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    Posts made by Coin

    • RE: Experienced Tiers or How much is too much?

      @thenomain said in Experienced Tiers or How much is too much?:

      @ganymede said in Experienced Tiers or How much is too much?:

      @thenomain said in Experienced Tiers or How much is too much?:

      It's possible that the way FH is doing it means that you're playing five distinct types of characters (one per power level). I don't know the long-term effect of it so I don't know if it's good or not, but this is the closest I can be to being optimistic about them.

      It means you can do that, yes. It also means that no one person can have more than one alt starting at the highest tier. That's in stark contrast with The Reach and Fallcoast, where you could have a slew of PCs at the highest XP level.

      What is the goal of either method? That is, what is it you think that makes one method better than another?

      I remember running a scene on The Reach for the End of the World storyline in which I had this big eye-thing that shot a laser from its one eye.

      Yes. I did that shit. Deal.

      Anyway, I hit this one dude's character--some Mage, fuck if I recall the name--and he goes "HOW DID IT DO THAT MUCH DAMAGE? I HAVE [insert insane amounts of Armor and Health and whatnot]". So I told him to bring it up after the scene.

      And he comes all incensed about it and he tells me he thinks it's unfair he was hurt when he has all these defenses and I just was like, "well, yeah. It's that powerful BECAUSE everyone here has all these fucking insane stats--otherwise where's the risk of THE WORLD ENDING?"

      I mean of course he didn't get the point because LOL the world would be different if logic triumphed that easily, but YEAH.

      posted in Game Development
      Coin
      Coin
    • RE: Good TV

      @sunny said in Good TV:

      @coin

      I am really enjoying the show, but it's hard to watch sometimes.

      It can be hard to watch, yeah.

      @wizz said in Good TV:

      @coin
      I really, really enjoyed S1. S2 has been kind of a mixed bag for me, there have been moments that utterly surpassed the first season and then entire subplots that just felt like filler...but dude I can not even imagine better casting for Amahl, that guy is perfect.

      There is one plot that was kind of filler but I am pretty confident that they're going to circle back in the last episode or two and kind of wrap it all up in a nice bow. I dunno. I have faith.

      posted in Tastes Less Game'y
      Coin
      Coin
    • RE: @Arx: Anonymous Messengers (Answered)

      On one game, once upon a time, a friend of mine and I decided our characters should hate each other, so we started to blast each other publicly every chance we could. It got to the point where we were writing the stuff for each other (i.e. me blasting my own character, and him his).

      Then we had some one-on-one actual in-depth character scenes and the characters realized they were really similar and had similar goals.

      So the OOC process of my writing bad stuff for his character to say became MY CHARACTER writing bad stuff for his character to say, and vice-versa, and it was just the best.

      posted in Mildly Constructive
      Coin
      Coin
    • RE: Experienced Tiers or How much is too much?

      Meanwhile, another approach to disparity that I have considered is making XP player-based and not character-based. You can have plenty of different alts, but you only have one experience pool to draw from. You can have one very powerful alt, or you can have an assortment of increasingly less powerful alts. Choice is yours. Sure, thsi completely abstracts experience (so for example, a player can get experience for a plot Alt A was a part of and spend it on Alt B) but that's not really that big an issue in my mind, honestly.

      posted in Game Development
      Coin
      Coin
    • RE: Action Movie MUSH

      @surreality said in Action Movie MUSH:

      @coin Something Pacific Rim-like was what leapt to mind when I first saw the thread title. You have good options for various power levels and team sizes, a fair amount of campy fun, a dose of mad science, and plenty of opportunity for classic action and rescue heroics, and a variety of interesting roles available other than 'ace pilot' (and even then the focus on teamwork is a plus here).

      It's sci-fi, but the world itself is not so far advanced (it is the true universe of handwavium, like whoa) as a part of average daily life that everyone needs a crash course in quantum physics just to make their morning coffee.

      Yeah, but if you go the Colossal route you can be a big monster and a person. >.>

      posted in Game Development
      Coin
      Coin
    • RE: Action Movie MUSH

      @thatguythere said in Action Movie MUSH:

      @zombiegenesis said in Action Movie MUSH:

      . I've also been long tempted by a Kaiju World MU filled with giant monsters.

      I would so love a Kaiju game, one thought I had for one would each player have both a human scale character and a Kaiju scaled one, you could would be able to get to play on both sides of the giant monster smashing stuff equation.

      Could just make an action game based on Pacific Rim by way of Colossal.

      posted in Game Development
      Coin
      Coin
    • RE: Flat/starting competency on MU*

      Honestly, this only works if you give them "sets" of powers. Celerity becomes one power that makes them faster, Vigor becomes one power that makes them stronger, Dominate is mind-control, etc., etc. What I mean by this is get rid of levels and individual effects and make them "power over/of [theme]".

      I'd also probably do the same with Attributes and Skills (maybe Attributes divided into 3 levels and Skills into 2 or even just 'if you have the Skill you're competent/expert and if you don't you're unskilled/average' depending on your prefered Skill type (Primary/Secondary/Tertiary).

      A big part of WoD and CoD and most games with XP in general is being able to advance, grow in power, etc. The dice systems are built around it.

      I mean, even in superhero games you have people being able to advance, learn new things, change their sheets. It's different in every game and definitely way more context-driven, but still.

      posted in Game Development
      Coin
      Coin
    • RE: Good TV

      @wizz said in Good TV:

      Legion makes me want to play an astral-focused Mastigos so bad ;_______;

      Legion is the absolute shit and I sincerely think it is, IMO, one of, if not the best thing on television right now. Fuck, I love that show.

      posted in Tastes Less Game'y
      Coin
      Coin
    • RE: Vampyr

      Played a little Vampyr with the ladyfriend (I play, she tells me "no, don't do that" and "omfg, Manuel, you don't just ASK someone that" and "the box is shimmering, that means you can open it, no, not that box, omfg here let me do it" and "KILL IT, KILL I--you're dead again") and I really liked it. Some technical difficulties, but I'll figure that shit out.

      I really liked the blood tracking stuff--reminded me a lot of The Witcher 3's tracking stuff. I still think that sort of system would be awesome for a werewolf game.

      posted in Tastes Less Game'y
      Coin
      Coin
    • RE: Good TV

      @lisse24 said in Good TV:

      So, that was the episode of West World that I've been waiting for since starting to watch this series. Amazingly good, heart-felt, compelling storytelling.

      Completely makes up for having gone to see First Reformed yesterday.

      I was so sleepy last night that I had to pause it fifteen minutes before the end to watch the rest this morning as I got ready. But it was really good, yeah. They've been doing a lot of interesting character pieces this season.

      posted in Tastes Less Game'y
      Coin
      Coin
    • RE: Shadows of Paradise: help wanted!

      I am flabbergasted as to why you would have Beast and Demon but not Werewolf, when Werewolf is way better at combining with other splats than, say, Demon. Also, beach party werewolves are the shit.

      posted in Adver-tis-ments
      Coin
      Coin
    • RE: Development Thread: Sacred Seed

      @cobaltasaurus said in Development Thread: Sacred Seed:

      @bobotron said in Development Thread: Sacred Seed:

      @cobaltasaurus

      This is nice. Very direct and to the point. Are there other cognomen that one would add such as from posiitonals and such? As someone who spent a lot of time digging through how Roman naming conventions worked in relation to paterfamilias, position and station, I found that it was interesting to see how and what people who tack onto their names.

      Um...

      English kudasai!

      Or...

      @Coin All yours buddy 😛

      I haven't given it MUCH more thought but I do want to maybe overcomplicate it just a TAD to give it that, "god damn, fucking nobles" feel to it. So I will think of something.

      posted in Game Development
      Coin
      Coin
    • RE: Good or New Movies Review

      @arkandel said in Good or New Movies Review:

      @coin I haven't read the books so I don't know how interesting the source material is. But Peter Jackson seems to go either way... either he's inspired to greatness or he gets distracted to visual oblivion.

      At least he has four books to work with...

      ... that means we'll get anywhere from 4-12 movies!

      posted in Tastes Less Game'y
      Coin
      Coin
    • RE: Good or New Movies Review

      @arkandel said in Good or New Movies Review:

      This looks good.

      Mortal Engines - official trailer.

      I agree, it looks good. The plot seems to be fairly by the numbers, though. But you don't really go to that kind of movie for anything but the visuals, lol.

      posted in Tastes Less Game'y
      Coin
      Coin
    • RE: Vampyr

      I suppose one avenue one might take is a step further with Touchstones.

      Make every Social Merit (non-Vampiric in nature) that the character has have to have a connection with some mortal (that they probably feed off of from time to time).

      So, my Resources 4? Connected to my financial advisor. My Allies (obvious). My Contacts (obvious). Etc. and have each of those Merits not just represent something abstract, but also be linked to ONE individual. And you can kill the individual for power--but you take a comparatively large hit in Humanity (gaining Blood Potency or whatever). Of course, some version of Sanctity of Merits might apply so you can rebuild that same Merit with someone else (or even replace it). Maybe I eat my financial advisor, but I then befriend his widow who is a medical examiner and acquire Contacts through her, etc.

      However, all this demands a game where we put a lot more emphasis on the relationships vampires cultivate, to the point where it'd have to be at the very least one of two major themes (like it is in Vampyr).

      posted in Tastes Less Game'y
      Coin
      Coin
    • RE: Vampyr

      @tinuviel said in Vampyr:

      I do love some of the comments on Reddit saying things like "the rain shouldn't be happening all the time, like it just feels like one super long night it's not realistic."

      Clearly they've never actually lived in London.

      ETA: If I ever make my planned Victorian pseudo-London Vampire game, it's going to have a weather system that just emits various intensities of rain at all times.

      And when it doesn't rain, it's just fog thick enough you can't see through it without Auspex.

      posted in Tastes Less Game'y
      Coin
      Coin
    • RE: Now for something different

      @thenomain said in Now for something different:

      @coin said in Now for something different:

      @surreality said in Now for something different:

      Hermit powers, go. I choose GrumpyCat to be my avatar.

      I think @ILuvGrumpyCat called dibs.

      Nobody gets Grumpy Cat.

      Everyone's unhappy.

      grumpy cat
      Good.

      Why are you sharing pictures of your mom?

      posted in Mildly Constructive
      Coin
      Coin
    • RE: Vampyr

      @tinuviel said in Vampyr:

      Two issues with this game on PC.

      Keyboard and mouse controls can be janky at times, especially in combat against more than one opponent.

      Chrome plus Nvidia graphics cards can sometimes cause the game to crash. So ensure Chrome is closed and not running in the background.

      Can it be played with the Steam controller?

      posted in Tastes Less Game'y
      Coin
      Coin
    • RE: Vampyr

      @seamus said in Vampyr:

      I mean code wise all you would need would be a static npc obj or attribute. Then make various rolls to interact with it. Limiting it to say 1 roll per day. The more investment you cultivate the more blood or whatever your goal is that you get.. For example...

      Hot chick.
      +hunt hot chick
      +hunt/act seduce --> You gain 0.1 investment

      Rinse and repeat.

      Yes, but the idea is to generate an investment that is also story-level. Make the character (and the player) reticent to do the bad thing. That it can be coded a million different ways was, I think, always just implicit and assumed; the problem is a practical one in terms of depth of characterization and investment of time.

      posted in Tastes Less Game'y
      Coin
      Coin
    • RE: Eternal High School.

      Most things can be reduced to "high school but [insert supernatural thing, insert other stage in life, insert whatever]".

      The social dynamics that we experience in high school are built by adults in the way they structure and teach classes from the governmental level down, and in the way adults write and present young people in media. Very slowly are we seeing a slow change in the latter now a days.

      Almost any game can be associated with an aspect of high school or, even more primally, to an aspect of life that is fundamentally challenged in the years we attend high school, largely because conflict is king and we're almost never as explicitly conflicted both within and without as we are in our formative teenage years.

      posted in Tastes Less Game'y
      Coin
      Coin
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