@Arkandel said:
That doesn't even make sense, @COIN.
I already told you, "your mom" comebacks don't need to make sense. You need some memory supplements or something, bruh.
@Arkandel said:
That doesn't even make sense, @COIN.
I already told you, "your mom" comebacks don't need to make sense. You need some memory supplements or something, bruh.
@Arkandel said:
@Coin Wtf, the 100? I only watched the first episode or two but it looked shallow as hell, pretty kids with very clean teeth in a jungle playing at being badass survivors. Maybe I need to give this another shot.
And maybe read the quotes above what I just posted by other people. I wasn't just talking in a vacuum:
@Bobotron said:
The 100 started back up tonight. It was a really good new season first episode.
@tragedyjones said:
@Bobotron I haven't gotten to see it yet. But I have high hopes.
@lordbelh said:
I've been looking forward to the 100 coming back. For a show that started off as barely mediocre, it really picked up in its second season to become one of my favorites.
You have to make it past the first half of the first season--but it gets pretty intense.
I think it really helps that the show gives its romantic subplots jussssst enough rope to hang themselves with, and not an inch more.
@Miss-Demeanor said:
And is still a word most often associated with dairy products. Also, we all know that society is lying through its teeth by claiming to support anything other than the continuation of the status quo. So it still doesn't work very well. RPG's, by their very nature, require you to conform to a ruleset and stick within a theme.
[throws hands up]
I think you're overcontextualizing something. A word exists and fits; if its other definitions and meanings overshadow its purpose in this case for you, that's personal, I think. But either way, no skin off my back.
I find that The 100 is a very emotionally taxing show. It used to be that Game of Thrones occupied that space; but it has since fallen by the wayside. During the second season of The 100 I felt like I had to get ready to watch an episode--to watch a whole bunch of people do some really fucked up shit for sympathetic (or not) reasons and just destroy each other far more deeply than other shows. It's not that what they do is that much worse or definitive or morally ambiguous--but the way in whicht hey manage to show it eclipses a lot of other shows for some fucking weird reason I can't pinpoint.
I remember @tragedyjones kept asking me if I'd watched the episodes and I was like, "not yet," not because of disinterest, but because I knew they would be devastating. That doesn't happen to me very often.
@Miss-Demeanor said:
@Coin Ehhhhhhhhh... homogenization has too many definitions. And I mean that literally. It has four definitions. The first definition wouldn't be far off, though I'm still more partial to giving it a negative connotation as I firmly believe that 99% of the time its done through conscious decision and effort.
Homogenization can be plenty negative, especially within a society that claims to sponsor, support, and encourage individuality.
@Miss-Demeanor said:
"Theme normalization" makes it sound like its supposed to happen, or is a good thing. I think its more of a hijacking or kidnapping than anything. Its a conscious effort put forth, generally by a group of compatriots with a like-minded goal, who will not hesitate to make life miserable for everyone if they don't get their way.
How about "theme homogenization"?
@tragedyjones said:
Best casting possibly ever: Benedict Wong cast alongside Benedict Cumberbatch
He's amazing as Kublai Khan on Marco Polo.
@Admiral said:
I know zilch about coding but I'm curious about why every game that comes out is on its own server.
They aren't.
Would it be possible to have a single MUSH address host multiple games? You appear in the start room when you make a character and then select which game you play from the list available and go from there.
These exist.
I imagine it'd be difficult to code different 'approvals' so you don't get people from the wrong game on the wrong grid. And different staff buckets for different games. And etcetera.
Harder than it seems, but far from impossible.
Plus they would all need to be the same game system if they're going to share chargen elements.
Not necessarily.
But what if you run multiple single-sphere chronicles on the same MUSH? I imagine that would be somewhat easier to handle, code-wise. Since you wouldn't need to separate things any more than they are on any multi-sphere game. You'd just need separate grids and that's just a matter of building rather than code.
The reason this popped into my head was because I was looking at MU*s out there and population is an important indicator to me on if I am willing to try a game. If there's no community for it, well. I guess the game itself isn't worth my time.
However, if these single-sphere games were merged into a single MUSH hub (possibly even with a shared OOC experience between them) it might make them more attractive to players while also allowing games to survive with the smallest of playerbases.
In general people who want "populated MUs" want them for the scattershot "I can always find RP" value. What you're suggesting wouldn't really work since even if the other spheres are booming, if yours isn't, you're shit out of luck (unlike multisphere games, where you can cross over).
I think Warburton should play Captain Marvel (of Shazam fame) versus Dwayne Johnson as Black Adam.
@Groth said:
Is there any great MUSH out there that isn't a ragequit game of some fashion or another? You don't usually go out and create a new game if you're happy with the previous ones.
There's a gulf of difference between "I'm not happy with this game, I am going to make my own that does things the way I like it" and "THIS GAME IS THE WORST AND IT RUINED MY LIFE AND I'M MAKING MY OWN".
You can also make your own game while never rage quitting the previous one.
I think Arthur has the more compelling story. And he isn't a marine-based being who can inexplicably fly, which is a plus.
@silentsophia said:
Woohoo! And I am enjoying Terraria 3DS, my new yarn and chilling. I am excited the knitting needles I ordered two years ago will be worked on and shipped soon.
I have the original Terraria on Steam, but I found playing it on my own supremely boring.
@tragedyjones said:
Psh Namor predates Aquaman by 2 and a half years. And he is a baller.
The speedos don't help...
The truth is, until someone runs a yes-game in which they are willing to transparently say no and it becomes commonplace enough that when a "no " is issued, it's seen as reasonable and all right, then the utopic yes-game will never see favor.
In other words, like most things, you need to deliberately fight past preconceived notions and rhetoric in order to make something uncommon commonplace. The only way to make something common is to make the first one, the second one, the third one, the seventy-fifth one--
There's a reason so many games have gone sandboxy: one did it, and then another did it, and now people expect it, for good or ill.
@Arkandel said:
@Coin said:
Having used this style in the past, this isn't really the case, at least, not in my experience. There are basic set pieces of a pose that can be handled pose-to-pose without too much worry--especially during conversational scenes in which I pose my character saying something, but he's not done saying something--I just gave the other person a chance to interject.
True, and on top of that it works much better in larger scenes - which is where pace is disadvantaged the most, I've found. So if I'm playing with A, B and C I have seen A and B's poses, so I'm typing what my character is doing to respond to whatever happened there while C's being typed out. When once that's out I make the necessary adjustments.
Obviously if C does something really unexpected I'd need to throw out a large portion or even the entire pose but as @Coin said that's not worse - as far as anyone else is concerned - than starting from scratch anyway. It only 'wastes' a bit of extra typing on my end, no biggie.
This is quite different though because you actually have something new to base your pose on, but same general principle.
The problem I've seen from time is with Storytelling. I swear some people ST by having pre-written their stuff before the scene even starts which makes it really awkward to be in it since it's like you're not really there.
Many people do; it's not a bad idea, especially when it comes to set pieces--locations, descriptions, etc. I tend not to do it because I'm lazy as hell and I end up writing shit off-the-cuff, but I knew at lweast one excellent storyteller (she played with you a lot on Eldritch, in fact, though she doesn't storytell in CoD because she doesn't know the system to her full comfort) who had tons pre-written for each plot, and it worked out fine.
@Misadventure said:
It also tells me that he's mostly not interacting with the other person. He's acting at them.
Or that their interaction is incredibly predictable.
Having used this style in the past, this isn't really the case, at least, not in my experience. There are basic set pieces of a pose that can be handled pose-to-pose without too much worry--especially during conversational scenes in which I pose my character saying something, but he's not done saying something--I just gave the other person a chance to interject.