@Warma-Sheen said:
@Derp Mine was just an outsider's perspective. Didn't know you were Sinister there, but you were right in the middle of stuff so you know what was up. But... I'd disagree with the assessment of a 'good run'. Totally just a judgement call per individual perspective. But for all the time and effort that went into it, I think a good run would have had to last more than what it did. At least a year.
I'd be interested in knowing the amount of time that went into making the game from start to a full opening. You got to at least be active longer than it took you to make the game, right? Maybe I'm taking a harsh view cause of being disheartened at the result of it. But that sucks about the timing of all of it.
I don't know that we were open and active longer than we worked on it. Probably not, actually--or maybe about the same amount of time.
But the amount of work and what you're putting into it is also different during the two stages. You can't really compare the building of the game, its history, a languid telling of a storied world and its people--to the mind-numbing daily grind of +jobs and apps and requests and complaints and and and and and.
While we worked on Eldritch, we still roleplayed somewhat (not as much). I also sat with @Eerie for hours on end with my feet kicked up on my desk talking about this city we were creating and its history, its people--I never had as much fun as those moments when it comes to this hobby.
So you can't compare the two, especially not when you're considering its "run", which is largely affected not just by the people who made the game but also the people who engage in it. There were a lot of little things that were disappointments and for some of us those stacked up faster and taller than for others.
I can't compare "creating" and "running" the game; but to me, the person who was at the start and the end of both, it was all one long process.
@Groth said:
I never played on Eldritch but I'd argue that the measure of a good run is not length but rather if the players enjoyed it while it lasted.
I'm sure quite a few people didn't enjoy it. Many of them because they were too pessimistic, some because they were too optimistic, but the vast majority simply because it wasn't their thing. But as long as some people enjoyed it, I'm all right. I'm gonna do other things now.
One of the many reasons I started Eldritch is because I was tired of criticizing people without having done something myself. I had run games before, but never one that was mine. So now when I see other staffers and especially game creators making what I think are mistakes, I know if it's a mistake I've made, or one I didn't; I know how hard it was to avoid, or how easy to fall into.
Nothing worse than backseat staffing, man; when players wave their hands and say "we can do this better" but then don't actually try. Maybe it was a good run, maybe it wasn't, but we tried. Good enough for me.