produced children it becomes trickier. The divorce then must be approved by either the Ruler or the Second of their court, for the two families must decide what to do with the children. There is not such thing as co-parenting in Cloria. They must be considered members of one family in full, not partially members of two. Divorce when children are involved is considered incredibly tragic and to be avoided at all costs.

      Divorce - Commoners:
      It is slightly more common for commoners to get a divorce, for they do not have to deal with inheritance issues (save for in the case of rich merchant families or the like), and usually do not have political alliances to think of. It is still seen as regrettable and tragic, and if it comes about in the case of infidelity the adulterer will be clipped. Divorce without children is as simple as dissolving their agreement. Divorce with commoner is tragic but not nearly as bad with a noble family. They decide who the children will stay with but the children are still allowed to see their other parent.

      Companionship Cont’d:
      Companionship is a fully accepted part of society. Both commoners and nobles may take Companions, both men and women may take Companions. It is not shameful or forbidden. It is, also, far easier to break a Companion relationship than it is to break a marriage, at least legally. It is just a matter of dissolving the agreement. It can get messier, however, emotionally since Companionship by virtue involves the heart. A jilted Companion may make life hard for their ex-lover if they are feeling vindictive. There is a degree of danger to taking a Companion in that accidents do happen and if one conceives a child with their companion … that child is seen as a bastard and a shameful mark against the pair for being irresponsible. However, since Clorians do have contraceptives and prophylactics it is a rare occurrence, and usually avoidable with carefulness. Companionship is also one of the few ways that it is socially acceptable for a commoner and a noble, a Seedless and a Seeded, to be together. For no reason can a Seeded marry a Seedless, but they may enter into a Companionship. Though they may be looked at as immature on the Seeded’s part or as attempting to climb the social ladders via sex on the Seedless part. People might whisper about them behind their backs, but wouldn’t try to stop them (save where someone might have concerns that the Seedless is being pressured into it by the Seeded).

      Marriage - Same Sex:
      The people of Cloria do not care about one’s sexual preferences as long as one is doing their duty to society and are harming no one else. Same sex marriages do happen and no one particularly cares. In the case of titleholders entering in a same sex marriage they are expected to name a sibling or a cousin as their heir. Bastards are not permitted to be heirs— this means that a third party cannot enter the relationship to provide the heir. It must be a relative of the titleholder who becomes the heir of the title.

      Sex:
      Those not married are not expected to be celibate. In fact, most unmarried young adults are assumed to be exploring and being sexually active. No one particularly cares as long as they are being responsible and not producing children, and not sexploring with married people.

      Gender Identity:
      Clorians are physically male or female, usually. However, they are tolerant of those who feel as if they should be different than how they were born. They have no social mores against those who identify as a different gender or somewhere between. In fact, the current Monarch of the Mountain is gender neutral, preferring to be referred to as “they” or “she” or “he”.

      Contraceptives & Prophylactics:
      Generally speaking, there is male and female birth control available in the form a plant brewed into a tea. It’s called “Lover’s Shield” and is widely available, cheap, and very effective. Perhaps one in a million might find that the tea had failed them. There are also condoms made from thin but strong membranes of a plant that grows offshore. It isn’t as effective as “Lover’s Shield” but it is effective enough, when used together it is perhaps one in ten million that would find they had an unwanted children. OOCly, these methods are as close to perfect contraception that no one should have a “surprise” baby sprung on them. It must be both players’ choice for a child to be conceived, doubly so in the case of IC bastards.

      Conception & Pregnancy:
      Clorian conception works just the same was human conception. You know how it works! …Yes that means that Clorian women probably have periods. But staff isn’t ever going to ask you to RP that out. Same as staff absolutely does not care about pregnancy RP. As a warning: Terrible things are likely to happen if you ask staff to get involved with your pregnancy RP. Special children will be Mary Shelley’s Babies that tear their way out of the womb rather than a Chosen One type infant.

      posted in Game Development
      Cobalt
      Cobalt
    • RE: TDM Modern Reskin

      @taika said in TDM Modern Reskin:

      I won't add/open mage unless someone reliable/sane wants to come run it.

      How do you feel about notorious flakes who can only be around Sun - Tuesday, and may want to force Mages to play Nice With Other Spheres (who is also coding an Evannia Game).

      Repeat: Notorious Flake.

      posted in Mildly Constructive
      Cobalt
      Cobalt
    • RE: Real World Peeves, Disgruntlement, and Irks.

      If I could just get onto unemployment that would be fantastic. I have bills to pay and I am not healthy enough to return to work, even though I'm go crazy from being off work for nearly 3-weeks now, but I still cough my fucking lungs out quite often.

      posted in Tastes Less Game'y
      Cobalt
      Cobalt
    • RE: Cobalt's +Glance

      @alzie I do!

      posted in MU Code
      Cobalt
      Cobalt
    • RE: Development Thread: Sacred Seed

      Overview:
      As far back as recorded history suggests the Clorians have worshiped a quartet of concepts. Very ancient texts sometimes suggest that they once worship beings as Gods but the Church of the Grove insists this is heretical and a lie. The Gods of Cloria are things so vast and so large that they cannot be fully understood, and instead the Clorians worship the representations of them. A quartet: the Seed (Clora), the Sun (Photosynthesis), the Rain (hydration), and the Soil (growth).

      The Seed:
      It’s rather simply put, the main “God” that the Clorians worship is the Sacred Seed itself, Clora. The Seed is the source of their powers. They treat the Seed with reverence and only Gardeners are allowed to tend to the growing of it, and only specialized Chefs who have gone through intense and religious training are allowed to prepare the Clora for consumption. While blackmarkets might exist… it is considered heretical and a serious crime to prepare Clora when one is not a Garden Chef.

      Rites & Rituals:

      • Prayer of Feast: A short prayer that is said before most meals, giving thanks for the bounty. Those meals that include Clora have thanks given for the powers and strength of the divine fruit.

      • Dance of Harvest: Most plants are considered sacred in some way to the Clorians, and as such when it comes time to harvest a large festival is put on. This is typically for large harvests in farming communities and the like. This ritual often devolves into a large party full of revelry and drinking, but it is said to have started as a way to pray to the crops that are being harvested. When the Clora is being harvested in bulk by the Gardeners the sponsor a massive festival that lasts for a week within the city, where none are allowed within the Gardens for the week and instead are urged to make merry for the bounty will be ready soon. This is called the Grand Dance of Clora.

      The Sun:
      All plants need some sunlight. Clorians know enough about plants to understand that they gain their energy from the Sun, and thus they see the Sun as life sustaining…. And indeed some Seeded claim that they feel more energetic and stronger after having been in direct sunlight for a time. While the Seedless tend to roll their eyes at this everyone agrees — the Sun deserves reverence and respect. As such the Clorians see the Sun as an aspect of Life itself, and worship it as an energy and life giver.

      Rites & Rituals:

      • Prayer for Sunshine: Most Clorians do not mind the rain, for they also worship The Rain. However, all things must be taken in moderation. As such when one feels as if they had had too much rain and they are out of balance they may given the Prayer for Sunshine. This may be literal or allegorical. A farmer may pray for literal sunshine if they have had a long rainy season and are worried for the wellbeing of their crops. Or a man who has suffered hardship after hardship may offer up the Prayer for Sunshine to bring some good luck or good news his way. The prayer is traditionally a beseeching for the clouds to clear and the Sun to shine down.

      • Festival of Sun’s Return: Every year when the long, cold months of fall and winter have finished the Clorians put on the Festival of Spring Sunrise. A celebration of the return of the sunny warm months. This festival lasts from Sunrise to Sunset on the first warm day of the year.

      The Rain:
      Just as a plant cannot grow without the Sun it also cannot grow without the Rain. Clorians see the Rain as the other side of the duality with the Sun. It is another lifegiver. Another aspect of growth. As such the Clorians worship the Rain and the Rainfall as well.

      Rites & Rituals:

      • Prayer for Rainfall: Some consider the Prayer for Rainfall to be just the opposite of the Prayer for Sunshine, but it isn’t. Like the Prayer for Sunshine it can be literal or allegorical. A farmer who has suffered a drought would perform the Prayer for Rainfall in the hopes that the Rain would hear him and grant him some rain. Or a man who feels his life has been too “hot” and “too fast” might perform a Prayer for Rainfall for some peace and for things to slow down just a touch.

      • Season’s Growth Festival: The rainy season is largely considered the season of growth in Cloria, and as such a Festival is put on usually in spring but sometimes in fall as well to celebrate the rainfall that is so good for their crops.

      The Soil:
      The Soil, is of course, the final piece of the Quartet that the Clorians worship. For the Soil is where a plant grows. Without Soil there can be no life. As such most Clorian sees the Soil as home and hearth, and the place that allows them to grow. This is how the Soil is worshipped, as an allegory for growth and home.

      Rites & Rituals:

      • Prayer of Welcoming Soil: The Prayer for Welcoming Soil is done during the sowing of crops, but also when one builds a new house, or purchases a new dwelling. Whenever something is taking root the Prayer of Welcoming Soil is performed— a short rite that beseeches the Soil to make growth and home.

      • Festival of Tilling: Every year when it comes time to till the fields and begin sowing seeds, there is a large festival put on. All able bodied are expected to participate in the tilling of the fields, and at the end of the day they are rewarded with free merriment and drink and food.

      posted in Game Development
      Cobalt
      Cobalt
    • RE: Spirit Lake - Discussion

      @scar @Tat Would this be too dark of a concept? I'm thinking of a musician who rarely speaks and never, ever sings anymore because as a teenager they accidentally sang single-parent to suicide. So they might cast spells through music (is this possible?), but they never ever sing anymore because they are traumatized / convinced their singing voice kills people. (Even if it actually DOESN'T.)

      posted in Mildly Constructive
      Cobalt
      Cobalt
    • RE: Real World Peeves, Disgruntlement, and Irks.

      Whelp, I'm supposed to go back to work today. Wish my luck that I don't relapse back into pneumonia. ❤

      posted in Tastes Less Game'y
      Cobalt
      Cobalt
    • RE: I made a Python-with-Evennia tutorial (looking for feedback)

      @griatch THANK YOU

      posted in MU Code
      Cobalt
      Cobalt
    • RE: Development Thread: Sacred Seed

      @Coin and I are working on our Metaplot bible and stuff today. And we've come up with some stuff that is For Player Knowledge about the world in general.


      ------ Clorian Knowledge Of The World ----
      Where do we live? In Hortia is the continent, Cloria is the kingdom, The Garden is the Capital. The Kingdom is divded into six domains, each Court has one and then there is the Wildlands home to the exiled and the outcasts.

      Are We Alone? On In Hortia? Yes. In the world? No. There are three Nations over two other continents.

      What are the other nations? Metelia, Akuji, Airendin.

      What Do We Know Of Metelia?

      • Metelia is a nation of technologically superior, magicless people that reside on North Metelia. We’re particularly fond of their cheap textiles and clothing.
      • The Metelians have caused great strife in Cloria in the past by poisoning the Queen of the Court of Ice, causing that court to completely collapse.
      • The Metelians are obsessed with metal and minerals. The general belief is that they poisoned the Queen of Ice to try and get the Temporite that the Snowfall duchy has access to.

      What Do We Know of Akuji?

      • The Akujin are a reclusive nation that reside on the Western part of North Metelia. What little contact the Clorians have had with them is whispered to be unnerving.
      • The Akujin have strange powers that are said to rival that of the Seeded… only they are without elements. They say that the Akujin can read the future, or move things with their minds.
      • The Akujin’s power is said to be from a strange drink that they imbibe at all times. A delegation of Akujin once came to the country bringing it with them and when it started to run out before it was supposed to they immediately left.

      What Do We Know of Airendin?

      • The Airendi live on South Metelia, and they have destroyed the land. It is now a barren wasteland. The Airendi are nightmarish. The Metelians keep them at bay by patrolling the border between South Metelia and North Metelia.
      • They are cannibals that can steal the souls of those that they devour.
      • They are ruthless barbarians living on a continent with no laws and no rule. There is little in the way of society. Given their cannibalistic nature there’s very few of them at this point.
      posted in Game Development
      Cobalt
      Cobalt
    • RE: Sexuality: IC and OOC

      @Apos said in Sexuality: IC and OOC:

      @Pyrephox said in Sexuality: IC and OOC:

      "writhing loincloth" remains a phrase that lives in infamy in my memory

      There should be a game of guessing whether a phrase comes from TS, or lovecraftian horror, or both.

      "wrestling like two greased up midgets"

      posted in Mildly Constructive
      Cobalt
      Cobalt
    • RE: The Dog Thread

      Hug your puppies. Hug them good and tight. Coconut has gone on to the great dog park in the sky. Here's the last picture I have of him.

      Note: I won't be discussing what happened.

      alt text

      posted in Tastes Less Game'y
      Cobalt
      Cobalt
    • RE: I made a Python-with-Evennia tutorial (looking for feedback)

      Whoops! Went to bed and forgot to post, @irfit helped me fix it.

      posted in MU Code
      Cobalt
      Cobalt
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