@bad-at-lurking said in MUSHgicians elements:
@coin I'm not sure I'm wrapping my head around the concept. Are you suggesting rewarding the player for not playing the character while she's studying?
Not as such, no. I'm suggesting a system akin to, say, Arx's Action Points, wherein you can do things in your downtime, and the more you apply that downtime to your studies, the more your use of downtime increases your ability to improve your magic.
Going on a quest, for example, might get you a bunch of experience in certain things, but it'll take your away from class, where you're learning things, so you can't spend Downtime on that, etc. I'm suggesting a system that makes what your character does "off-screen" matter, too, and one in which what your character is studying in that downtime affects what your character can improve on. If your character is intensely studying SUMMONING in their classes (i.e. downtime) then they're probably going to be able to improve in that area with more ease than they will FIREBALL THROWING (nevermind that combat magic is a dicey thing socially in The Magicians setting, this is just an example--but actually really does work as one because combat magic being banned or at least not actively taught would be a great way to make it harder, and more expensive XP-wise, to learn, for example).