hahahaha you suckers have lives
i'm gonna watch BOTH
@Joyeuse Besides what the rest have said, most of which is pretty spot on, mentions of things like "cliques" or even "The Clique" and other community-specific (in the latter's case) jargon is less an issue of us being older than you (jfc you're a baby, no I'm kidding, but yikes, I am old now, when did I get old) and more just an issue of us having been in the community more time. I mean sure, that's a byproduct made possible by our advanced age (we're old, so old) but I don't think there's a difference in mentality based on age.
That said, did you eat your vegetables? Vegetables are important. (I'm kidding. I'm sorry.)
@bear_necessities said in Welcome to the Euphoria!:
I do think you need to add SOME point of reference if you're not doing a narrative desc, such as pictures or specific aesthetics. It's hard to understand where you are if there's absolutely nothing there? But you can absolutely insert pictures in the room desc, @krmbm has done it and can probably tell you how maybe.
Room designation: Medbay
Amenities level: Low
Staff level: High
Occupancy Limit: 16 people
Style: Clinical; white; metallic; antiseptic; square shapes with rounded edges.
@Songtress said in I will design you a MUX:
A combination game:
Post- Apocolyptic CoD 'Rome".
Humanity screwed up and now Vampires 'rule' and some of the oldest have decided that the way Rome was might be better.
Oh wait... nevermind @Bobotron and I have this convered it seemeds.
I would actually play the fuck out of this. I have been kind of jonesing for a Lords and Ladies-type game that is also set in modern times (kind of like the ill-fated one-season series Kings). Modern conveniences and technology, but with antiquated governmental structure? Now that sounds interesting.
I dated very little in my twenties and hardly at all in my early thirties. It wasn't until I met my latest ex that I gave it a shot, and we met online.
I still care about her deeply and we talk every other day at least for a couple of minutes. But we weren't compatible in the long-run and we both realized it and accepted it.
My problem is that I am often in a mood where the amount of effort I have to put in to meet people (online, offline, same difference) is more than what I'm willing to put into it at the moment. Just the way it is.
@Seraphim73 said in Punishments in MU*:
@Auspice I could see some people claiming that they're being punished in Chargen by not being allowed that 8th dot of the Awesome skill, when they see that some other characters have it. On a well-run game, those other characters will have more experience/training/etc, and that will have been made clear to the complaining player (along with suggestions on how to explain how the character got their skill that high), but we all know that that won't stop some players from feeling like they're being punished anyhow.
My problem here is that since games have different people doing apps and often don't have a general, well-stated consensus of what makes a good app ont hat game, you end up with one app staffer who approves someone whose concept they like with whatever stats they think are fine while another app staffer doesn't really care about some rando's concept and buckles down on 'you can't have that stat that high'.
That's not even getting into some people getting approved because staff is their friend and "they can be trusted with this".
What this thread has taught me is that no matter what, "good game" and "bad game" are subjective and people will always find something to praise and something to damn about anything, and that someone will always rise up in defense and someone will always double-down on criticism when that happens.
So, really, I guess it didn't teach me a damn thing I didn't already know.
Lovecraft Country's first episode was great. Jurnee Smollett is fantastic.
@kanye-qwest said in MUs That We Would Love To Make (But Won't):
"Coffee shop" rp (AKA rp amongst yourselves) should be at least half of your rp on a game. Otherwise, you probably aren't roleplaying a character so much as playing the world's crappiest video game.
More or less, yah.
If all you're doing is showing up for Events, then I'm unlikely to want to interact with you during events, too. Happens a lot on roster games and/or with people who are in positions of IC authority -- they'll show up for their one event scene every once in a while to avoid idling out, throw their authority around, and then go back to being non-existent.
@Kanye-Qwest said in Marvel: 1963:
@Coin
Because mutants, I guess. There's a plausible and near-inexhaustible cast of blank spots for mutants in the Marvel universe.
DC has metahumans, which are essentially "mutants". Random people with random powers. They just don't necessarily come from a genetic mutation (or even the same one, when they do).
I guess you could consider DC's metahumans the ﭏₒ to Marvel's ѡ; i.e. they're both infinite, one's just more infinite than the other? Which, for the purposes of this discussion, is... kind of stupid for me to have spent that much time searching for those two symbols on charmap. Srsly.
Man, I do not have the spoons for this fucking thread.
@de-villefort said in MUs That We Would Love To Make (But Won't):
@coin said in MUs That We Would Love To Make (But Won't):
lol. Why am I surprised. You have a very, very limited concept of what is worth roleplaying so everything makes sense now.
I don't have the time or energy to waste on a scene that is going to go nowhere an accomplish nothing. I don't understand why you think it's a good use of your time. Sitting around a table talking about how good the donuts are or how spicy the chili fries are at the bowling alley is a waste of everyone's time both IC and OOC.
Think about it, have you ever seen anyone actually have coffee shop chatter in the real world?
Have you ever seen total strangers just sit down at a table and start talking about benign, mundane, stuff for no reason?Ever see anyone organize a group of strangers for a one-off bowling game then leave without having any other form of contact outside of bowling?
No, you haven't because it's crazy and a massive waste of everyone's time.
Most people don't do it IRL. Some people might do it.
Those people are freaks and weirdos in the eyes of the public because it's abnormal.
So why is it expected in RPGs?Just eat your donut or drink your beer alone like a normal person who doesn't bother strangers. If you want to bring chatter to the place the invite someone you know and maybe they can invite someone they know and you can all get to know each other but this whole idea that it's cool and expected to just start talking to people you don't know needs to stop.
yikes
I think it's indicative that no one had anything really bad to say about the game until they came here, advertised, and people who'll never play there and aren't interested in it decided to bash and downvote it.
I mean, sheesh, guys. I get that you feel the game doesn't have a place for you, but, uh... it doesn't have to just to be allowed to advertise here.
@faraday I agree. I'm actually with you on the definition. Needing approval from staff doesn't make it a NON-Player-Run-Plot. Player-Run-Plot implies it is not run by staff--approving a plot is not running it.
I don't really read any smug condescension. I haven't read the webpage, mind you, because even if I were interested I have no time. But it's not like people were particularly nice about it in the first place.
Maybe everyone should chill a little on this thread instead of posting on it with claws out.
This again.
Some people want to play their characters; some people want to play the stories; some people want to do both.
In the end you just have to decide what you expect and then play with people who match that; or be willing to put aside your own expectations if the people youd ecide to play with don't.
I love Social dice and I would totally play a game that uses them heavily for shit, like most games use combat dice. But if I am playing in a game as part of a group with, say, @surreality, I'm just not going to go into it expecting my social dice to have much weight with her. Should they? Should they not? Irrelevant. I am forewarned and thus forarmed when it comes to her preferences.
Yes, we play with strangers a lot so we don't always have that foreknowledge to our advantage. That's why games have "default rules". If a game has default rules you are categorically against, it might not be a game for you, or you will need to at least steel yourself against whatever aspects of those rules you dislike, both IC and OOC. e.g. if @surreality plays on a game where the default rule is "players must abide by social combat as per the rules in the book" and the rules in the book make her want to retch, then she needs to 1) not play there or 2) make a character that is damn near immune to the outcome she dislikes, and build that PC around it. And probably try to avoid those situations as much as possible.
That said, while I enjoy the social combat stuff, I think it works best--as with physical combat--when the two players are in agreement as to how the scene can broadly play out.
We're gonna fisticuffs: either I win, or you do. But neither of us is gonna kill the other, right? Great. Let's do it.
We're gonna have a little bit of a seduction-of-a-married-woman match, so I can get information out of her. You're probably not going to want to have your character end up in bed with mine, since she's happily married, but her getting a little tipsy and spilling some information because it feels good to have someone lavish attention on her isn't necessarily the worst. I could also botch the rolls and your character could throw a drink in my face.
See how both examples lack real extremes? That's because the players can come to an agreement.
If someone comes up to you and says, "I'm going to roll to seduce you and if, over time, I win, you're gonna be gobblin' cock for a while," then that person is a fucking asshole that you should not, in any reasonable game with any reasonable behavior rules, have to play with. And I also believe this should stand for random people coming over and saying, "My character doesn't like your characters face, she's gonna kill'im!"
Yes, there are always mitigating circumstances, like: A does something horrible to B and now C really wants to fuck A's shit up; or Z is happily married to Y and X really wants to ruin Y's relationship because Y did something horrible before.
If you find yourself in these situations and they involve people you don't know or do not get along with, I suggest you either 1) involve staff immediately so that it can be sorted with mediation; or 2) (my preferenceº) tell everyone this shit is fucked up and walk away. If they are people you get along with, then make sure everyone is clear on possible outcomes and is okay with ANY of those outcomes. Hurt feelings are worse than lost characters in this hobby and I am so fucking tired of this shit.
Anyway, this conversation, god. Every year, I swear. Rofl.
º Actually, my prefernece is 3) play a psychopath who doesn't give a flying fuck about people's bullshit, and will shoot a fucker if they come at'em, but is otherwise chill.
@Ghost It's one thing to passively assume everyone is one every game, and another to know for a fact someone you don't want to associate is in a game. It elicits far different reactions in people when they know something for a fact than when they're tacitly willing to admit to a possibility.
"Yeah, sure, aliens could exist."
"HOLY FUCKING SHIT IT'S AN ALIEN!"
Etc.
@Arkandel said in Roleplaying writing styles:
I'd like to remind everyone this is not the Hogpit. Please let's not insult each other here,
First of all, fuck you. I do what I want, you Grecian jerk.
@Coin, for all he's a blight on this world,
See? Jerk.
can make every word count but most people can't get away with it.
[something something thanks something]
There's also a stigma about it being a sign of distraction such as when someone's playing on multiple scenes and just churns out a quick pose once in a while.
When I was playing Hemi on Eldritch it actually took me longer to pose those very concise poses than it would have taken me to rattle off a few paragraphs, sometimes. This was because I was consciously choosing a very concise and adverb-free style of writing to ape Hemingway's, and that took some thinking sometimes. I am usually very concise, but that bit was particularly attention-keeping.
I think the key to making every word count is to make sure what you're typing has meaning in the scene and is an interaction, not a passive statement. Say something to someone that necessitates a response, touch someone, move, do something. Otherwise, just say 'skip me' and let people play. Being a voyeur is sometimes better than being a slow poser who has nothing to say and just slows everything down. (ETA: This is why I favor the 3 Pose Rule by default, and usually don't even follow pose order anyway if I have something particular to say. Slow people are slow, and if asked, I will wait. But otherwise, no one's gonna die because your two paragraph pose got interrupted by my witty amazing super awesome one-liner. >.>)
What I can't stand is too many typos or spelling errors. Come on, it's 2017, get a spellchecker!
For reals.
Anyway, there are other quirks I encounter occasionally and I wonder how others feel about it. A common one is plugging wiki tags in poses - I don't have strong feelings about that either way personally but this being MSB that might vary. The use of linefeeds and tabs is also pretty varied.
I do this almost routinely. It's just habit now. Ease of posting is key when you're posting logs.
There are also players who plug OOC bits into their poses. I've seen it be fairly innocuous ("Bob has been silent for a few minutes. That's because his player was AFK letting his dog out. He looks up and...") and way less acceptable ("Bob sits down and stays silent. He hates that bitch Jane and hopes she dies in a fire.").
I do the former, not the latter (unless the latter is in jest with people who know me and we're being humorous). I especially do the latter towards MYSELF. If my character is doing something particularly mean, I'll often end the pose with, for example, [character] is such a dick.
So, how do you like to pose? What's your preferred style in your partners?
Don't you-pose at me. That shit is creepy and completely unnecessary. I am not going to you-pose back, I don't care how hot my PB is and what you would like them to do to you.
@Faceless said in Darinelle's Playlist:
@Coin said in Darinelle's Playlist:
@Faceless said in Darinelle's Playlist:
@Coin you know, that place I tried to get you to come play on this past Sunday and you gave me a very evasive "I'm totes done with MUing" answer?
Edit: And @Royal too.
Yeah well.
In both their defense it wasn't phrased precisely like that, naturally. I'm sure they'll come around eventually, when the real world permits it. We still heart you both.
Eat a dick!
This message brought to you by the Unnecessarily Harsh and Aggressive Reaction to Something Nice Association in conjunction with the Fuck You Center for People Who Are Just Plain Mean.
@ILuvGrumpyCat said in Roleplaying writing styles:
@Coin Seriously though. Once upon a time I'd have agreed. But these days I find that end up, 80 percent of the time, sounding just generically me in pose style. No awesome. No coolness.
As for big scenes? Ugh. I've begun to hate them with a passion, which is new. I used to love them, and ran big scenes on Reach on one of my characters all the time. Now I avoid them, which limits a lot of RP. I find them to be too many people posing too big and too fast and just empty poses with nothing to RESPOND to. Just my feelings these days.
I think we all have a "generic me" style that we RP in when we're not feeling particularly passionate about whatever we're playing. Some people just straight up don't RP when that happens so you never get to see it, though.
I know that I have a very "generic me" way of posing and the only real way to avoid it is for my character to feel unique in my brain; for them to have a voice I can shout in in my poses. Every character I've had that has lasted more than, I dunno, a month, has had a voice I could discover and cultivate. If I can't find it, I chuck the character.
The problem is that if you're not really feeling MUing at all in general, you start to ignore the voice and start to just pose "generic me". And, I mean, sometimes a person's generic RP voice is fun. But sometimes it's bland as fuck, and it's important to be aware of when you're using the character's voice and when you're not, so you can understand why some people really love playing with you on one character (whose voice you're exploiting) and not another (whom you don't really feel is going anywhere).
@Miss-Demeanor once told me that I'm super fun when I'm into it, but that it's super obvious when I'm not. I think that it has to do with this.
P.S. If you ever wonder why that one friend is uninterested in playing with your one alt that you always play with them, but then when you make a "secret alt" that they don't know about, they're all about playing with you constantly? Chances are you're putting way more passion, drive, and tapping into that character's voice in that secret alt than you are in your other one, and whether consciously or not, your RP partner is registering that, and their ability to enjoy and reciprocate is immediately affected by it. This is not always the case, sometimes people are just being fucking assholes, or you are, or you both are, whatever... but sometimes, just sometimes, it just might be that you're just more fun when you're really into it.