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    Best posts made by Coin

    • RE: A Constructive Thread About People We Might Not Like

      @HelloProject said in A Constructive Thread About People We Might Not Like:

      @ThatGuyThere Except that you're entirely marrying yourself to the technicalities of how the words should work rather than how the words are actually used, which is pretty much a gross misunderstanding of language.

      I no doubt agree that "America" is not technically the name of the country, and yet I'm going to continue to refer to the US as "America", because it's a commonly accepted way to refer to the country, to the point that "America" is a commonly accepted word for the US in multiple languages. Getting bogged down by such a technicality to the point that it "irks" you would be like me being irked by the fact that you're colloquially using the word "hell" in a way that technically makes no sense, which would be a real argument I could make if I decided to entirely ignore how language works too.

      This is wrong. If you had read my earlier post about this very same thing, you'd know a lot of other languages use a completely different term for people who live in the United States. In fact, most of the languages that use 'American' to refer to people from the U.S. are used predominantly in countries that 1) have no cultural interest in America as a continent, and 2) primarily do business with the United States, and not the rest of America, and thus have absolutely no need to respect any sort of linguistics that would take into account those appropriative boundaries.

      You know what does irk me?

      When people who have no clue how language works talk about technicalities that don't actually apply to everyday dialogue all the time, as if suddenly having complete and utter cultural blindness to their own language, for reasons that could only be described as "no goddamned reason", or "I like to think I'm a really smart dude, surely no one can deconstruct what's wrong with my argument, it's not like languages are a science or anything".

      You know damned well how the term African-American is commonly used, just like you know damned well how the terms "America" and "American" are commonly used. You can be irked all you want, and I'll just be irked by the fact that you don't seem to understand the fundamentals of what I assume is your native language.

      What I know damn well is that the term 'African-American' is commonly used to refer to black people in the United States by people from the United States. This sort of thing you just posted just goes to show that you're still thinking that 'common use' applies only based on your country's, not, you know, the rest of the world. So while I understand your point, I'd be remiss if I didn't point out it's based entirely on an imperialistic mindset foisted on you by your own society.

      You constantly talk about how you're reevaluating your life, exploring your roots, trying to open up to other experiences--okay, this is a good opportunity for you to stop, back up a bit, and try to see this particular issue from someone else's point of view.

      @Wolfs said in A Constructive Thread About People We Might Not Like:

      "American" has always applied to the United States by default, not the North/South American continents themselves. This dates back to the American colonies when the English crossed the Atlantic.

      If you use "African-American," the vast majority of people out there know and understand this to be talking about a US Citizen.

      If you really want to differentiate it that much, you need to be using "Americas" or "the Americas." By itself, "America" is understood to mean the USA.

      Again, this is essentially just based on your own perspective. People in other countries--especially South American countries that have actually clashed or been the victim of the U.S.'s imperialistic and interventionist policies, will disagree. Your version of history isn't right just because it occurred around you.

      @Wolfs said in A Constructive Thread About People We Might Not Like:

      @ThatGuyThere Okay, maybe not always, but at this point you're pissing into the wind (and apparently content to do it) because you know exactly what the meaning is now to the majority, yet you insist on trying to tell people it really doesn't mean that. Sometimes, the usage of words and their meanings does change.

      There's trying to argue a point, and there's being willfully stubborn. Guess which one you fall under?

      Do you also go around trying to tell people "gay" really ought to mean someone's just happy?

      Again, what majority? Your majority. Not my majority.

      Languages, especially living languages that are used, grow and expand and change. This is natural, this is linguistics. But there is a very big difference between "gay" having two definitions (happy, homosexual) than the appropriative and exclusionary nature of one country, who's had political and military dominance over a continent for a century or more, using a demonym that should be inclusive to dozens of countries around it.

      P.S. @HelloProject, I am an English teacher, and in fact, I am an English as a Foreign Language teacher, which means I was trained in Received Pronunciation, which is the internationally accepted proper English accent and semantic, syntactic, and grammatical form of the language (and by this, I mean by every country that isn't the U.S., which, I am sure will shock you, is a lot of people, I might dare say, a 'majority'). So when I tell you @ThatGuyThere has better talking points, linguistically speaking, than you do in this sense, I would hope (but not expect) that this carries some weight.

      Please stop tossing around accusations that people don't know how language works. You don't have a monopoly on it yourself and in fact, haven't shown you know anything about linguistics beyond being able to type without glaring errors (which isn't very difficult at all). Stop. Backtrack. Reassess. Please. Especially when you're resorting to ad-hominem attacks. You were doing so well compared to other times you've popped up on this board (or WORA). I was rooting for you.

      P.P.S. This conversation is not just about how language works, but how politics and imperialism affect language use, so your constant harping on linguistics seems like a simple and, in my case, ineffectual attempt at side-lining the political aspects of the discussion that you don't have any solid knowledge in. Especially since, being African-American (and I am using this term the way you do, to denote the specific culture of black people in the U.S.) you should be well-aware of how language and politics intersect to create borders, prejudice, descrimination, and segregation.

      P.P.P.S. God fucking damn you guys for making me agree with @ThatGuyThere. Assholes. -_-

      posted in Mildly Constructive
      Coin
      Coin
    • RE: How Do I Headwiz?

      @Arkandel said in How Do I Headwiz?:

      @Coin I was actually talking about this with a friend recently but one thing is... the definition of what conflict of interest entails tends to be pretty damn fluid, and sometimes downright unfair. I've seen staff (not just headwiz) being complained about because they ran plot for their friends, even if it wasn't metaplot or gave those PCs any particular advantage that a normal ST couldn't convey.

      And the funny thing is the ways around it are just as baffling to me. For instance running those same plots as your alt - using the exact same commands - sometimes mitigates such complaints when really, all that changes is which tab you're typing from.

      Anyway, that's why having a thick skin is so important though since otherwise it's easy to be worn down from being nagged at while genuinely trying to just help people have some fun, and having others go "well, why are THEY having more fun than ME?". However I'd still rely on trusted outsiders I can go to for an objective sanity check because there is always the chance I might be doing something borderline unethical and not realize it - wholesale assuming players are just being whiny bitches about it is probably going too far.

      Don't get me started on the whole "it's okay to run it from your player bit but not your staff alt because CoI" or "the xp goes to the bit you ran it from".

      What-ever.

      I am more and more in favor of XP being a player thing and having players distribute the XP among whatever alts they have as they see fit, logistics and logic be damned.

      posted in Mildly Constructive
      Coin
      Coin
    • RE: Development Thread: Sacred Seed

      @maira said in Development Thread: Sacred Seed:

      @magee101 said in Development Thread: Sacred Seed:

      No offense Cobalt, but I am thinking it might be time for you to kind of hang up your hat on creating games. You didn't have enough time for the last one, so you shut it down, and now you're creating another within a year? Not to mention the half dozen or so staff positions on other games you've phased out of.

      Hey @magee101 , are you and @Cobaltasaurus friends? I'm guessing no, since you'd likely have put this personal, 'caring' advice into a private message.

      So really, what was the point then? Why not just NOT POST? And not play and not volunteer? How does it hurt you that she is creating a new game?

      If you have to preface your post with 'No offense', you know you're being an asshole.

      No offense, but really, fuck off.

      This.

      posted in Game Development
      Coin
      Coin
    • RE: Shadows of Paradise: help wanted!

      I am flabbergasted as to why you would have Beast and Demon but not Werewolf, when Werewolf is way better at combining with other splats than, say, Demon. Also, beach party werewolves are the shit.

      posted in Adver-tis-ments
      Coin
      Coin
    • RE: RL things I love

      I went to see Deadpool 2 on Sunday. Everyone was wearing Deadpool merchandising--t-shirts, backpacks, etc. I was not.

      I stand up after the movie's over, turn around, and see a guy with a Green Lantern t-shirt on. I, too, had my Green Lantern t-shirt on.

      We high-fived, and went our separate ways.

      This t-shirt matching shit KEEPS HAPPENING TO ME. I love it.

      posted in Tastes Less Game'y
      Coin
      Coin
    • RE: The trappings of posing

      @darinelle said in The trappings of posing:

      Personal peeves - accents. Please don't. Will RP but makes me sad and probably not on the regular. %t - I won't stop RPing with you but I will grind my teeth every. single. time.

      I am okay with accents if they are SUBTLE. Like, some southern drawl, or "shite" instead of "shit" for an Irishman, or even a Russian leaving out articles--all that is fine. It's subtle, gives flavor.

      But then you got people who go all out and their fucking dialogue is more apostrophes than it is anything else and they can go right to fucking hell.

      Except this one dude on a game who was playing a Pikey, I think (dude was actually from lower-class England) and he basically said, "My character is like Brad Pitt in SNATCH, you're not supposed to understand him" and we all had a lot of fun just interpreting WHATEVER and then laughing post-scene when he translated. But that was a specific character for whom not being understood was a thing and he did it in a way that was entertaining. If you're just posing a heavy accent just'cuz, please don't.

      posted in Mildly Constructive
      Coin
      Coin
    • RE: Player buy-in

      @arkandel said in Player buy-in:

      1. Do you agree with that premise?

      Yes.

      1. How do you get that buy-in from players to treat your game unlike others that may kind of look similar at a glance? What can you do to induce the kind of culture you want, from all kinds of perspectives; game mechanics, policies, roster or rank systems, etc.

      In every way you can. But it usually fails.

      posted in Game Development
      Coin
      Coin
    • RE: Miami, Blood in the Water

      @Jennkryst said in Miami, Blood in the Water:

      From the ground up... to add Mummy?

      omfg jennkryst

      stop trying to make mummy happen.

      fetch happen

      posted in Adver-tis-ments
      Coin
      Coin
    • RE: Creative/Clean insults?

      A classic Argentine insult: ¿Naciste boludo o te recibiste? º

      º Were you born an idiot/asshole or did you get a degree?

      posted in Tastes Less Game'y
      Coin
      Coin
    • RE: The Unfindable Flag

      The other day, someone came to me and asked me if something another staffer had told them was accurate or not. I answered them, after conferring with said staffer, but I also informed them that I didn't really appreciate the Mommy/Daddy attitude.

      If you have a doubt about something a staffer tells you, tell that staffer to please get a second opinion, or to bring in a second opinion, and do it politely. Because your, "quick question" is not a quick question when it involves second-guessing my staffers. It doesn't matter if you're right or wrong; put the ability to rectify their mistake in their hands. Especially since this is a game we all play to have fun, not an academic environment where you can take your paper to another professor to stick it to yours because "see? someone else says I'm right!"

      And this was a really mild case. It's been worse in the past.

      posted in Mildly Constructive
      Coin
      Coin
    • RE: Potential Buffy Game

      @bad-at-lurking said in Potential Buffy Game:

      The Hellmouth could have migrated. Or been yoinked by some really unwise cabal of Daytonian witches (it's always witches) for some reason.

      That would also make for a great plot point.

      "The Hellmouth moved here."

      "Um, that's not possible. The ancient texts are quite explicit."

      "Tell it that. I'll be up here, cowering behind the shelves."

      "The Hellmouth moved here."

      "No it didn't."

      "Yes it did."

      "The texts are quite explicit when they cover the transitory possibilities of the Hellmouth."

      "You tell the Hellmouth it didn't move."

      "It did not move, the fluctuations of the Hellmouth's energies are quite different from those of the old Hellmouth."

      "Old... old Hellmouth?"

      "Yes. As Sir Arthur Conan Doyle famously penned in Sherlock Holmes, once you rule out the impossible, whatever's left, however improbable, must be the truth. Paraphrased, of course."

      "... what?"

      "It didn't move. It's a new one."

      posted in Game Development
      Coin
      Coin
    • RE: Ghoulage on Kingsmouth

      @Misadventure said:

      Again: you trust someone to kill you on screen, but not after you have GIVEN UP A CHARACTER?

      With that attitude, you can't trust any staffer, ever, and you shouldn't play anywhere where there are staff, good or bad.

      Wow, there were bad staff, somewhere. If you didn't trust them to kill you onscreen, then you shouldn't have played there. Don't play where you don't trust staff to not kill you randomly, or out of OOC spite. I'm sorry if you bought into a place then suffered under bad staff. Bad staff are bad staff, not Bad Staff had a policy, ergo that policy must be bad.

      We aren't talking offscreen nukes. We are talking characters that are not going to be picked up again. I am personally all for allowing character storage, aka vacation. But if you are done, and can't bother to write yourself out in a sane fashion, someone should, as a service to those players left behind.

      DON'T PLAY UNDER BAD STAFF, and if you do accept that you made it possible for them to be shitty to you by doing so.

      Except this policy apparently applies to people who idle out, too, which does not in any way constitute having unequivocally given up the character.

      You have been extra sharp lately, holy fuck.

      Also, not for nothing, but how is "this person died from somthing lol" better than "this person left to handle personal problems and may not return".

      The finality of it is pretty fucking stupid. Stop acting like it's some objective truth that this is fine.

      That said: if the policy already existed and someone went in there knowing that (or not, because they didn't read the news file, whcih is their fault), then they have no right to bitch. Because a policy can be good or bad, but if it's documented, then at least you know it and can decide whether you can deal with it or not. Once you do, you tie yourself to the consequences thereof.

      It's not that fucking hard, you guys.

      posted in Adver-tis-ments
      Coin
      Coin
    • RE: Game of Thrones

      @Arkandel said in Game of Thrones:

      Is that why Bron hasn't sired any kids yet?

      OHSNAP

      posted in Tastes Less Game'y
      Coin
      Coin
    • RE: Old Yeller

      @JaySherman said:

      The issue is that the game's population has dwindled into a group of people who are only logging in to harass the remaining staff and fight with each other. It has collected all the banned players from previous dead MU*s of the same theme, and they have decided to re-engage in their Hatfield-McCoy blood feuds. There is no RP here, only people who believe their hurt feelings demand someone be axed.

      Pull the plug. They have no right to impose on other people like that. If they want to do that, they can go make their own game and hate each other there.

      posted in Mildly Constructive
      Coin
      Coin
    • RE: A fully OC supers MU

      @Atomic said in A fully OC supers MU:

      So, to out myself as a complete nerd:

      I got started with Champions in the 80's -- Mutants and Masterminds, to me, seems like a speedy and streamlined(simple) combat resolution system, perfect for online use. Of the recent supers games I played on, those that used the system had pretty great playerbases, and there was that edge of spice you get when you cannot utterly predict an outcome(and usually no narrative arguments).

      Additionally, I ran a lot of scenes. The biggest slowdown was never the mechanics of the system; it was, of course, pose lag or slow player response. +rolls and interpretation thereof didn't take long at all by comparison.

      That said, I have been looking at a couple other systems. I know that the M&M system has had several MU iterations and has been coded numerous times, and that the other systems if I use them might need some developing from scratch. If there's usable M&M code out there, that makes life a lot easier.

      As for actual setup, I'm looking at a couple hosting solutions. If anyone has advice there, I'll happily take it. I figure I'd grab a yearly package and stand it up, then look for assistance with tool code depending on which codebase I go with(again, advice taken).

      ..and then I'll talk about my other OC supers MU idea. >.>

      Use Ares.

      I mean, honestly, you just---you can't go wrong with it. I don't know if M&M is coded for Ares yet or not, but it's worth it. Just the scene system alone is worth it.

      I personally prefer something less crunchy than M&M. In fact, for superhero games, i tend to prefer something more freeform and narrative-focused. But that's your call.

      posted in Game Development
      Coin
      Coin
    • RE: Ghoulage on Kingsmouth

      @Sundown said:

      Not every game is the Reach, and not every game should be.

      TR was a very fragmented, sandboxy free-for-all. Not every game aspires to that goal, and especially in a smaller game you won't have the same culture. The standards established there aren't necessarily the best way to run every game.

      A major difference from TR is that on KM, the headstaffer is as approachable as any player. She'll give you input and advice, or just plain stop by to chat and make friends. That was my biggest culture shock on Kingsmouth.

      There isn't as much sandbox distance as on other games, everything is much more tightly knit.

      Here's my recent example. I've just returned from an unexpected two-week, three week long hiatus which protracted to a month of less-than-active play. I'd suddenly gotten a huge project and didn't have time to sleep or eat, let alone come to a mush and explain why I wasn't around. I didn't dare connect, actually, because I knew I'd get pulled into a scene and just could not risk screwing this up. I only let the game know through skype friends and the grapevine, in bursts of "I'm ok! I have RL! I will return!" I just had to say, fuck it, RL takes priority here.

      I didn't get freezered or even considered inactive. I think I only managed to post an OOC apology after two weeks, when I managed to get up for air. Yes, in the third week I got an angry mail or two about abandoning a pretty intensive political position, but I still had my territory waiting for me, and everything was fine when I returned. Some things required patching up, and not everything is perfect, but I did /not/ get killed off.

      What I'm trying to say is, even if the rule isn't formulated in a lawyer-perfect way, it doesn't mean it will be automatically forced on you. Sure, on TR nobody gives a shit if you're gone. There are too many players to care for any individual one. On Kingsmouth, there's no reason to apply the rule in such a cold, literal way, because it's not that kind of culture.

      I see a lot of criticism levied on Kingsmouth which is completely misplaced, because it's a different kind of game in many aspects. There is actual criticism that I could give, that applies to the game from the perspective of someone who's actually playing it. Recently they've taken on some new staffers that I'm not so sure about. Apologies to them if they turn out to be awesome - which is quite possible, and I hope it goes that way.

      Anyway, I don't understand the knee-jerk response to something just because it's different. Not every game has to adhere to all the same standards to be good.

      Also, from what I've seen, the club13 rule seemed to fizzle out with nothing much coming of it. I haven't seen it applied, maybe I missed it, but I doubt it.

      This diatribe is pretty pointless. We're well aware that Kingsmouth isn't The Reach. Nobody even compared it to The Reach. And your own personal experience doesn't actually make the fact that the policy is ambiguous and unclear any less true.

      I can get behind different games with different cultures having different policies. But when it comes to killing of people's PCs because they idle out, I think just just a matter of common courtesy and basic respect for others that the policy be as clear as possible. Your 'may not necessarily be applied that coldly' or whatever is exactly why it should be clear.

      I can't even believe anyone would argue that a policy needs to be clear and accurate. It's like... policy-writing 101, unless you're deliberately trying to be a jackass that wants to write ambiguously worded things that can be abused or not at your whim. And since I'd rather assume that's not the case...

      posted in Adver-tis-ments
      Coin
      Coin
    • RE: Good TV

      @Ghost said in Good TV:

      @Arkandel said in Good TV:

      @Ghost said in Good TV:

      I'm a Neil Marshall fan. I'm enjoying it. It's a very classic-type adventure show, like the Fraser Mummy movies.

      What do you mean by movies? Only one was ever made, sadly.

      Was the Scorpion King movie with the Rock not enough for you? Ingrate.

      That movie was the beginning of a glorious era of self-aware action comedies starring Dwayne Johnson and we should all be profusely thankful.

      posted in Tastes Less Game'y
      Coin
      Coin
    • RE: Through which lens...

      It depends on the character and the game; sometimes it also depends on the combination of characters with a game and what the scene entails.

      While I often try to keep a backdrop of the game's general genre, I find that MUing is very flexible in that each scene can almost have its own genre, though of course genres that have more to do with character attitude rather than setting elements are much easier to change into "subgenres" within the game's main one.

      For example, it's easy to get into a romantic drama subgenre for a scene in a World of Darkness game or a Battlestar Galactica game, but I doubt you'll have fantastical elements in the latter, or Cylons in the former.

      posted in Mildly Constructive
      Coin
      Coin
    • RE: Avatar / Korra game considerations

      @Kanye-Qwest said in Avatar / Korra game considerations:

      @Coin yeah i'd think ideally all pcs who want to be benders should be. Also I would love a game like this. Also, no lily white blond people.

      Well, also, anyone who doesn't want to play a bender should be able to still be involved in plot and RP regardless.

      posted in Game Development
      Coin
      Coin
    • RE: I will design you a MUX

      @tragedyjones said in I will design you a MUX:

      Serious Inquiries only.

      Your mom's a serious inquiry.

      posted in Adver-tis-ments
      Coin
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