Locke & Key is interesting, conceptually and in execution. Story development is well paced for me. Not done with it but enjoying this series.
I really liked the whole thing.
Locke & Key is interesting, conceptually and in execution. Story development is well paced for me. Not done with it but enjoying this series.
I really liked the whole thing.
@ThatOneDude said:
@Silver I want to just start paging people now and saying, "I noticed you are unfindable... Who you TSing and do you need a third?" >.>
"Hey. I notice you're set Unfindable. So... who're you TSing and do you think there's room for some more meat in that love sandwich? ... No? How about a pickle? Cucumber? ... tomato?"
And all I'm saying is that if I am using a system in a game, I'm not using it because there was no other choice; I'm using it because that's the system I wanted to use.
I don't play in FATE games--and if I did, I would learn and use the system as intended.
I'm only in the minority inasmuch as the majority is apparently 'people who want to play X theme without the accompanying mechanics'. But those people aren't making those games. Those that are making those games are out there playing them.
@RDC said:
It's remarkably easy to get 'activity' XP in a GMC system, so long as you're willing to learn how it works, set goals that you want to pursue with each and every scene, and allow "bad" things to happen to your character, then react to those bad things in ways encouraged by the system. Get out there, fail. Dramatically fail. Take conditions. Resolve those conditions. Pursue your Aspirations. You can earn quite a few Beats in a scene or two. Will you have exactly as much XP as someone who actively runs plots for people twice a week every week and also has the time to RP and pursue their own goals/conditions et cetera? No. You might only get 75-80% of what that person gets.
That doesn't really bother me, and I don't really see it as "crippled".
Pretty much this. If a person "brings something to the game" with their limited activity, it is insanely easy to make that limited activity pay off big.
Finally watched Mandy. Setting aside its fridgey premise, I really liked the ambience and gorefest.
Watched The Gentlemen. Classic Guy Ritchie. You'll like it if you like Guy Ritchie's stuff.
Also saw Bloodshot. If Vin Diesel starred in a superhero movie, it would be like... oh, wait.
@faraday said in MSB, SJW, and other acronyms:
@tinuviel said in MSB, SJW, and other acronyms:
In reality, though, I don't ever want to not be able to argue with someone simply because what I'm arguing against is a strongly held belief. The stronger the hold, the stronger one's ability to defend should be.
I agree. All I'm saying is that I'd prefer for people to argue respectfully.
Alas, with strangers on the internet, that seems to be a bridge too far without pretty strenuous moderation.
one of the main issues with "respectfully" (aside from the fact that I think it's silly to expect one person to be respectful if the other isn't being respectful) in online discourse is that text lies with its appearance, and I might say something that looks respectful, but is really just me being sarcastic, and vice versa, and people interpret my honest comments sarcastically.
That's why when I'm being disrespectful, I try to be very clear about it.
Well, what I mean is: be what you want to see.
I wanted to see a full 2e game that had Vampire, Werewolf, and Demon. I wanted to do Demon. I did it. If you want a different game, wih different mechanisms, do it. If you are unwilling or unable to do so, you are stuck playing in someone else's world. This is how it is everywhere, not just online. Tabletop groups have the same dynamic, except in tabletop you can cater a little more easily since the groups are generally smaller.
And I don't mind people who don't use the system day in and day out, to be clear. I mind people who, when it's time to use the system, complain because their character doesn't perform as they've been playing it without the system. It shows a lack of foresight and willingness to explore and understand the context within which one plays, and an inability to take responsibility for not having put in the effort.
This should really be in the peeves thread. Heh.
@tragedyjones said:
If I can help anyone with anything at all in regards to BITN, give me a holler.
I am the big 4 armed sun god.
You know what they say about guys with four arms...
I watched Outer Banks and it was enjoyable enough. The only thing that bugged me is that everyone calls the protagonist "John B." I get that's his name but they repeat it over and over and over and like,okay man, I get it, his parents were assholes that named him after a Beach Boys song; but it's so unrealistically clunky to have them only call him that.
P.S. The Westworld season finale was eh.
@arkandel said in Staff Needed!:
If this is off topic please let me know.
What's City of Shadows planning to do differently than other nWoD MU*? What would you say - in terms of gameplay, features, direction etc - should make someone excited to staff on this game specifically?
Your mom!
No, wait...
I am a fan of metaposing for when things need to be made obvious or explicit, or for light comedic value.
I mentioned somewhere else that I was at one point known in my group for always metapose-remarking that my characters were jerks.
e.g.
Tony watches as John pats around for his contact lens. Spotting it, he shifts his foot and crushes it quietly. "Gosh, John, I can't seem to see it anywhere!" He's such a dick.
I'll also do things like:
Tony shakes his head. "I swear I didn't know anything about this!" But he can't contend with the fact that he's a horrible liar.
The former is to highlight that I know my character is a dick; authorial awareness is a good thing. The latter is to let people know I'm okay with them calling him on a lie. If I don't do that, I'll generally ask for rolls or contend the calling out (and often his lying skills will find their way into the pose, e.g. *[...] He hods his up genuinely; if he's lying, there's no obvious outside indication."
In either case, if the game is with dice, I'll be more than happy to roll them.
@Glitch, I never said I resented it; I said it could create resentment. I am perfectly capable of seeing a repercussion of a thing without actually being part of said repercussion.
I agree that perhaps "reward" was the wrong word; but if roleplay is its own reward (which I agree it is, not mentioning it explicitly doesn't mean I don't), that still leaves me with experience being the only thing I can, as the game-runnner, gauge.
Furthermore, these games in particular work on experience; the game itself--the system it is built with--reward you doing things with experience, as exemplified by @RDC above. These are the games we chose to create a MU for, so we follow that criteria.
@Auspice Seriously. That 3rd act with American Pie? Goodnight Angel? Ded.
I didn't know I knew all the words to American Pie.
@Silver said:
@Coin I hope Eldritch gets super massive because I kind of liked it when you were losing your mind. It was awesome.
I fucking hate you. Next scene I run for your character is going to be a Fire-Claimed in the middle of a leaky gas stop.
I always page before crashing a scene. This obviously doesn't apply to @mietze's anecdote, since she didn't know anyone was in there. The only times I don't are if someone invites me, if it's friends OOC and IC and it's a common space (and they're people who don't mind telling me to fuck off) or... if it's my character's home/place of business. If it's that last one, well... I'm gonna be there whether you like it or not.
@surreality said in Horror MUX:
@skew said in Horror MUX:
heavy choices
^ This. This is really the core of the horror aspect: having to make almost impossible decisions.
Confronting that sort of thing is what sets the game apart in a lot of ways. It isn't the angsty, endlessly bleak hand-wringing of WoD; it's: "You have to make a life or death decision, right now, and if it goes wrong, it's going to go very wrong," in many cases.
Maybe it's time a CofD/WoD game played out like that, too.
@Spawnblade said:
@Coin - You say you (Eldritch) don't want to be "the next big thing." Does this mean that you do not want a larger player base / new players? It seems you'd prefer a lot of niche servers, rather than one where a lot of people with differing views/personalities can clash. Is this correct?
No, not really. I mean, it's not wrong in that I don't want to have a huge, sprawling game, but it's not correct in that I don't want new players. So I guess it's a contradictory position to take when you ask it that way?
The crux of the issue is that I want to tell stories in my setting that I can include people in. With larger player bases, that becomes impossible, because I can't include enough people to ever feel like I'm being inclusive enough. Further, large games are unwieldly and hard to manage, require excessive amount of administrative staffers, which inevitably create extra drama. But most importantly: I prefer more accessible numbers, and I also think that it will benefit the entire hobby to have people spread out among other games rather than moving, lemming-style, from one big game to another.
I suppose my aversion to small / shrinking player bases is founded upon what often happens when we humans interact with the same people day after day with nothing to shake things up -- we start talking about the weather. Regardless, I appreciate your desire to see all of these places succeed. I wish more people held such goodwill.
If you find yourself with nothing to talk about the weather, and wanting to shake something up, do it. I'm not saying you, personally, are someone who relies on others to shake things up for you, but that's the impression your comment gives. Meanwhile, if I really want some action to take place on a game and I have interest from other people--real interest, not just whining about 'nothing is happening' while they don't even try to participate with some enthusiasm--I will run the hell out of a plot.
It's the same principle I apply to "gosh, this game sucks, it could be done so much better." Well, okay, butterfly, go on and do it better then. I mean, even if Eldritch bombs, at least no one will be able to say "Coin whined a lot, but never tried to do it himself".
Again, this isn't me being defensive; just my view on your opinion regarding needing new blood to shake things up. Plot shakes things up. Otherwise, all you're adding is another person who you will eventually get to know and who will eventually join you in the "nothing is happening" spiral.
@Kanye-Qwest said:
@Sammi said:
@Kanye-Qwest said:
LOL you mad, though?
I realize that in your world you might think that people offer assistance with no expectation of gain when they're angry and that loquacity and criticism are indications of wrath. You have also stated your belief that only OOC communication (and not lack of communication) is a cause of people getting irritated with you (which is patently false). Quoting for relevance:
@Kanye-Qwest said:
All done with no OOC communication, so there's nothing to take personally.
Frankly, you shouldn't trust any of your intuitions. People don't behave the way you think they do, so stop making any assumptions and you'll fare a lot better.
I'm done trying to help you socialize better. Go off and annoy people in public places and then get all confused and huffy when they don't take kindly to it.
Thanks for the permission, bitch.
Classier.