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    • Following 7
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    Best posts made by Coin

    • RE: Hiring a Storyteller

      @Faceless said in Hiring a Storyteller:

      @Coin said in Hiring a Storyteller:

      @Arkandel said in Hiring a Storyteller:

      Money is a poor motivator for coders, not because programmers don't appreciate it, but because generally speaking if that's what they're after they can get paid way better for the amount of time they'd need to spend on a MUSH than that.

      If you want a programmer they need to be enticed the old-fashioned way; befriend one, make them excited in your vision, get them involved in making something they agree would be really cool to be part of.

      My experience with @Thenomain corroborates this statement.

      Rumor has it Coin befriended his mom first.

      Rumor?

      I'm sure his mom has documented proof.

      Just like yours.

      OOOOOOOOOOOOOOOOOOOOOOOOHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH

      posted in Adver-tis-ments
      Coin
      Coin
    • RE: Emotional separation from fictional content

      All this said, some people just pick the wrong damn game.

      If you have severe issues with graphic depictions of violence, but you choose to play Werewolf, I'm going to stare at you. Same for Vampire, especially if you've got severe issues with depictions of submission, control, objectification, and I would go as far as to say psychological abuse. Ghouls are an integral part of Vampire, especially on MUs. I knew someone who'd been kidnapped, and they really wanted to play Changeling. They lasted two days. Two days.

      If you have things that trigger you, really know the game you're playing, because those things might be integral to theme, some in glorfying ways (violence, usually), some in condemning, but still hard to process ways (kidnapping, psychological abuse) and sometimes... casually, which can sometimes be the worst.

      That said, I think every game does a good job of outlining these themes in the books and if you read the books and think you can handle it, more power to you--but I don't think "violence" is a tag needed for a scene centered around werewolves, for example.

      Beyond that, on a MU you're going to have to deal with other people playing their shit in public. A werewolf player isn't going to stop and ask, "is everyone okay if I pose tearing this person apart?" And a vampire player isn't going to not treat their ghoul like an object (if they would IC), nor ask if it's okay, in a public vampire space, where that's the cultural norm.

      I'm all for trigger warnings and what not, but there is a context. You can choose not to play a game whose themes directly take you to your trauma.

      BTW, "But in real life you can choose to never leave your house, too," is a stupid comparison and I am saying so before anyone makes it. These things are not comparable in scope or meaning.

      posted in Mildly Constructive
      Coin
      Coin
    • RE: The Flame of Darkness (Marvel Universe RP Game)

      @RoguePotato said:

      The game is about RP. There's not really anyone on the game right now that are simply looking to win PVP fights.

      I'm sorry if thats the game you want, but its not this game.

      There is an available dice +roll system, but its just basic dice.

      Again, I'm sorry if you wanted a serious Stat Focused Super hero game. I'm sure there is one out there.

      Okay, now you're being obtuse.

      She wants to know how players are supposed to exemplify and describe their powers and skills, whether it's description-based, with some sort of numerical value system, or otherwise. She did not say she wanted a "Stat Focused Game" or a game wherein people are looking to win PvP fights (and she did not say that AT ALL AT ANY POINT).

      Between her reading into your snark and asking questions vaguely, and you actually living up to it (or reading into what she wants and being insulting about it), it's like you can't have a conversation wherein information is exchanged.

      Jeez. Fucking read for comprehension, guys.

      posted in Adver-tis-ments
      Coin
      Coin
    • RE: Emotional separation from fictional content

      @Arkandel said in Emotional separation from fictional content:

      it's debatably hard to justify reporting a guy to staff because he just paged out of the blue with a sex-related rant if he didn't actually cross the line, or stopped when asked to, or...whatever. But it still has an impact in making players uncomfortable.

      Naw, it ain't. If someone pages you ot of the blue with a sex-related rant, then he already crossed the line and it's already entirely justified. Same if a person won't leave you alone when you told them 'no' or asked them to stop.

      People need to stop giving others the benefit of the doubt. I don't care if you are having the worst day, it is absolutely not your prerogative whether or not I have to deal with you--it is mine.

      If that person follows you from the game to Skype, you can block them on Skype; you can choose to report them for that follow-up harrassment or not, but if they leave you alone on the game, that becomes more of a "does staff want someone with this general attitude and behavior on the game", which is a separate issue.

      But if you page me, I ask you to stop, and you keep going, I will tell staff if I can't handle you on my own.

      posted in Mildly Constructive
      Coin
      Coin
    • RE: Ghoulage on Kingsmouth

      @Ganymede
      Because the person might come back and might want to play that character and because there are other, less final options. And because people don't die when you stop communicating with them and people not talking happens. Should characters die just because they stop RPing with you out of nowhere?

      posted in Adver-tis-ments
      Coin
      Coin
    • RE: Identifying Major Issues

      Honestly, a lot of people throw their arms up about the whole "requiring e-mail" thing, and I've never gotten the big deal. E-mails are easy to come by, easy to drop.

      I just never got it.

      posted in Mildly Constructive
      Coin
      Coin
    • RE: The Savage Skies

      @Rinel said in The Savage Skies:

      oh gosh oh god what do I play what do I do does everyone do magic are there too many magickers can I be a german runaway nun

      This game looks amazing, but even the census has me totally overwhelmed. I would like to play a religious German leftist, but I see there are very few Germans being played. Is that a general no-go because of people being fashy?

      I just want to roleplay a person in this world.

      You can play a German. I don't think they've discouraged any nationality; the only thing you can't play is a fascist. We've had some communist/anarchist PCs though a lot of people seem to default to the basic 'American/European fighting the Nazis'. The most important thing to remember is that the PCs are there to work with the Sky Guard and the game isn't PvP -- so while we can certainly have interpersonal conflict, etc., ideologically speaking, antifascism is the key word.

      posted in Adver-tis-ments
      Coin
      Coin
    • RE: Social Combat: Reusing Physical Combat System?

      @Arkandel said in Social Combat: Reusing Physical Combat System?:

      Some issues, as @Sparks and others noted, can't be fixed. The same kind of player who won't accept 'losing' anything ever would also pitch a fit in a physical confrontation as well anyhow, and combat is supposed to be a solved problem for us.

      On the other hand - for example - I keep going back to having too many possible specialties and sub-cases is a systemic problem; with physical confrontations I could conceivably specialize and be entirely functional at a far smaller cost than it takes to be versed enough to cover their every social equivalent - grab Weaponry and Strength... and you're done, you're now useful in 90% of fighty situations where you have access to an axe. But if you get Presence and Intimidation you might be useless to a diplomatic meeting; no, the ST called for Manipulation and Persuasion. D'oh!

      To be honest after discussing these things at length in threads like this I'm inclined to agree with an earlier approach @Ganymede suggested; just not have social stats. I'm not satisfied with it, it reduces the number of different niches and 'builds' in games, but it still seems better to what we're coming up with so far.

      Then again someone will come with an easy to use integrated solution one of these days to make it all come together... I hope.

      Or you could treat plots the same way real life is treated, where a large majority of people use their social and mental aspects far, far more often than they do their physical ones when it comes time for conflict resolution, and where the physical approach is seen, by society, as something rather barbaric.

      If you did that, the nuances of the social Skills being much less applicable to a wide variety of situations would make more sense, since you're theoretically rolling Social stuff way more often.

      My point is, the problem continues to be people, not the system.

      posted in Mildly Constructive
      Coin
      Coin
    • RE: NOLA 2: Back in the Vieux

      confused clap

      posted in Adver-tis-ments
      Coin
      Coin
    • RE: MSB MU*?

      @mietze said in MSB MU*?:

      I used to like voice chatting but now pretty much you'd just hear preschoolers and/or teenagers shouting/tantruming in the background. 🙂

      I would totes voice-chat with you over the shouting/tantruming. You're awesome.

      I enjoy voice chatting with @Eerie, @Thenomain, @EmmahSue, @Cobaltasaurus, @tragedyjones, @skew, @ILuvGrumpyCat, @Marshmallow, and a slew of others, a lot, too.

      Like, I will legitimately talk to pretty much anyone if they want to. Just sometimes you might have to deal with me also playing League of Legends or something at the same time because nothing is funnier than my cackling/griping (dependent on whether I'm taking is somewhat seriously or just busting someone's chops).

      But, like, yeah. I used to chat with @Fortunae and @2mspris all the time, too, and also @Faceless and @Royal, especially when we were all in The Reach's Mage sphere. @somasatori and @HelloRaptor are fun voice chatting, too.

      It's strange because I don't really like talking on the phone, but I will wag the chin right off anyone if I can also be on my computer doing other stuff!

      posted in Mildly Constructive
      Coin
      Coin
    • RE: RenoMUSH - The Biggest Little Game on the Net

      @Kireek
      Way to have faith in your fellows, brah.

      To everyone else: get invested. If you have a character in Reno that mucks with vampires, or a vampire, get invested. That's the only way what TJ is trying to do is going to work. So get invested, participate, and make it worth his effort.

      posted in Adver-tis-ments
      Coin
      Coin
    • RE: The Apology Thread

      Public apologies are for politicians. If you want to apologize to a specific person, track them down and apologize. If you can't find them, buy a 40 oz. and deal with your guilt like everyone else does.

      posted in A Shout in the Dark
      Coin
      Coin
    • RE: Coming in 2016 - Bump in the Night

      Hell, if I brought any of my monster characters around for BITN I would hope they die in the most spectacular fashion.

      posted in Adver-tis-ments
      Coin
      Coin
    • RE: The Apology Thread

      You never really know a person's agenda.

      The onus is ultimately on the recipient to either believe or not.

      At least in private you're sure they aren't doing it for wider recognition.

      posted in A Shout in the Dark
      Coin
      Coin
    • RE: Eldritch - A World of Darkness MUX

      @Eerie, tentacle monsters are our friends. 😕 Don't slander, it's not nice.


      That said, what Eerie put up above is spot on. It's also that we're not making a game that ignores the community as a whole; we're making one that tries to embrace it. Or at least it tries to embrace its more creative and less pathological aspects. I took a pretty hard look at what I wanted, what Eerie wanted, what the other staff members working with us wanted, and then I looked at what I've seen run and what people were most into. Invariably, I found that people like shit that's funny. Look, people are going to go balls-to-the-wall ridiculous whether we want them to or not, so it felt wise to integrate it into the theme. You don't want to shake your finger at people and go, "you're doing it wrong", when it's just as easy (and fun) to make what they're doing right.

      I mean, there's limits, but those tend to be self-imposed. I'm not going to want to run around participating in only gonzo-style plots, and I certainly don't want to just run those. But the balance has to be organic. I think people will have more fun if the game tries, at least in small part, to account for their preferences, rather than being uniform in tone and making them go elsewhere for their fun when they feel like something slightly different.

      posted in Adver-tis-ments
      Coin
      Coin
    • RE: The 100: The Mush

      Not to mention that cliques are necessary; it's just that in this hobby the word 'clique' has such heavy overtones that everyone loses their god damn minds over it.

      posted in Adver-tis-ments
      Coin
      Coin
    • RE: I spent only one day here

      I'm taking bets on what the post said.

      2:1 on "and everyone was horrible".

      posted in Adver-tis-ments
      Coin
      Coin
    • RE: The 100: The Mush

      @Apos said in The 100: The Mush:

      @Kestrel I apologize that you found @coin's apology to be insincere.

      I'm just genuinely sorry you thought I was apologizing.

      I was just being an asshole.

      posted in Adver-tis-ments
      Coin
      Coin
    • RE: Fate's Harvest BETA Live (Full Open Soon)

      @Ghost said in Fate's Harvest BETA Live (Full Open Soon):

      All Witch Hunt wording aside, I think this situation is pretty interesting.

      • A number of players won't even play on games she's on, sort of out of protest to staff
      • If VASpider were to open a game, she'd have to do it incognito or else word would spread and she'd never get the attendance.

      So I've gotta ask constructively, what's the end game, here? Just a bitch session about her, or is there some kind of communal effort to auto-ban and exile her from the hobby altogether?

      I personally don't care. I tend to join in on threads that talk about her simply out of a desire to share my experience, warn people of repeated damaging behavior she has, and reminisce about the bad ol' times.

      I wouldn't join a game she ran even if Melissa Benoist promised to rock my world every night from here to eternity in her Supergirl costumeº.


      º This is a blatant lie, I would absolutely capitulate in that case. But I wouldn't be very active.

      posted in Adver-tis-ments
      Coin
      Coin
    • RE: Interest Check: Exalted 3rd ed Mu

      @packrat said in Interest Check: Exalted 3rd ed Mu:

      I really feel that not allowing celestial exalted as PCs would be by far the best option.

      Allow them as NPCs for specific plots or stories? Sure! They make great protagonists and similar, but they should not be anyone's main character unless you want things like people making 'placeholders' that they RP only until they can make a Solar or similar, with the dragonblooded PCs also then basically being allowed to continue living or achieving anything only according to the whims of experienced celestials.

      To put things into perspective in my tabletop game we had a starting Solar fight a duel against an Essence 3 dragon blooded who had mastered a martial art (a good one! Shining Point) and had probably over a hundred experience points spent in total. This duel was completely and totally one sided with the outcome never in doubt. It is not as bad as in 2e where above a certain point a Solar could render irrelevant dozens of dragon blooded but the power differential is still huge. An equivalent experience Solar is very much a 'boss battle' for an entire well coordinated brotherhood of five Dragon Blooded.

      I disagree, but mostly because, well, I want to play Celestial Exalted.

      If the power disparity is a problem you anticipate, then put in other safeguards or rules to handle it, "realism" be damned. If you want the Dragon-Blooded to be dominant in an area, just tell the Celestial players not to fuck with that area.

      If you can't trust the players not to respect their fellow players' fun, then are they players you want in your game?

      I mean, you're literally setting a whole place where the DBs are dominant -- DBs dominate due to NUMBERS. You don't need "more DB PCs than Celestial PCs" to make that point. You just need to be willing to pull out the Mass Combat with four dozen Dragon-Blooded all working in sync.

      posted in MU Questions & Requests
      Coin
      Coin
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