@thenomain said in Experienced Tiers or How much is too much?:
@ganymede said in Experienced Tiers or How much is too much?:
@thenomain said in Experienced Tiers or How much is too much?:
It's possible that the way FH is doing it means that you're playing five distinct types of characters (one per power level). I don't know the long-term effect of it so I don't know if it's good or not, but this is the closest I can be to being optimistic about them.
It means you can do that, yes. It also means that no one person can have more than one alt starting at the highest tier. That's in stark contrast with The Reach and Fallcoast, where you could have a slew of PCs at the highest XP level.
What is the goal of either method? That is, what is it you think that makes one method better than another?
I remember running a scene on The Reach for the End of the World storyline in which I had this big eye-thing that shot a laser from its one eye.
Yes. I did that shit. Deal.
Anyway, I hit this one dude's character--some Mage, fuck if I recall the name--and he goes "HOW DID IT DO THAT MUCH DAMAGE? I HAVE [insert insane amounts of Armor and Health and whatnot]". So I told him to bring it up after the scene.
And he comes all incensed about it and he tells me he thinks it's unfair he was hurt when he has all these defenses and I just was like, "well, yeah. It's that powerful BECAUSE everyone here has all these fucking insane stats--otherwise where's the risk of THE WORLD ENDING?"
I mean of course he didn't get the point because LOL the world would be different if logic triumphed that easily, but YEAH.