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    Posts made by Coin

    • RE: Good or New Movies Review

      @arkandel said in Good or New Movies Review:

      @kanye-qwest Well... I care.

      I care, too. I always liked Aquaman. I always tended to favor ocean/sea gods in mythology and he represented that in comic book heroes (much the same way --in much more idealized and de-flawed ways-- Superman is Zeus and Batman is Hades, Aquaman is Poseidon, and Poseidon was always my favorite).

      posted in Tastes Less Game'y
      Coin
      Coin
    • RE: Good TV

      @bobotron said in Good TV:

      The CW DCTVU crossover this year was amazing.

      I need Superman to get his own spinoff show. Like, right fucking now.

      I need all the DC movies to tank so we can just get a proper Justice League TV show.

      The crossover also did and set up exactly what I was expecting it to.

      Overall, super pleased.

      I was super pleased, yeah, though IMO, I hope Ruby Rose gets better direction for her show, because I know she can do a lot better than what we saw.

      Next year's crossover is gonna be AMAZEBALLZ.

      tyler Hoechlin leading a new Superman TV show would be just spectacular, especially since television finally has the special effects to make a decent flying, super-strong hero. It should be as good as Lois & Clark, with better SFX. (Yes, L&C is my go-to for live-action Superman references, despite having watched all ten seasons of Smallville).

      posted in Tastes Less Game'y
      Coin
      Coin
    • RE: Good or New Movies Review

      @zombiegenesis said in Good or New Movies Review:

      Brightburn looks like it could be interesting.

      Looks like somebody decided to do Irredeemable without the kid growing up, lol. I wonder if Mark Waid got acknowledgements and credit?

      posted in Tastes Less Game'y
      Coin
      Coin
    • RE: Good or New Movies Review

      @arkandel said in Good or New Movies Review:

      @coin You are dead inside.

      Ronin-eye is here!

      Ant-man is out of the quantum realm!

      And the best line I read in Reddit:

      "RIP Cap's beard!"
      "Why, did the snap kill Shanon?"

      Literally the only thing that was a surprise in all of that was Cap's beard being missing, and her name is Sharon. Gawd.

      posted in Tastes Less Game'y
      Coin
      Coin
    • RE: Good or New Movies Review

      @arkandel said in Good or New Movies Review:

      The Avengers: Endgame trailer is out.

      Hyped as fuck.

      I won't even pretend to use spoiler tags for a trailer but we need to talk about this, you guys.

      It was okay?

      Like.

      It didn't really hype me, honestly. Captain Marvel was way more hype-worthy, for me.

      posted in Tastes Less Game'y
      Coin
      Coin
    • RE: MUSHgicians elements

      @arkandel said in MUSHgicians elements:

      @lisse24 I like how the guy asked "HEY WHAT WOULD BE A COOL NAME" and we were like "HERE IS A LAUNDRY WISH LIST OF THE GAME I WANT FOR CHRISTMAS THIS YEAR".

      Well, no, because this is a separate thread in which he asked for what we are currently providing.

      Gawd, Ark, please read for comprenhension on your own forum. JFC, what an embarrassment(?)

      posted in Game Development
      Coin
      Coin
    • RE: MUSHgicians elements

      @bad-at-lurking NP.

      It dovetails, too, in that: if you're gonna have a Magicians MU and you give actually learning magic any real presence in the game, then it would be really great to have a robust magic system, and I am not necessarily talking about the complexity of casting, throwing dice, etc., but rather the scope, subdivisions, etc. You want to make it something that can actually, feasibly be a thing that you could frame an entire university's worth of classes around. Mage, for example, doesn't have this--magic is relatively simple: ten Arcana, five levels each, Rotes are relatively cheap, each Practice is a level so... at the most you'd have 50 classes. I mean sure you could maybe add some with subdivisions (Spirit 403 'how to rell what kind of nature sprite you're actually dealing with'), but in the end it just kind of feels ehhhhhh.

      posted in Game Development
      Coin
      Coin
    • RE: MUSHgicians elements

      @bad-at-lurking said in MUSHgicians elements:

      @coin I'm not sure I'm wrapping my head around the concept. Are you suggesting rewarding the player for not playing the character while she's studying?

      Not as such, no. I'm suggesting a system akin to, say, Arx's Action Points, wherein you can do things in your downtime, and the more you apply that downtime to your studies, the more your use of downtime increases your ability to improve your magic.

      Going on a quest, for example, might get you a bunch of experience in certain things, but it'll take your away from class, where you're learning things, so you can't spend Downtime on that, etc. I'm suggesting a system that makes what your character does "off-screen" matter, too, and one in which what your character is studying in that downtime affects what your character can improve on. If your character is intensely studying SUMMONING in their classes (i.e. downtime) then they're probably going to be able to improve in that area with more ease than they will FIREBALL THROWING (nevermind that combat magic is a dicey thing socially in The Magicians setting, this is just an example--but actually really does work as one because combat magic being banned or at least not actively taught would be a great way to make it harder, and more expensive XP-wise, to learn, for example).

      posted in Game Development
      Coin
      Coin
    • RE: MUSHgicians elements

      I think it would be really cool if part of the focus of the game was studying and learning magic, and as such, experience and advancement means you really have to, like, attend class (I am not saying 'have scenes be actual lectures by professors' but yes have a downtime system that informs how much time you're actually putting into your studies).

      posted in Game Development
      Coin
      Coin
    • RE: Random links

      @tnp said in Random links:

      Especially for @Coin: Hamildolph

      Two things:

      1. That was pretty great, I love filk and this was really on-point skills-wise;
      2. The absolute irony of a group of six white dudes co-opting something created by and starring a cast of multi-racial people of color as a parody to reference a Christmas story about how differences are worth mockery unless they're useful is just... I think it's a bit intense. Lol.
      posted in Tastes Less Game'y
      Coin
      Coin
    • RE: RL Anger

      @surreality said in RL Anger:

      @ganymede He is also healthy as a horse, so these things just don't occur to him, for the most part.

      I'm with Gany.

      posted in Tastes Less Game'y
      Coin
      Coin
    • RE: Creative/Clean insults?

      @pandora said in Creative/Clean insults?:

      Cry me a river... then build yourself a bridge and get over it.

      Find yourself a forest and get lost.

      posted in Tastes Less Game'y
      Coin
      Coin
    • RE: Creative/Clean insults?

      @derp said in Creative/Clean insults?:

      @coin

      Joanna Rants about English Accents:

      https://www.youtube.com/watch?v=n85ya9Q8YyI

      And then also Spanish Accents:

      https://www.youtube.com/watch?v=VlK-neOypDM

      Her Argentine is horrible, she stresses completely wrong, lol. I assume her other accents are equally flawed in hilarious ways.

      posted in Tastes Less Game'y
      Coin
      Coin
    • RE: Good Music

      @wretched said in Good Music:

      @coin https://www.youtube.com/watch?v=v1mhSWTEbrc

      Video unavailable in my country, but nice try(?)

      posted in Tastes Less Game'y
      Coin
      Coin
    • RE: Good Music

      Ska-P's latest album, Game Over is absolutely amazing (but you really need to know Spanish).

      posted in Tastes Less Game'y
      Coin
      Coin
    • RE: Creative/Clean insults?

      @derp said in Creative/Clean insults?:

      @coin said in Creative/Clean insults?:

      No one really knows.

      But we can make a pretty good guess from spelling and rhymes, and how we know the language evolved. Just like we have a pretty good idea of how Shakespeare sounded (think American trying to fake a Scottish accent).

      And Argentine Spanish confuses me. No matter how much I read about that dialect and its quirks, it just sounds like Italian to me.

      There's a lot of Italian cadence and rhythm in rioplatense, which is what I normally speak, but Argentine Spanish is almost as varied as American English in its dialects and accents, and listening to a rioplatense is not the same as a cordobés, correntino, mendocino, etc.

      posted in Tastes Less Game'y
      Coin
      Coin
    • RE: Creative/Clean insults?

      @deathbird said in Creative/Clean insults?:

      Bless your heart.

      Oh, honey.

      posted in Tastes Less Game'y
      Coin
      Coin
    • RE: Creative/Clean insults?

      I think that save for perhaps some dialects or regions I'm unfamiliar with, none of the Spanish speaking countries in America use /th/ for /s/ like Spaniards do. Unfortunatelty, there aren't any recordings of pre-colonial Spanish or Castillan, so it's a little bit like asking "what kind of accent did George Washington have?" No one really knows.

      posted in Tastes Less Game'y
      Coin
      Coin
    • RE: Creative/Clean insults?

      @tinuviel said in Creative/Clean insults?:

      @coin Are all the c consonants soft in Argentinian Spanish? More 's' like than 'k' like?

      ETA: Sorry to derail the thread. Linguist mode activate.

      No.

      Depends on the vowel that follows it. A, O, and U take /k/; I and E take /s/.

      Same as in normal Spanish, honestly. We just don't use /th/ for some of the /s/ instances, like they do in Spain.

      posted in Tastes Less Game'y
      Coin
      Coin
    • RE: A Shout Into the Deep Dark Void

      lulz, you stopped MUing before I even started.

      posted in A Shout in the Dark
      Coin
      Coin
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